This page contains Naruto: Path Of The Ninja Codes for Nintendo DS called "Konohamuru's codes" and has been posted or updated on Nov 6, 2007 by fir3blade.
- Developer: Tose
- Publisher: D3publisher
- Genre: Role-Playing
- Release: Oct 23, 2007
- ESRB: Everyone 10+
Enter the following codes for Konohamuru at the top of the academy by assuming the touch screen is divided into a 4x3 grid, numbered as follows (instead of using the "Summoning Sheet" from Shonen Jump magazine). Note: He does not appear there until the game has been completed.
   
   
   
Then, quickly tap the indicated grid area. The numbers "1" through "4" will appear on the top screen to indicate that the first through fourth numbers have been detected; this is not the "grid" number, but simply to confirm that your tap has been detected.
|Tap grid areas 4, 7, 11, 5||Fourth Hokage's sword|
|Tap grid areas 8, 11, 2, 5||Fuji Fan weapon|
|Tap grid areas 11, 3, 1, 6||Play as Jiraiya|
|Tap grid areas 7, 6, 5, 11||Rajin's sword|
|Tap grid areas 9, 2, 12, 7||Rasengan jutsu|
Please Submit a Problem for any incomplete, non-working or fake cheat listed above.
If you know other secrets, hints, glitches or level guides, then please Submit your Cheats and share your insights with other gamers.
Stuck in this game? Set a specific, clearly defined question and let other gamers answer your question or view answers to previously asked questions. If you think you are an expert then please try to help others with their questions.
Posted on: 01-19-2012
From: ally cat
Posted on: 12-06-2011
Posted on: 08-07-2011
Posted on: 04-26-2011
Posted on: 08-10-2010
Posted on: 11-01-2009