This page contains Pokemon FireRed Hints for GameBoy Advance called "Catching Mewtwo strategy" and has been posted or updated on Aug 17, 2008 by PattenDaMan.
- Developer: Game Freak
- Publisher: Nintendo
- Genre: Role-Playing Console-style RPG
- Release: Sep 7, 2004
- ESRB: Everyone
Catching Mewtwo strategy
For this strategy you need:
- 30 revives
- bunch of ultra balls
- A Pokemon that can paralyze/hypnotize (a haunter is your best choice)
- 2 backup Pokemon in party (Dark/Steel/Psychic Pokemon will work the best)
The strategy is to run Mewtwo's PP out. The best way to do this is to attack Mewtwo with two backup Pokemon.
When the battle begins switch out one of your backup Pokemon, and fight Mewtwo. Don't try to weaken him enough that Mewtwo is almost dead. Just weaken Mewtwo enough so he is missing a little health. When your backup Pokemon faints, switch to your other backup Pokemon out. Revive the other backup Pokemon that fainted eariler. Keep on repeating this until Mewtwo stops using Psychic and Safeguard.
Once Mewtwo does this switch to hunter.
This stragety will work because it's impossible to run out of Pokemon once you revive them
Mewtwo has 4 moves; Psychic, Recover, Swift, and Safeguard.
By now Mewtwo should run on of PP for Psychic and Safeguard. This means Mewtwo only attack move is swift. Thats good because swift doesn't affect Haunter. Plus Haunter's ghost attacks like shadow ball will be super effective against Mewtwo.
Now all you need to do is weaken Mewtwo untill he is almost dead and put him to sleep or paralayze him.
*DONT WEAKEN HIM TO 1 HP, HE MIGHT KILL HIMSELF*
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