This page contains Madden NFL 2005 Hints for Gamecube called "Various Cheats and Hints" and has been posted or updated on Aug 21, 2008 by pmdela99. Let us know what you think of this Hint by thumbs voting.
- Developer: EA Tiburon
- Publisher: EA Sports
- Genre: Sports Traditional Football
- Release Date: Aug 9, 2004
- ESRB: Everyone
Various Cheats and Hints
To enter the Card codes, select the "My Madden" option at the main menu. Select the "Madden Cards" option, then select the "Madden Codes" to enter the code.
5th Down (Get 5 downs to get a 1st) - P66C4L
3rd Down (Opponent has 3 downs to get a 1st) - Z28X8K
T.J. Duckett Gold Card - P67E1I
Bingo! (+75% defensive interceptions) - J33I8F
Michael Vick Gold Card - A49H6R
Da Bomb (unlimited pass range) - B61A8M
Da Boot (unlimited field goal range) - I76X3T
Extra Credit (Points for interceptions and sacks) - M89S8G
First and Fifteen (Opponent must get 15 yards for 1st down) - V65J8P
First and Five (1st down yards set to 5) - O72E9B
Fumbilitis (Opponents fumbles +75%) - R14B8Z
Human Plow (Break tackle +75%) - L96J7P
Lame Duck (Opponent lobs passes) - D57R5S
Mistake Free (No fumbles or interceptions) - X78P9Z
Mr. Mobility (QB cannot be sacked) - Y59R8R
Super Dive (Diving distance +75%) - D59K3Y
Tight Fit (Opponents uprights narrow) - V34L6D
Unforced Errors (Opponent fumbles when jukes) - L48G1E
Aloha Stadium - G67F5X
Super Bowl XL - O85P6I
Super Bowl XLI - P48Z4D
Super Bowl XLII - T67R1O
Super Bowl XXXIX - D58F1B
1958 Colts - P74X8J
1966 Packers - G49P7W
1968 Jets - C24W2A
1970 Browns - G12N1I
1972 Dolphins - R79W6W
1974 Steelers - R12D9B
1976 Raiders - P96Q8M
1977 Broncos - O18T2A
1978 Dolphins - G97U5X
1980 Raiders - K71K4E
1981 Chargers - Y27N9A
1982 Redskins - F56D6V
1983 Raiders - D23T8S
1984 Dolphins - X23Z8H
1985 Bears - F92M8M
1986 Giants - K44F2Y
1988 49ers - F77R8H
1990 Eagles - G95F2Q
1991 Lions - I89F4I
1992 Cowboys - I44A1O
1993 Bills - Y66K3O
Special card unlocks
In addition to the normal way to unlock a card, some cards require a specific task to be completed.
Card 2: Earn a Gold in the All-Madden Chase and Tackle drill.
Card 30: Earn a Gold in the All-Madden Coffin Corner drill.
Card 38: Earn a Gold in the All-Madden Ground Attack drill.
Card 42: Earn a Gold in the All-Madden Precision Passing drill.
Card 52: Earn a Gold in the All-Madden Swat Ball drill.
Card 99: Earn a Gold in the All-Madden Trench Fight drill.
Card 104: Earn a Gold in the All-Madden Clutch Kicking drill.
Card 147: Earn a Gold in the All-Madden Pocket Presence drill.
Card 195: Earn a Gold in the Ground Attack drill.
Card 197: Earn a Gold in the Clutch Kicking drill.
Card 199: Earn a Gold in the Swat Ball drill.
Card 208: Earn a Gold in the Pocket Presence drill.
Card 209: Earn a Gold in the Trench Fight drill.
Card 210: Earn a Gold in the Precision Passing drill.
Card 211: Earn a Gold in the Coffin Corner drill.
Cheerleader and Pump Up Crowd Cards
Successfully complete the "Game Situation" challenges in mini-camp mode. The Cheerleader or Pump Up Crowd Cards for the team used will be unlocked.
Submitted by: Ilona
Madden Cards and game cheats
Get a gold rank in any event on the All Pro, Pro and Rookie levels in mini-camp mode.
Extra push in tackles
When you are a defender about to give a head-on-collision to the runner, press the (C-stick Down) to give extra push in your tackles, increasing the chance of a fumble.
You can get numerous easy tackles with your MLB by using him during your kickoffs. Go to coaching strategies and find "Kickoff". Assign the third player from the left to be your MLB. Assign the first two players on the left as very slow CBs or FSs. When you kick off, kick the ball to the left side where your MLB is assigned. If you do not kick it too deeply, your MLB will be the first one downfield and will go unblocked into the return man. Note: If you have the roster space and some money, create a CB and FS and make all of their attributes zeros. You should have no trouble signing them to a contract. You can then use them on your kickoff squad and they will almost never make it downfield. With this trick, in addition to the tackles your MLB gets during the game, he will get one for every kickoff as well.
Submitted by: Tabari
Go to the "I Formation" and select "Slants" as a route. The key receiver is "B". Wait one or two seconds then throw to the key receiver, who will catch the ball every time.
Choose any pass play and select "Hot Route". Select your best receiver and press "Left Analog-stick Up". Run towards his side (behind the line of scrimmage) and tap "Left Analog-stick Up" while you tap the receiver's button. This works about 90% of the time.
Signing players to low salaries
This trick will allow you to sign any player, no matter how big their default salary is, to a three year low-salary contract. You must do this before starting a franchise. First, edit the player's attributes from whatever they are currently down so that their overall rating is exactly 75. Depending on the position, you should be able to achieve this by simply lowering one or sometimes two of their attributes. Make sure to make a note what the original rating was so you can store the value later. Once all players you are editing are at an overall rating of 75, release the players to free agency. After releasing each player (you may have to sign some "no-name" players to your roster to maintain roster requirements, but you can release those temporary players later), back out of the roster management screen to the main menu. Choose the option to "Continue without saving" (this may not be necessary). Reenter the roster management screen and select "Free Agents." Go to whichever team you want to sign the players to and start looking for your players. You should notice that their new requested salaries and contract lengths will be for three years at a very low salary (depending on the position). Once you have signed all of your players back (and released the temporary players), go back to editing the players and return them to the original ratings. Note: According to the manual, your players will become upset if they feel they are being underpaid for how good they are performing -- you will more than likely have to re-sign some contracts throughout the year, but with the cap room you will save.
Note: This trick only works on contracts that have completely expired. During the off-season, instead of resigning your players, edit them. Change their position to something that will lower their overall ratings. For example, move a DT to a TE; or make your QB a WR. Then, resign the player. He will play poorly at his new position, making him extremely cheap. Not all player positions can be changed, but a lot of them can -- especially the higher dollar positions. After you resign the player, move him back to his original position. His overall rating will return without any negative affects. For example, it is possible to resign LeRoy Glover to a six year deal worth $1.5 million with no signing bonus at the age of 32, with an overall rating of 97 by moving him to TE.
Whenever you have to re-sign a player in franchise mode, go to player management and edit the player's position to something that would lower his stats. Re-sign him, then change him back to his original position. For example, make your QB a WR, and sign him. This also works for free agents, but not for draft picks. You cannot edit draftees until they are signed.
Submitted by: Dick
Getting good players
In order to get a team that will last three to four years of dominance, must start with a team with lots of long contracts in place (for example, the Lions). They have four or six, six and seven year contracts on the good rookies. Trade for other players with long contracts. The first person you need to trade is the tight end that makes $12 million a year. Kellen Winslow from the Browns makes a good replacement. Make sure to not build too good of a roster, as your players have personalities and will get upset if they do not start, get the ball, etc. However, a decent roll playing team with outstanding players at these positions will take it every time. QB, HB, WR, or a second WR will not hurt. With DE/DT OLB/MLB CB SS/FS, 80-85 on every other player is more than sufficient. Also, if you trade these players from the rosters before your franchise, you can then edit them to make them better. However, be careful not to go too high on all of them, as they will all want more money and cause major backroom problems.
Use the following trick to get high draft picks every year. Each year after pre-season, simulate or play the games up until week 5. Check the standings to learn who has the worst record so far. Then, initiate a trade with the worst team. Offer the worst team your first round pick for their first and third round picks. They will usually accept. If they do not, find another team that is bad and offer the same deal to them. Once they accept, you can then usually offer both of your third round picks to another bad team for their first round pick. Then after the season is over, you will generally have two first round picks very high in the first round. You will be without a third round pick, but it is well worth it for the two first round picks.
Use any roster. Take the thirrd string or very last player in your depth chart and edit the player. You can do anything you want with him and his salary will be the same, no matter how bad or good he is.
If you find a great player as a free agent, you can sign him if you have a salary cap over $1 million. Just give the player seven years and your salary cap will get lower, but will not go under 0.
First, do a Fantasy Draft with any team other than the Falcons. Once you finish the training camp, preseason, and five weeks in the regular season, look at the standings in the NFC East. You should see that the Falcons are 1-4 or 0-5. Trade your first round pick for their first round pick. This usually works. If not, trade with the next worst team.
In franchise mode, create an offensive lineman that is 45 years old. Set his years in the league to 27. Put his stats all the way up, then sign him on free agency. Next, trade with any team and get any player or pick you desire. This works best with getting first round picks, but can also get a lot of good players. Because he is an offensive lineman, he will not have a huge impact on a team winning and will retire at the end of the season.
In franchise mode, go to "My Team", then "Team Info". Scroll over to "Team Morale". Look under the other team's morale for unhappy players. Those player will be easy to trade for.
Note: If you are starting a franchise with a created team, do not sign too many star players because you will be over the cap limit, and your players will complain about playing time. To have a good team, sign a QB, halfback, and wide receiver all with ratings of 85 to 99. For defense, sign a good middle linebacker, a good safety (strong or free), and a good cornerback, also all 85 or above. This will leave your team with a good offense and defense, and it will keep them under the cap limit.
Start a franchise with the team that you want to be perfect. Then, go to "My Team" then to "Export Team". Export the team, then exit out of franchise mode. Go to "Features", then to "Historic Teams". Press (R) to go to "Saved Teams". Then, choose the players and edit their attributes so that they are at 99. Next, exit and go to "Play Now". Press (X). Then, press (R) to go to "Exported Teams" and choose your team.
The following players are selected in the rounds after their name. Therefore, you can draft them in the previous round if you have a good draft pick. For example, pick #6 to 10.
Roy Williams(FS): 7
Tony Gonzalez: 12
Deangelo Hall: 13
Ed Reed: 8
Larry Fitzgerald: 10
D. Akers: 21
Shane Lechler: 23
Rashaun Woods: 31
Jim Kleinsasser: 20
Clinton Portis: 2
Brian Urlacher: 2
Steven Jackson: 27
Roy Williams(WR): 8
Lee Evans: 15
Dante Hall: 15
Reggie Williams: 16
Justin Smith: 5
Julius Peppers: 3
For example, if Brian Urlacher is drated in the second round, you must draft him in the first. If Dante Hall is drafted in the fifteenth round, you must draft him in the fourteenth round. Note: These players are always drafted in the round given; choose wisely.
To get a good team in the future you must get good rookies. Note: If you start them, they will get great very quickly. Some such players are as follows.
Larry Fitzgerald WR
Eli Manning QB
Sean Taylor FS
Roy Williams WR
Keniche Udeze DE
Robert Gallery LT
DeAngelo Hall CB
Steven Jackson RB
Bob Sanders FS
Ben Roethlisbergr QB
Faster player improvement
Before playing under the All-Pro or All-Madden difficulty settings, play your franchise under the Rookie or Pro levels so you can increase stats for your players easily. This will give them more attribute upgrades throughout the season. The more yards your receivers or running backs get, the more points their ratings will increase.
More effective running game
First, make a tight end. His name, college, etc. is your choice. When you edit his appearance, make him 6'8", and 275 to 300 lbs. Then, make him have a muscular bulid in his body and arms. If you set his attributes ti above average or better (overall between 84 to 99), when you run a play that involves running towards the side the tight end is set, he will open holes and lanes that will enable you to gain 6 to 7 yards a carry.
Easy deep routes
You can make an adjustment to your route in create-a-playbook that can make throwing the deep route much easier and the game more fun. In create-a-playbook, if you have a normal streak, adjust the route so that it is going to the side of the receiver (if on the right side, adjust the route to the right; if on left, adjust the route to the left). It is like a fade, and make sure it is at the maximum vertical yardyage. In a game, it usually works best with a play action, but it also is effective in shotgun against a normal man on man with a safety over the top situation. You should wait about two to three seconds, then lob it. It works well when you have a top speed receiver such as Bethel Johnson or Dante Hall, or against a cornerback about 93-94 speed.
Submitted by: Gaius
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