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Saving missiles for Metroid Prime 2: Echoes

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This page contains Metroid Prime 2: Echoes Hints for Gamecube called "Saving missiles" and has been posted or updated on Nov 14, 2007 by darth tater.

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Boxshot & Details
Metroid Prime 2: Echoes
  • Developer: Retro Studios
  • Publisher: Nintendo
  • Genre: Action Shooter First-Person
  • Release: Nov 15, 2004
  • ESRB: Teen
Hints

Saving missiles

This trick is useful if you are low on missiles and need to use the Seeker Missiles. To eliminate the firing of the first missile so that you can charge the Seeker Missiles, change to another Beam. While the Arm Cannon is transparent orange in-between the beams, start holding Y. You will not fire the unnecessary missile, but will instead begin to charge the Seeker Missile. Then, unload on whatever you needed to target.

From: darth tater, Nov 14, 2007
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Metroid Prime 2: Echoes

Metroid Prime 2: Echoes - OP

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