Mon, 10 Feb 2014 23:55:01Game Codes
PC - Windows

Cheat Mode for Call Of Duty: United Offensive

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This page contains Call Of Duty: United Offensive Codes for PC - Windows called "Cheat Mode" and has been posted or updated on Feb 10, 2014 by Jamie. Let us know what you think of this Code by thumbs voting.

Boxshot / Details
Call Of Duty: United Offensive Cheats Boxshot
  • Developer: Gray Matter
  • Publisher: Activision
  • Genre: Action Shooter First-Person
  • Release Date: Sep 14, 2004
  • ESRB: Teen
Codes

Cheat Mode

Start the game with the +set thereisacow 1337 +set developer 1 +set sv_cheats 1 +set monkeytoy 0 command line paramenter. Then, press ~ during game play to display the console window.

Code:Result:
give ammoAmmunition
cvardumpDump all cvars to console
ufoFly mode
cl_paused 2Free movement while paused
give healthFull health
give allGet all items
weapon 32Hold [Shoot] to autofire rifles
notargetIgnored by enemy
godInvincibility
cmdlistList all console commands
bindlistList all currently bound keys
cvarlistList all cvars
entitylistList all entities currently used
imagelistList all images of current map
shaderlistList all shaders of current map
snd_listList all sounds currently used
loadgameLoad saved game
noclipNo clipping mode
cinematicPlay a cinematic file
map <map name>Play indicated map
cg_drawgun <0 or 1>Players arm and gun invisible
cvar_restartReset all cvars
reset <variable name>Reset variable to default value
map_restartRestart current level
cl_paused 0Return to normal paused screen
savegameSave game
cg_hudAlpha <number>Set HUD transparency; default is 1.0
cg_crosshairAlpha <number>Set crosshair transparency; default is 1.0
timescale <number>Set game speed; 0.5 is half speed, 1 is default
g_gravity <number>Set gravity value; default is 800
ai_corpsecount <number>Set seconds that dead bodies remain on-screen
cg_shellshock <number>Set shellshock duration
g_gameSkill <number>Set skill level
g_knockback <number>Set weapon knockback power; default is 1000
cg_showMiss <0-1>Show miss distance when hitting NPCs
give <item name>Spawn indicated item
testmodel <model name>Spawn indicated model
killSuicide
jumptonode <number>Teleport to a specific map node
g_ai <0 or 1>Toggle AI
fx_draw <0 or 1>Toggle FX
fx_debug <0 or 1>Toggle FX debugging.
fx_freeze <0 or 1>Toggle FX freezing
cg_drawStatus <0 or 1>Toggle HUD
cg_draw2D <0 or 1>Toggle HUD and crosshair
g_debugDamage <0 or 1>Toggle NPC health display
g_debugBullets <0 or 1>Toggle bullet debug mode
cg_marks <0 or 1>Toggle bullet marks
con_debug <0 or 1>Toggle console debugging.
cg_drawCrosshair <0 or 1>Toggle crosshair
debug <0-1>Toggle debug mode
developer <0-1>Toggle developer mode
r_showportals <0 or 1>Toggle display where you can access via blue lines
cg_brass <0 or 1>Toggle ejecting shells
g_drawEntBBoxes vToggle entity bounding boxes
r_fog <0 or 1>Toggle fog
cg_drawFPS <0 or 1>Toggle framerate displae
fx_enable <0 or 1>Toggle fx. If set to 0, fx will be disabled.
cg_drawTimer <0 or 1>Toggle game timer
r_lightmap <0 or 1>Toggle ground and other stationary textures are white
g_debugShowHit <0 or 1>Toggle hit debug mode
cg_letterbox <0 or 1>Toggle letterbox format
r_showLeafLights <0 or 1>Toggle lines where the light comes through the leaves
r_measureOverdraw <0 or 1>Toggle multicolors
r_showtricounts <0 or 1>Toggle numbers on each texture
r_drawEntities <0 or 1>Toggle objects and NPCs
r_drawWorld <0 or 1>Toggle objects and backgrounds
g_debugMove <0 or 1>Toggle player and AI movement debug mode
cl_debugMove <0 or 1>Toggle player and AI movement debugging.
r_lockpvs <0 or 1>Toggle random textures turn invisible
r_fastsky <0 or 1>Toggle remove sky
cg_noRender <0 or 1>Toggle rendring
g_entinfo <0 or 1>Toggle script display over important soldiers and objects
cg_shadows <0 or 1>Toggle shadows.
g_spawnai <0 or 1>Toggle spawning
cg_subtitles <0 or 1>Toggle subtitles
cg_thirdPerson <0 or 1>Toggle third person view
g_vehicleDebug <0 or 1>Toggle vehicle debug mode
r_showtris <0 or 1>Toggle wireframe mode
gfxinfoView graphics information
testgunYour gun disappears

From: Jamie, Feb 10, 2014
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