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Cheat Mode for Half-Life 2

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This page contains Half-Life 2 Codes for PC - Windows called "Cheat Mode" and has been posted or updated on Oct 21, 2010 by peeps. Let us know what you think of this Code by thumbs voting.

Boxshot / Details
Half-Life 2 Cheats Boxshot
  • Developer: Valve Software
  • Publisher: VU Games
  • Genre: Action Shooter First-Person
  • Release Date: Nov 16, 2004
  • ESRB: Mature
Codes

Cheat Mode

Open Steam, go to your "Play Games" menu, and select Half-Life 2. Right click on it and select "Properties". Click the Launch Options button then type -console. Click "Ok", then close. Double click Half-Life 2 to start the game. Once it is loaded and you are playing, press the ~ key to bring up the console. Then, enter sv_cheats 1 and press [Enter]. You can now enter the following codes at the console window. Also, any code can be used as a command line parameter by prefixing it with the "-" character:

Code:Result:
sv_unlocked chapters 15All chapters unlocked next time game is played
impulse 101All weapons
mat_yuv 1Black and white screen
air_density <number>Change air density
mat_yuv 0Color screen
npc_create_aimedCreate an NPC aiming away from player
npc_create <name>Creates an NPC; only where NPC are allowed
hurtme <amount>Damage player
impulse 203Deleted targeted object or person
cl_ragdoll_collide 1Disable dead bodies going through each other
+mlookEnable mouse look
exec <filename>Execute script file
godGod mode (server only)
notargetIgnored by NPCs
mat_numtexttureunits <number>Limit texture units
mat_numtextureunits <number>Limits the number of texture units; 0 lets the game decide
mapsList maps
map <map name>Load indicated map
play <demo name>Play recorded demo
record <demo name>Record demo
buddhaReduce your health
mat_depthbias_normal 1See through walls
sv_bounce <number>Set bounce multiplier for physically simulated objects collision
sk_plr_dmg_357 <number>Set damage value for .357 Magnum
sk_plr_dmg_ar2 <number>Set damage value for Pulse Rifle
sk_plr_dmg_rpg_round <number>Set damage value for RPG rockets
sk_plr_dmg_smg1_grenade <number>Set damage value for SMG grenades
sk_plr_dmg_crossbow <number>Set damage value for crossbow
sk_plr_dmg_crowbar <number>Set damage value for crowbar
sk_plr_dmg_grenade <number>Set damage value for grenades
sk_plr_dmg_pistol <number>Set damage value for pistol
sk_plr_dmg_buckshot <number>Set damage value for shotgun
sk_plr_dmg_smg1 <number>Set damage value for submachine gun
sv_gravity <number>Set gravity value
dsp_explosion_effect_duration <number>Set length of explosion confusion
sk_max_357 <number>Set max ammo for .357 Magnum
sk_max_ar2 <number>Set max ammo for Pulse Rifle
sk_max_ar2_altfire <number>Set max ammo for Pulse Rifle energy orbs
sk_max_rpg_round <number>Set max ammo for RPG
sk_max_smg1_grenade <number>Set max ammo for SMG grenades
sk_max_crossbow <number>Set max ammo for crossbow
sk_max_grenade <number>Set max ammo for hand grenades
sk_max_pistol <number>Set max ammo for pistol
sk_max_buckshot <number>Set max ammo for shotgun
sk_max_smg1 <number>Set max ammo for submachine gun
sv_maxvelocity <number>Set maximum velocity of any moving object
sv_stopspeed <number>Set minimum stopping speed when on ground
sv_waterdist <number>Set vertical view fixup when eyes are near water plane
sv_friction <number>Set world friction
viewmodel_fov <number>Sets the size of carried weapon; 54 is default
hud_quickhelp/text? 1Show crosshairs
impulse 102Skulls
cl_phys_timescale <0.00-1.00>Slow time; 1 is default
impulse 82Spawn a jeep
ch_createjeepSpawn a scout car
impulse 83Spawn an air boat
ch_createairboatSpawn an airboat
give <item name>Spawn indicated item
stopStop recording demo
cl_drawhud <0 or 1>Toggle HUD display
cl_enablehud <0 or 1>Toggle HUD display
prop_debugToggle bounding-boxes debug mode; red: ignore damage, white: respond to damage, green: health
developer <0-2>Toggle developer mode; 2 is verbose
cl_showfps <0 or 1>Toggle frame rate display
pickerToggle picker mode.
sv_soundemitter_filecheckToggle reporting missing .WAV files
noclipWalk through objects (server only)

From: peeps, Oct 21, 2010
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