This page contains Wallace And Gromit In Project Zoo Hints for PC - Windows called "Various Cheats and Hints" and has been posted or updated on Aug 21, 2008 by pikagirl5. Let us know what you think of this Hint by thumbs voting.
Various Cheats and Hints
When Wallace and Gromit get to the the maze (where the guards are located) in Act 4 Part 1, go to the box at the end of the hall in the maze. It will have a paw print. Go into the box. You will notice a guard walking back and forth in his area. There are two guards, and three buttons. When the guards are not looking, press the button. If the guards see you, they will shoot you, even if you are in the box. For this reason, if you block his pathway he will shoot the box that you are in and you will have to start again, and the buttons will be stationary. Also, if they cannot see you, you can run, and not sneak. Note: Once you are pressing the button, at the end of the maze there will be a light blue cube. You will raise the cube if you press the button. Press all three buttons in order to escape from the guards.
Defeating Feathers McGraw:
When Wallace and Gromit leave the Ancient Temple level (Act 1 Part 1, after Wallace invents the shoes with the springs), go to the room where you fight Feathers McGraw. To begin the fight, run around the room when Feathers runs into the wall. When this happens, a gadget will be shown on top of Feathers' vehicle. Also, it is impossible to double jump with your shoes with the springs. Instead, jump again, then on the second jump, he will jump higher after he hits the ground. After you get on top of the gadget on the machine, butt bounce on the gadget. Note: You will have a limited amount of time to get on top of the machine before you butt bounce on the gadget. When this happens, you will see bolts appear from him. Keep doing this until you defeat him.
Submitted by: Tamera
After you rescue the baby, go to the area where the elephant has knocked down the doors. To the left of the doors leading to the next part of the jungle is a water chute. Jump into that water chute and go into the hole. You will reach a bonus level.
Most enemies can be destroyed with Gromit's hand to hand combat moves. Use them instead of your weapons. You might need to stockpile ammunition for other tasks.
Octave Security puzzle:
When Wallace and Gromit get to the Octave Security in Act 4 Part 1 of the Warehouse level, shoot the large padlock on the big gates with the turnip launcher. Afterwards, when Gromit walks up to the large keyboard on the floor of the room, the keys on the keyboard demonstrates the sequence of notes/keys that Gromit should stand on. It is quite fast and a light comes on above the keys, but not necessarily above the key that Gromit needs to stand on. Also, there are three notes, then four, and finally five. When Gromit stands on the first three correct keys, the next sequence will be quickly be demonstrated, and the same happens with the third and final sequence. There are eight keys on the keyboard. The first sequence is 1 2 4. The second sequence is 5 3 6 5. The final sequence is 4 6 7 5 3. Wallace and Gromit can now go through the doorway to the next level.
Submitted by: Zenon
Back to all Cheats
Stuck on this game? Set a specific, clearly defined question and let others answer your question or view answers to previously asked questions. If you think you are an Wallace And Gromit In Project Zoo expert then please try to help others with their questions.