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PC - Windows

Cheat Mode for The Sims 2: Open For Business

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This page contains The Sims 2: Open For Business Codes for PC - Windows called "Cheat Mode" and has been posted or updated on Oct 20, 2006 by Fizzle. Let us know what you think of this Code by thumbs voting.

Boxshot / Details
The Sims 2: Open For Business Cheats Boxshot
  • Developer: Maxis
  • Publisher: EA Games
  • Genre: Miscellaneous Virtual Life
  • Release Date: Feb 28, 2006
  • ESRB: Teen
Codes

Cheat Mode

Press [Ctrl] + [Shift] + C during game play to display the console window.

Code:Result:
Kaching1,000 more Simoleons
motherlode50,000 more Simoleons
gameVersionAfter typing expand, will you see the game version in the cheat box
floatProp tvVolume <0.0-1.0>Change television volume; default is 0.5
exitClose console window
help <cheat command>Display information about indicated cheat
boolProp enablePostProcessing <true or false>Enable postprocessing cheats; requires video card that supports pixel shaders
expandExpand or contract console window
boolprop ShowLotPackageFilename <true or false>In neighborhood, shows filename of house when lot is highlighted
Vsync <on or off>Increase game performance with some graphics glitches
helpList most cheat codes
StretchSkeleton <number>Make Sims larger or smaller; 1.0 is normal
intprop censorgridsize 0No censor; set to 8 to return to normal
moveObjects <on or off>Objects can be placed anywhere in buy and build modes; hand tool can move any object
aging <on or off>Prevent Sims from aging
deleteAllCharactersRemove all Sims; use in neighborhood view
boolprop lotTerrainLighting <true or false>Set to false and lots will not light up when highlighted in neighborhood
boolprop locktiles <true or false>Set to false to place floor tiles outside lot
boolProp snapObjectsToGrid <true or false>Set to false to place objects out of grid
boolprop constrainFloorElevation <true or false>Set to false to raise and lower floor even when covered with objects
boolprop displayNeighborhoodRoadsWithModel <true or false>Set to false to remove bridges from neighborhood.
boolprop lotTerrainPaints <true or false>Set to false to remove floorpainting on lot
boolprop displayNeighborhoodProps <true or false>Set to false to remove props like rocks and towers from neighborhood
boolprop objectShadows <true or false>Set to false to remove removes shadows on objects outside house
boolprop lotWater <true or false>Set to false to remove removes water (ponds) from lots
boolprop displayNeighborhoodRoads <true or false>Set to false to remove roads from
boolProp guob <true or false>Set to false to remove shadows on objects inside house
boolprop displayNeighborhoodWater <true or false>Set to false to remove water from neighborhood
boolprop displayLotImposters <true or false>Set to false to removes house graphics from neighborhood
boolprop displayNeighborhoodFlora <true or false>Set to false to removes trees/plants from neighborhood
boolprop displayLookAtBoxes <true or false>Set to true and blocks appear on Sims faces and on parts where Sims look at
boolprop carsCompact <true or false>Set to true and cars will have more detail in neighborhood
boolprop renderSelectedSimLevel <true or false>Set to true and walls will no longer cut away from selected Sim
boolprop allObjectLightsOn <true or false>Set to true to light up objects continuously instead of only when used
boolProp displayPaths <true or false>Set to true to see the path where the selected Sim walks to
boolprop lotInfoAdvancedMode <true or false>Set to trueto show lot information
slowMotion <0-8>Slow motion; 0 is normal, 8 is slowest
motiveDecay <on or off>Stop Sim's Needs from decaying
autoPatch <on or off>Toggle automatic game updates
boolprop showFloorGrid <true or false>Toggle grid in build or buy mode
boolProp simShadows <true or false>Toggle shadows for Sims
TerrainType <desert or temperate>Toggle terrain types; use in neighborhood view
faceBlendLimits <on or off>Turn off facial DNA blending in Create A Sim
intProp maxNumOfVisitingSims <number>Use in neighborhood screen to invite more guests with a party

From: Fizzle, Oct 20, 2006
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