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Cheat Mode for Half-Life 2: Episode One

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This page contains Half-Life 2: Episode One Codes for PC - Windows called "Cheat Mode" and has been posted or updated on Oct 14, 2006 by Lippy. Let us know what you think of this Code by thumbs voting.

Boxshot / Details
Half-Life 2: Episode One Cheats Boxshot
  • Developer: Valve Software
  • Publisher: EA Games
  • Genre: Action Shooter First-Person
  • Release Date: Jun 1, 2006
  • ESRB: Mature
Codes

Cheat Mode

Open Steam, go to your "Play Games" menu, and select Half-Life 2: Episode One.

Right click on it and select "Properties". Click the "Launch Options" button then type -console. Click "Ok", then close.

Double click "Half-Life 2: Episode One" to start the game. Once it is loaded and you are playing, press ~ to display the console window. Then, enter sv_cheats 1 and press [Enter] to enable cheat mode.

You can now enter the following codes at the console window. Also, any code can be used as a command line parameter by prefixing it with the "-" character. Note: For games that were downloaded from Steam, to use cheats in single player mode, start the game with the -applaunch -dev -tconsole command line parameter.

Code:Result:
impulse 101All weapons
hurtme <amount>Damage player
showtriggers_toggleDraw game triggers.
mat_normalmaps 1Draw normal maps.
mat_normals 1Draw surface materials.
godGod mode (server only)
notargetIgnored by NPCs
npc_killKills all npcs in the area.
mapsList maps
map <map name>Load indicated map
buddhaReduce your health
sk_plr_dmg_357 <number>Set damage value for .357 Magnum
sk_plr_dmg_ar2 <number>Set damage value for Pulse Rifle
sk_plr_dmg_rpg_round <number>Set damage value for RPG rockets
sk_plr_dmg_smg1_grenade <number>Set damage value for SMG grenades
sk_plr_dmg_crossbow <number>Set damage value for crossbow
sk_plr_dmg_crowbar <number>Set damage value for crowbar
sk_plr_dmg_grenade <number>Set damage value for grenades
sk_plr_dmg_pistol <number>Set damage value for pistol
sk_plr_dmg_buckshot <number>Set damage value for shotgun
sk_plr_dmg_smg1 <number>Set damage value for submachine gun
sk_max_357 <number>Set max ammo for .357 Magnum
sk_max_ar2 <number>Set max ammo for Pulse Rifle
sk_max_ar2_altfire <number>Set max ammo for Pulse Rifle energy orbs
sk_max_rpg_round <number>Set max ammo for RPG
sk_max_smg1_grenade <number>Set max ammo for SMG grenades
sk_max_crossbow <number>Set max ammo for crossbow
sk_max_grenade <number>Set max ammo for hand grenades
sk_max_pistol <number>Set max ammo for pistol
sk_max_buckshot <number>Set max ammo for shotgun
sk_max_smg1 <number>Set max ammo for submachine gun
ch_createjeepSpawn a scout car.
ch_createairboatSpawn an airboat.
impulse 83Spawn an airboat.
npc_create <name>Spawn indicated NPC
give <item name>Spawn indicated item
mat_fastnobump 0Turn off bump mapping.
noclipWalk through objects (server only)
mat_wireframe1Wire frame models.

From: Lippy, Oct 14, 2006
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