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Free buildings and upkeep for East India Company

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This page contains East India Company Codes for PC - Windows called "Free buildings and upkeep" and has been posted or updated on Aug 26, 2009 by Special Daz. Let us know what you think of this Code by thumbs voting.

Boxshot / Details
East India Company Cheats Boxshot
  • Developer: Nitro Games
  • Publisher: Paradox Interactive
  • Genre: Action Adventure Historic
  • Release Date: Jul 28, 2009
  • ESRB: Teen
Codes

Free buildings and upkeep

create a backup copy of the file before proceeding. Use a text editor to edit the "buildings" file in the "/Program Files/Paradox Interactive/East India Company/Data/AI" directory. It should have the following lines.

// building config


Buildings
{
Admiralty
{
name = str_ADMIRALTY
}

CompanyHouse
{
name = str_COMPANYHOUSE
}

Fort
{
name = str_FORT

0
{
price = 0
wood = 0
stone = 0
iron = 0
upkeep = 0
build_time = 0

// special - number of cannons defending port
special = 0
}

1
{
price = 50000
wood = 40
stone = 80
iron = 30
upkeep = 3500
build_time = 4
special = 5
}

2
{
price = 120000
wood = 80
stone = 150
iron = 50
upkeep = 10000
build_time = 10
special = 10
}

3
{
price = 200000
wood = 100
stone = 200
iron = 70
upkeep = 25000
build_time = 12
special = 25
}

4
{
price = 350000
wood = 150
stone = 300
iron = 100
upkeep = 50000
build_time = 20
special = 40
}
}

Garrison
{
name = str_GARRISON

0
{
price = 0
wood = 0
stone = 0
iron = 0
upkeep = 0
build_time = 0

// special - amount of 50 marine detachments
special = 0
}

1
{
price = 25000
wood = 30
stone = 20
iron = 0
upkeep = 2000
build_time = 2
special = 2
}

2
{
price = 40000
wood = 60
stone = 40
iron = 0
upkeep = 6000
build_time = 4
special = 5
}

3
{
price = 75000
wood = 100
stone = 70
iron = 0
upkeep = 10000
build_time = 6
special = 15
}

4
{
price = 100000
wood = 200
stone = 150
iron = 0
upkeep = 15000
build_time = 8
special = 25
}
}

ShipYard
{
0
{
price = 0
wood = 0
stone = 0
iron = 0
upkeep = 0
build_time = 0
}

1
{
price = 30000
wood = 50
stone = 40
iron = 25
upkeep = 2000
build_time = 2
}

2
{
price = 62000
wood = 90
stone = 70
iron = 40
upkeep = 5000
build_time = 4
}

3
{
price = 120000
wood = 180
stone = 150
iron = 70
upkeep = 15000
build_time = 6
}

4
{
price = 185000
wood = 250
stone = 200
iron = 100
upkeep = 25000
build_time = 8
}
}

TownHall
{
name = str_TOWNHALL
}

TradingPost
{
name = str_TRADINGPOST

0
{
price = 0
wood = 0
stone = 0
iron = 0
upkeep = 0
build_time = 0

// special - discount in %
special = 0
}

1
{
price = 8000
wood = 40
stone = 40
iron = 25
upkeep = 1500
build_time = 2
special = 5
}

2
{
price = 15000
wood = 80
stone = 80
iron = 50
upkeep = 3000
build_time = 4
special = 10
}

3
{
price = 32000
wood = 150
stone = 150
iron = 80
upkeep = 8000
build_time = 6
special = 15
}

4
{
price = 72000
wood = 250
stone = 250
iron = 100
upkeep = 15000
build_time = 8
special = 20
}
}

UnionHouse
{
name = str_UNIONHOUSE
}

WareHouse
{
name = str_WAREHOUSE

0
{
price = 0
wood = 0
stone = 0
iron = 0
upkeep = 0
build_time = 0

// special - capacity
special = 0
}

1
{
price = 5000
wood = 0
stone = 0
iron = 0
upkeep = 500
build_time = 2
special = 200
}

2
{
price = 8000
wood = 80
stone = 40
iron = 0
upkeep = 1000
build_time = 4
special = 400
}

3
{
price = 15000
wood = 160
stone = 80
iron = 30
upkeep = 2000
build_time = 6
special = 600
}

4
{
price = 20000
wood = 250
stone = 150
iron = 50
upkeep = 4000
build_time = 8
special = 800
}
}
}

Under each building, it shows a level. For example:

Buildings { Admiralty { name = str_ADMIRALTY }

CompanyHouse { name = str_COMPANYHOUSE }

Fort { name = str_FORT

0 { price = 0 wood = 0 stone = 0 iron = 0 upkeep = 0 build_time = 0

// special - number of cannons defending port special = 0 }

1 { price = 50000 wood = 40 stone = 80 iron = 30 upkeep = 3500 build_time = 4 special = 5 }

2{ price = 120000 wood = 80 stone = 150 iron = 50 upkeep = 10000 build_time = 10 special = 10 } These levels represent the current config for each building at its five levels. You will need to change one or all levels to your choosing. For example:

Buildings

{
Admiralty
{
name = str_ADMIRALTY
}

CompanyHouse
{
name = str_COMPANYHOUSE
}

Fort
{
name = str_FORT

0
{
price = 0
wood = 0
stone = 0
iron = 0
upkeep = 0
build_time = 0

// special - number of cannons defending port
special = 0
}

1
{
price = 1
wood = 1
stone = 1
iron = 1
upkeep = 1
build_time = 1
special = 5
}

2
{
price = 1
wood = 1
stone = 1
iron = 1
upkeep = 1
build_time = 1
special = 10
}

In this example, the "Fort" building at level 1 will cost 1 gold, 1 wood, 1 stone, 1 iron, 1 upkeep, and 1 month to build.

From: Special Daz, Aug 26, 2009
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