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Cheat Mode for Icewind Dale 2

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This page contains Icewind Dale 2 Codes for PC called "Cheat Mode" and has been posted or updated on Jun 3, 2009 by mediaget30.

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Boxshot & Details
Icewind Dale 2
  • Developer: Black Isle Studios
  • Publisher: Interplay
  • Genre: Role-Playing PC-style RPG
  • Release: Sep 4, 2002
  • ESRB: Teen
Codes

Cheat Mode

Run the game's configuration utility and enable the cheat console option. Next, press [Ctrl] + [Tab] during game play to display the console window. Then, enter one of the following codes

Code:Result:
ctrlaltdelete:setglobal(iwd2_bonus_pack,global,1)Bonus merchants, normally available only from pre-orders
ctrlaltdelete:setglobal("<variable name>",<local,global,AR>)Check the current status of a variable. The first entry is the name of the variable and the second entry must be either LOCAL, GLOBAL or an area name (AR<number>).
ctrlaltdelete:enablecheatkeys()Enable in-game cheat keys
ctrlaltdelete:explorearea()Full map for current area
ctrlaltdelete:midas()Get 500 gold pieces
ctrlaltdelete:addgold(<number>)Get indicated amount of gold pieces
ctrlaltdelete:firstaid()Intended to give potions and scrolls, but does not work
ctrlaltdelete:jeffkattacks()Intended to summon a monster to attack you, but does not work
ctrlaltdelete:jeffkdefends()Intended to summon a monster to defend you, but does not work
ctrlaltdelete:movetoarea("AR<number>")Load indicated area; view data directory of Disc 2 for names.
ctrlaltdelete:addspell("<spell name>")Selected character gains indicated spell.
ctrlaltdelete:setchapter(<0-6>)Set current chapter; Prologue is chapter 0
ctrlaltdelete:setcurrentxp(<number>)Set experience of selected characters
ctrlaltdelete:setglobal("<variable name>",<local,global,AR>,<value>)Set global variable to a certain value. The first entry is the name of the variable, the second entry must be either LOCAL, GLOBAL or an area name (AR<number>), and the third entry the number to set the variable to. For example, ctrlaltdelete:setglobal("VARIABLE", "GLOBAL", 1)
ctrlaltdelete:createcreature("<creature number>")Spawn indicated creature
ctrlaltdelete:createitem("<item name>",<number>)Spawn indicated number of items.
ctrlaltdelete:hans()Teleport selected party members to pointer

From: mediaget30, Jun 3, 2009
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