This page contains Jeanne D'Arc Hints for PSP called "Colosseum - 3rd Season" and has been posted or updated on Nov 26, 2008 by vhayste. Let us know what you think of this Hint by thumbs voting.
- Developer: Level 5
- Publisher: Scea
- Genre: Strategy Turn-Based
- Release: Aug 21, 2007
- ESRB: Teen
Colosseum - 3rd Season
The third season of the Colosseum is the hardest to clear since the enemies will have a 20 level boost from your last visit. Here are some tips on who to bring and how they should be set up:
Equip the best skills and equipment you
have and make sure to train your fighting team solely. Equip each member of your team with HP Recovery III, HP+150, Three Rounds and if possible, Mobility +2. You may consider a team with the following:
Tank Preferably Rufus. Why? He has the highest HP and attack. Equip him with a Lucifer Axe and the best armor you can get at the moment maybe the Firedrake
Armor from Tiamat on the Free Stage of Voldor Temple. For skills, Helm Splitter,
Desperation III, Mobility +2, Three Rounds, HP Recovery III and HP +150 will be the best choices.
Spearman Gilles of course. Gae Bulg is the ultimate spear so equip it to him. For skills, you can choose any red skillstone as his special attack, Piercing Power III to deliver heavy damage to distant targets and the basic skills listed above.
Healer Richard or Claire; for a healer, the most important spell is Revivify. This spell will allow you resurrect fallen members. You can equip him with HP+150, HP Recovery III, Mobility +2, Revivify and you can choose two more skills. Id prefer an attack spell (avoid using the ultimate spells since they take too much time to cast) and a healing spell (Healing Wind II is good but if you really need to heal often, just bringing in Heal II is fine) Mobility +2 will allow your healer to run into a safe location if cornered.
Rogue or Thief A high level Rogue (Colet) or Thief (Rose) can evade almost all attacks, except magical and special attacks. Not to mention that though they dont have that high attack ratings, HP and defense, their critical hit, accuracy and evasion are so pumped up that they can be good choices of producing Burning Auras without getting damaged by enemy counter attacks. They can provide much needed distraction especially when a vital character (such as the healer) is in risk of getting cornered.
For the last member, you can put in another tank or spearman. I just didnt include archers because even with the Bow of Artemis and Attack +30 equipped, they will just deal very little to no damage at all against bosses. You chances of defeating enemies quickly is by generating strategically positioned Burning Auras then attack them. Having the Godspeed skill equipped to your main attacker can also make quick work on enemies.
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