This page contains Dragon Ball Z: Hyper Dimension Hints for Super Nintendo called "Goku: Combos" and has been posted or updated on Sep 6, 2006 by trinitypfm.
- Developer: Tose
- Publisher: Bandai
- Genre: Action Fighting
- Release: Not Set
- ESRB: Not Set
Enter training mode before you go to vs. or story mode. Go somewhere close to your enemy and press Down, Back, B. Goku should do spinning kicks in the air. After Goku lands on the ground, quickly press Down, Forward, Y. Goku should then do two uppercuts. This move should knock your enemy off the ground and into the air. While your enemy is still in the air and is going to land on the ground, quickly hold Forward and press B. Goku should then do two kicks knocking your enemy (still on the air) going up once more. When your enemy is about to land on the ground, finish of with Down, Forward, X. If timed correctly, Goku should do a Knee Bash in the air hitting your enemy for the final time. If all moves hit, your enemy's power bar will drop over 100 power.
Stand next to your opponent and Punch him two times, then Kick once. After kicking, press Down, Forward, Y. Your opponent should be knocked into the air. Press Forward + B. Goku should use a Double Kick. After that, use a Level 2 Super Ki Blast or the 45 Degree Ki Blast (Back, Down, Forward, A) before your opponent falls to the ground. This should bring your opponent's power to around 228.
Press Down, Back + Kick when he lands. Quickly press Down, Forward + Punch. Keep holding Forward and when your opponent is up in the air, release Forward and quickly press Down, Forward + Kick (keep holding Forward). Once he lands, release Forward and press Down, Forward + Kick again.
Go close to your opponent. Press Down + Kick. Once your opponent is hit, quickly press Down, Back + Kick. As soon as Goku lands, quickly press Down, Forward + Punch (and keep Forward held). Once he has finished, quickly release Forward and press Down, Forward + Kick (and keep Forward held). Once Goku lands, release Forward and press Down, Forward + Kick again. If everything lands, it should do about 100 to 130 or more damage.
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