This page contains Megaman X2 Hints for Super Nintendo called "Defeating Zero" and has been posted or updated on Sep 6, 2006 by motzart. Let us know what you think of this Hint by thumbs voting.
- Developer: Capcom
- Publisher: Capcom
- Genre: Action Platformer 2D
- Release Date: Not Set
- ESRB: Not Set
In case you have to fight Zero, use the following tricks. There are only four weapons that will harm Zero: the Third Charged Shot, the Final Charged Shot (Enhanced Cannon required), the Speed Burner, and the Dragon Punch. Zero will block any other weapon. Note: The Dragon Punch will strip half of his health away. When Zero dashes at you, climb up the closest wall you are near -- after he stops dashing, he will pound the ground, causing four rocks to shoot up. You can jump over them. Zero has two projectiles. One is a small green shot which he will fire if you are shooting at him. The second is his trademark Z-slash combo, where he will fire two Third Charge Shots and end with a Beam Saber Slash. The shots will not hurt much, but his Beam Saber will cause drastic damage. Be careful and you will defeat Zero with ease.
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