This page contains Megaman X2 Hints for Super Nintendo called "Defeating Zero" and has been posted or updated on Sep 6, 2006 by motzart.
- Developer: Capcom
- Publisher: Capcom
- Genre: Action Platformer
- Release: Not Set
- ESRB: Not Set
In case you have to fight Zero, use the following tricks. There are only four weapons that will harm Zero: the Third Charged Shot, the Final Charged Shot (Enhanced Cannon required), the Speed Burner, and the Dragon Punch. Zero will block any other weapon. Note: The Dragon Punch will strip half of his health away. When Zero dashes at you, climb up the closest wall you are near -- after he stops dashing, he will pound the ground, causing four rocks to shoot up. You can jump over them. Zero has two projectiles. One is a small green shot which he will fire if you are shooting at him. The second is his trademark Z-slash combo, where he will fire two Third Charge Shots and end with a Beam Saber Slash. The shots will not hurt much, but his Beam Saber will cause drastic damage. Be careful and you will defeat Zero with ease.
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Posted on: 07-03-2012