This page contains Super Mario World Hints for Super Nintendo called "Maximum lives" and has been posted or updated on Sep 7, 2006 by tink. Let us know what you think of this Hint by thumbs voting.
- Developer: Nintendo
- Publisher: Nintendo
- Genre: Action Platformer
- Release Date: Aug 13, 1991
- ESRB: Not Set
- Other Platforms
Find Yoshi and place a power-up that is not already in use in the item box. Enter a previously completed course and find a berry that is positioned just above Yoshi's mouth. Press Select to drop the power-up from the item box. Have Yoshi jump so that he eats the berry and the power-up at the same time. The game will freeze and the coin total will increase rapidly. Press Start + Select to exit the level after accumulating ninety-nine lives.
Go to the Forest of Illusion 1 with a cape, Locate the section with the caterpillars on the logs. Instead of killing the caterpillars, jump up and hold Y + B and try to land the first caterpillar on the head so it's hat falls off. Repeat this for the second and third caterpillars. After hitting the third caterpillar, return to the first caterpillar (his hat will be back on). Repeat this procedure until symbols begin appearing above the caterpillar's heads. Use this trick to collect coins, lives and points, but make sure you do not run out of time.
Go to Vanilla Doom Secret Area 3. Move past the middle of the area to find a location where if Mario pushes a yellow block, a P will appear. Use this P at the middle of the area, then return to the beginning of the area. All the turtles should have been changed into gray coins. Collect all the coins to gain more than sixty lives.
Go to Yoshi's Island 2. At the beginning of the level, pick up the shell and throw it at all the Koopas on the platform. Hit all the question blocks and a few will result in extra lives. Then, get to the midpoint of the level and go down the first blue pipe after this point. Take the blue blocks and throw them at the flying question blocks, or if you have Yoshi, make him jump, then jump off him at the blocks. After getting the extra life, go out and backtrack -- the extra life will still be there. Return as many times as needed to collect it again.
Complete the Forest of Illusion 1. Reach the midpoint and hit the flashing block when it becomes a feather. Wait for it to become a Starman, and then collect it. Then, continue on through the level and kill everything that appears. After the Starman expires, press Start and press Select to exit out the stage. Then, return to start at the midpoint. Get the Starman again, kill everything, and repeat until 99 lives are obtained.
Go to the Forest Of Illusion 4. When first starting, jump on the green turtle shell and take it to the pipe to the right. Jump and take the extra kufe from the Laiktu. Kick it at the pipe and it will bounce back and forth. The Laiktu in the pipe and in the cloud will throw Spikeys in the pit. Stand there and jump over an occasional Spikey until 99 lives are collected. Note: Make sure that time does not run out during the trick.
Go to either the first Koopa Castle, Iggy, or the fourth, Ludwig Von Koopa. Get to the area where you climb on the fences. As long as you do not touch the ground, you should jump on (not punch) the climbing turtles. After jumping on several, you will get extra lives. The fourth castle is a better place for this trick because it is bigger and have some turtles that regenerate.
Once you have unlocked secret area above the Donut Ghost House #1, get Yoshi, then go to the secret area. Keep going in the area again and go to the "?" where you get Yoshi. You will see a extra life appear. Repeat as many times as needed.
Complete all of the Special levels in Star Road. Also, it is preferred that you have already completed the level involved in this trick. The level is right after the Ghost House in Vanilla Dome. Enter the level and make your way to the half-way marker, making sure to break the tape between the posts. This will make the trick much easier to perform. Now, continue through the level a bit further. You will see a yellow masked Koopa on a platform. Bounce on it to knock it out of its shell, but make sure that it does not fall off of the platform. Allow it to get back into the shell so it starts spinning wildly. Jump onto the tall, narrow platform to the right of the platform that the yellow masked Koopa is on and remain there. The yellow masked Koopa will spin off of the platform it was originally on and will fall onto the ground to the left of the tall, narrow platform and will continuously smash against it. Since the Bullet Bills in the level have pre-set paths, they will not hit you from the position that you are in. Instead, most of them will hit the spinning shell. After the shell hits several Bullet Bills, you will begin gaining two extra lives at a time. If you have already completed the level, wait until the timer has about five to ten seconds remaining. Then, press Start to pause game play, and then press Select to exit the level. If you have not accumulated the desired amount of lives, re-enter the level. You will start at the half-way marker. Repeat the trick until you have the maximum number of lives.
Go to the Forest Of Illusion 1 and get the star out of the box near the half way point. Run and kill all the enemies on the way to the end of the level. Repeat this to get up to 99 lives.
Stuck on this game? Set a specific, clearly defined question and let others answer your question or view answers to previously asked questions. If you think you are an Super Mario World expert then please try to help others with their questions.