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Various Cheats and Hints for MVP Baseball 2003

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This page contains MVP Baseball 2003 Hints for Xbox called "Various Cheats and Hints" and has been posted or updated on Aug 21, 2008 by ami_x_gamer. Let us know what you think of this Hint by thumbs voting.

Boxshot / Details
MVP Baseball 2003 Cheats Boxshot
  • Developer: EA Sports
  • Publisher: EA Sports
  • Genre: Sports Traditional Baseball
  • Release Date: Mar 10, 2003
  • ESRB: Everyone
Hints

Various Cheats and Hints

Easy homeruns:
When controlling a right handed batter, point the Left Analog-stick to opposite field (right field). Swing for an increased chance of getting a homerun over the right field fence.

Easy strikeouts:
Once you get two strikes on a batter, always throw a low inside curveball or slider. You will almost always get a strikeout.

Homerun hitter:
At the main menu, go to "Rosters" to create a player. Enter the player's name as Erik Kiss. He will hit a homerun every time the ball is hit.

Trades:
In season mode, the CPU will accept all your trades (at least in rookie mode). You can trade players that you do not use a lot for other players on other teams that are very good. For example it is possible to trade Marcus Thames to the Diamondbacks for Randy Johnson.

Perfect game:
Use Barry Zito or create a player that has a good slider and curveball. Throw the slider two times to the opposite side that the pitcher throws. For example, Zito is left-handed, so throw it to the right side (inside of a left-handed batter). This will cause the batter to think it is either to the inside or to the outside. The pitch must be at the edge of the strike zone. After that, throw a curveball in the upper inside or outside corner. He should strike out, pop out, or ground out.

Easy homeruns at Fenway:
If you have a big hitter such as Manny or Vlad, hold the Left Analog-stick diagonally towards the Green Monster. This will make almost every inside pitch or icon in the hot spot go over the wall for a homerun.

16:9 anamorphic view
Hold L + R over three seconds, then press Left to change the view to widescreen anamorphic format. Press Right to return to normal.

Milestones

Batting Milestones
Hit over 73 HRs in a season (individual player)
Hit over 60 HRs in a season (individual player)
Have 40 HRs and 40 SBs with one player in a season
Hit over 274 Team HRs in a season
Win over 116 games in the regular season
Hit over 36 triples in a season (individual player)
Hit over 30 triples in a season (individual player)
Batting Average over .426 in a season (individual player)
Batting Average over .400 in a season (individual player)
Steal over 130 bases in a season (individual player)
Steal over 100 bases in a season (individual player)
Hit over 67 doubles in a season (individual player)
Hit over 60 doubles in a season (individual player)
Get over 257 hits in a season (individual player)
Get over 200 hits in a season (individual player)
Score over 177 runs in a season (individual player)
Score over 120 runs in a season (individual player)
Slugging over .700 in a season (individual player)
Slugging over .863 in a season (individual player)
Record over 191 RBIs in a season (individual player)
Record over 150 RBIs in a season (individual player)
Walk over 150 times in a season (individual player)
Walk over 198 times in a season (individual player)
Achieve over 400 TB in a season (individual player)
Achieve over 457 TB in a season (individual player)

Pitching Milestones
Win 30 games with a pitcher
Win over 41 games with a pitcher
Have a season ERA less than 2.00 (individual player)
Record over 50 saves in a season (individual player)
Record over 57 saves in a season (individual player)
Record over 300 Ks in a season (individual player)
Record over 383 Ks in a season (individual player)

Easy run
If you have a man on first and third base, have the player on first steal. Once you see the catcher's arm go up, send your player on third base home.

Easy hit and run
If you have runners on first and third base, and a right handed batter at the plate, steal with the runner on first and press the Analog-stick to opposite field + [Down].

Easy homeruns with pitchers
Add a pitcher to your team that has a low stamina, but has a screwball or knuckleball. Pinch hit for your starter with this pitcher and he should have a high power rating.

Perfect game
Use Barry Zito or create a player that has a good slider and curveball. Throw the slider two times to the opposite side that the pitcher throws. For example, Zito is left-handed, so throw it to the right side (inside of a left-handed batter). This will cause the batter to think it is either to the inside or to the outside. The pitch must be at the edge of the strike zone. After that, throw a curveball in the upper inside or outside corner. He should strike out, pop out, or ground out.

Get a left handed pitcher with a curveball and four seam fastball. Start the batter off with a curveball on the lower-inside corner of the strike zone. The second pitch should be a four seamer to the lower-outside corner of the plate. The second should be the curveball again. Usually the batter will strike out, but if he does not he will pop out or hit the ball weakly to someone. There is a chance that the batter will bloop the ball for a single -- bring your outfielders in on every batter. All bloops will be caught and the batters will not be able to hit a fly ball over your fielders' heads. Recommended pitchers are Andy Pettitte and David Wells.

Baseballs bounce on water
When you hit homeruns at the Pittsburgh Pirates' PNC Park, use the "Replay" feature to follow the path of the ball closely. If the homeruns are deep enough to clear the stadium and land in the river that is just beyond the park, you will see that the balls do not fall and splash into the water. They bounce and roll on the water of the river, as if it were normal ground.

Super fast ball speed
In rare instances in the game, when you swing at the last moment at a ball (usually up and in), the ball will explode off of your bat at inhuman rates of speed. It may register on the speed pitch tracker as over 4000 mph. As a result, the ball will skyrocket very high and deep and, if you are playing in a dome, travel far enough to go through the roof of the dome and disappear.

From: ami_x_gamer, Aug 21, 2008

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