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Normal Achievements for DarkStar One: Broken Alliance

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This page contains DarkStar One: Broken Alliance Unlockables for Xbox 360 called "Normal Achievements" and has been posted or updated on Jun 7, 2010 by bmbrussee.

Boxshot & Details
DarkStar One: Broken Alliance
  • Developer: Gaming Minds Studios
  • Publisher: Kalypso
  • Genre: Simulation
  • Release: Jul 13, 2010
  • ESRB: Teen
Unlockables

Normal Achievements

Complete one of the following achievements to collect their Xbox Gamerscore points:

Unlockable:How to Unlock:
A hero (20 GP)Release a captured system.
Bounty Hunter (10 GP)The reputation "Bounty Hunter" reaches its maximum value.
Cleanup efforts (30 GP)Destroy 500 meteoroids.
Collector's addiction (30 GP)100 artifacts collected.
Deadbeat (30 GP)Equip the Darkstar One with 5 turrets.
Economy Class (20 GP)The Darkstar One reached level 5.
Fire at will! (20 GP)Equip the Darkstar One with 5 bow weapons.
Flying Ace (10 GP)Kill 100 pirates.
Fullsize Class (20 GP)The Darkstar One reached level 15.
Hawker's Tray (20 GP)Sell 600t of an out-of-stock good.
Heavy loaded (20 GP)Leave a station with 3 containers in tow.
Homesickness (20 GP)Contact a trading station at a distance of 100u.
Killer (10 GP)The reputation "Killer" reaches its maximum value.
Luxury Class (30 GP)The Darkstar One reached level 20.
Master of the Universe (30 GP)Story completed.
Master thief (30 GP)Rob 100 cargo ships.
Mercenary (10 GP)The reputation "Mercenary" reaches its maximum value.
Midsize Class (20 GP)The Darkstar One reached level 10.
N.O.M.A.D. (20 GP)Destroy N.O.M.A.D.
Obsessively tidy (30 GP)Eliminate all pirate gangs.
Pickpocket (10 GP)Rob the first cargo ship.
Pirate (10 GP)The reputation "Pirate" reaches its maximum value.
Public enemy no. 1 (30 GP)Destroy a military cruiser.
Slaughterhouse (30 GP)Kill 1000 pirates.
Smuggler (10 GP)The reputation "Smuggler" reaches its maximum value.
Smuggler's party (20 GP)Sell 600t of smuggled goods in one go.
Suicide (20 GP)Secret Ascarong system entered.
Supervillain (30 GP)Rob a super-freighter.
Terrorist (20 GP)Destroy 100 police ships.
The first Artifact (10 GP)First artifact collected.
The first assignment (10 GP)First assignment accomplished.
The first equipment (10 GP)Buy your first equipment.
The first gang (20 GP)Find and destroy a pirate gang.
The first trade (10 GP)Buy a good for the first time.
Trader (10 GP)The reputation "Merchant" reaches its maximum value.
True-blue hero (30 GP)Release all captured systems.
Visitor (30 GP)Visit 300 trading stations.
Walker (10 GP)You reached chapter 1.
Wanted (20 GP)Maximize your penal record.

From: bmbrussee, Jun 7, 2010
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