This page contains Cheats for The Inner World organized by sections for iPhone - iPad. This game has "Adventure" as genre, made by Headup Games, released on Nov 27, 2013. If you can't find a hint or secret in our list, then please check this page periodically for the latest updates.
- Developer: Headup Games
- Publisher: Headup Games
- Genre: Adventure
- Release: Nov 27, 2013
- ESRB: Not Set
At the beginning of Chapter 2, take the helmet from the debris in the bottom left area. Use it from your inventory to wear it. Then, use the tree on the left side. A fruit will drop on Robert's head and get smashed. Note: You must do this before combining the helmet with the tumble mouse...From: Iryuka
In Chapter 3, give Gorfelina a bouquet of Nodtarines when you have access to the courtyard. Note: This must be done before making the cookie key, or the Nodtarines will be inaccessible...From: HGhost
In Chapter 1, find the Sin-O-Mat machine at the top right of the screen with the guard and the prison. Interact with it and select the left-most topic about having no sin. You will be given a mint, which you can eat by using it in your inventory...From: Pokemonultimate
In Chapter 2, as Laura talk to the Gorf. He will reveal that the wind monk dropped his glasses in to the swamp on the right. This will unlock a new hotspot to interact with. Go to the swamp that has the reeds next to it. Take a reed then use it on the swamp. Laura will stir up the swamp and earn "Master of Stirring". Note: This must be do..From: PlantieRox
In Chapter 1, an the first screen where you have control, take the windsock from the center-right area. Do not tie up the end with string to make a net just yet. Take the Nodtarine bottle from the left side and the crutch from the right side. Use the bottle to open it, then use the open bottle on the worm to get the worm drunk. Take the drunk worm ..From: Lex
In Chapter 3, turn your tickets in to brown tickets. Note: This must be done before putting the golden carpet on to the branch outside. Gather the following items: Jump rope from the courtyard. Tassel from in the reception area. Pins from the drawing. Guest passes from Steve/Pete. Combine all those items to create a Frankenmoth. Use the following s..From: Tufty56
In Chapter 1, at the first screen where you have control, pick up the bottle that is in the junk towards the left side. Use the bottle on the garbage dealer. Note: You may need to do this before opening the bottle. Do this before using the bottle on the worm...From: Adi10
In Chapter 2, get the hook by talking to Robert while he is hanging. Keep talking and the hook will drop down. Get the reed found to the right of the swamp Use the hook on the reed. This will result in a reed with a hook on the end. Use it to get the glasses out of the swamp. Return to the wind monk and use the glasses on him. Note: This must be do..From: Panks123
This must be done in Chapter 2 when you have a fruit from the tree, but before using it on the Gorf's claw. Use the fruit on the traps to your right. Note: Do not make holes in the fruit beforehand...From: Diamas
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