This page contains Cheats for Europa Universalis 4 organized by sections for Macintosh. This game has "Strategy Real-Time" as genre, made by Paradox Development Studio, released on Aug 13, 2013. If you can't find a hint or secret in our list, then please check this page periodically for the latest updates.
- Developer: Paradox Development Studio
- Publisher: Paradox Interactive
- Genre: Strategy Real-Time
- Release: Aug 13, 2013
- ESRB: Teen
Easy "Winged Hussars" Achievement Guide
Consider doing this with Poland because their national idea gives you an increase in cavalry power naturally. This also allows you to earn "One King" and "Poland Can Into Space" in a single good completion. You will not get Winged Hussars until Tech level 22 in Military. If playing as Poland, your national idea will give you 33% to cavalry once you acquire it, long before the tech level required is reached, leaving 17% remaining. There are three ways to get the remaining amount.
- Aristocratic ideas group: Noble Knights give 10%.
- Quality Ideas group: Finest of Horses give 10%.
- Complete both Aristocratic and Espionage. The national idea from both will give 20% as long as it is active.
Once you have at least 51% (53% if Poland), set Hussars as your preferred cavalry unit. Note: You can check to see how much total bonus you have on the "Military info" screen, which is the same screen used to change units. In addition, if done late in the game, Hussars will not appear unless you select "Show outdated units". However you can change to it, allow it to activate, then change it back.
Easy "The Re-Reconquista" Achievement Guide
Note: Earning this achievement is very luck dependent. Have Algiers as ally. If they are a rival, restart the mission. Take land from Morocco or make it a vassal. The gold mine will allow you to pay the colonists and is also a low base tax. You will be able to core it but do not take too much land. Rush exploration ideas but do not spend diplomacy points until reaching Admin Tech 4. Take Cape Verde before the Portuguese. You can also westernize, if you think it will help. Begin the colonization of Brazil, then colonize a few Caribbean island. If Castille is faster than you, send colonists to Carthagena, the capital of the Granada. You can also go to North America, as it is easier to colonize and the Caribbean will not be that distant overseas, however the Incas will be far away, and Aztecs are often strong. Do not colonize the tropical provinces while there are non-tropical and uncolonized land. Defeat the natives before the other western nations and take the gold mines. The Inca have a weaker army than the Aztecs, but do not underestimate the Inca and the Andes or it can result in a peasants' war. If anyone start colonizing, try to stop them to prevent a strong colonial nation. Bots will not colonize tropical land unless as a last resort. Wait and prepare a lot of boats to form a wooden wall. You will also require many boats and transports to retake Granada. At this point you should have land in Europe. Find European allies, such as the Ottomans or France. Before 1700, attack Castille or Portugal and take most of the land of their colonies and destroy their transports ships. After 1700, attack Portugal, preferably if it is not allied to Castille, and take all their land in Europe (except Lisboa). You will probably have a coalition of Castille, Portugal, and Aragon formed against you. If France joins the coalition, improve relations. If they are outraged but with a positive opinion and if they are in the coalition for two years, they may leave. Attack Castille, preferably when they have only a few allies or if they are at war with France, and then take as much land as possible. Do the same for Aragon. One of the three Iberians may be allied with Austria or the Holy Roman Empire, but France will not give them access, and you should still have the Ottomans as an ally. You must then attack France. This will not be as easy as Castille or Portugal. Attack them with the Ottomans and England while they are at war against Austria. Before this last war, build arsenals in America. A force limit of 210 to 240 will be required. Become Pious to get a morale bonus and hire a +10% Morale adviser. Accumulate money, then move your armies very slowly. Do not be attack generals with a better morale. Note: You also need to pay advisers, because the lucky nations will always have better rulers.
Easy "Shahanshah" Achievement Guide
Go to the "Diplomacy" tab to start the game and release the Persian state. Then, place a check in the box to play as the new country.
Easy "One King to Rule!" Achievement Guide
This event triggers in the late 1500s or early 1600s as Poland, or after forming the Commonwealth as Poland. You will be given the history of the Sejm and information about a king who thought it was a good idea to try to abolish it. You will have two options. The first is to go off for religious studies, which basically changes your ruler and ignores the event. Select the second option. Try to have 3 Stability in the years leading up to the event, as well as a stockpile of monarch points. Your Stability will immediately drop by 3, and you have a massive amount of nationwide unrest, economic penalties, and similar issues. Once the event begins, it will spawn several sets of rebels that must be eliminated. You have to defeat each of those groups. If any other rebellions started up due to the unrest or stability, you must eliminate them as well. After a few months have passed, an event will trigger that notes the rebellion is at an end. You will earn "One King to Rule!" as well as a few bonuses.
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