Tue, 22 Mar 2016 05:21:54 Cheats, Hints & Walkthroughs
Macintosh Games

Doom 3 Cheats for Macintosh

Home / Macintosh /

This page contains Cheats for Doom 3 organized by sections for Macintosh. This game has "Action Shooter First-Person" as genre, made by Aspyr. If you can't find a hint or secret in our list, then please check this page periodically for the latest updates.

Boxshot & Details
Doom 3
  • Developer: Aspyr
  • Publisher: Activision
  • Genre: Action Shooter First-Person
  • Release: Not Set
  • ESRB: Mature

Game Codes

Cheat Mode

Press [Ctrl] + [Option] + ~ to display the console window. Then, enter one of the following codes

Code:Result:
r_glDriver <value>"opengl32", etc.
r_sb_occluderFacing<0-3>0 = front faces; 1 = back faces; 2 = midway between them
r_useClippedLightScissors <0-2>0 = full screen when near clipped, 1 = exact when near clipped, 2 = exact always
r_useEntityCulling <0 or 1>0 = none, 1 = box
r_useLightCulling <0 or 3>0 = none, 1 = box, 2 = exact clip of polyhedron faces, 3 = also areas
r_useCulling <0-2>0 = none, 1 = sphere, 2 = sphere and box
r_fullscreen <0 or 1>0 = windowed, 1 = full screen
r_showLightCount <0-3>1 = colors surfaces based on light count, 2 = also count everything through walls, 3 = also print overdraw
r_useInteractionCulling <0 or 1>1 = cull interactions
r_showViewEntitys <0-2>1 = displays the bounding boxes of all view models, 2 = print index numbers
r_skipUpdates <0 or 1>1 = do not accept any entity or light updates, making everything static
r_subviewOnly <0 or 1>1 = do not render main view, allowing subviews to be debugged
r_usePreciseTriangleInteractions <0 or 1>1 = do winding clipping to determine if each ambiguous tri should be lit
r_skipSubviews <0 or 1>1 = don't render any GUI elements on surfaces
r_showOverDraw <0-3>1 = geometry overdraw, 2 = light interaction overdraw, 3 = geometry and light interaction overdraw
r_showLights <0-3>1 = just print volumes numbers, highlighting ones covering the view, 2 = also draw planes of each volume, 3 = also draw edges of each volume
r_showImages <0-2>1 = show all images instead of rendering, 2 = show in proportional size
r_showInteractionFrustums <0-3>1 = show frustum for each interaction, 2 = also draw lines to light origin, 3 = also draw entity bbox
r_showInteractionScissors <0-2>1 = show screen rectangle which contains the interaction frustum, 2 = also draw construction lines
r_skipGuiShaders <0-3>1 = skip all gui elements on surfaces, 2 = skip drawing but still handle events, 3 = draw but skip events
r_skipParticles <0-1>1 = skip all particle systems
r_useExternalShadows <0-2>1 = skip drawing caps when outside the light volume, 2 = force to no caps for testing
r_useInteractionScissors <0-2>1 = use a custom scissor rectangle for each shadow interaction, 2 = also crop using portal scissors
r_useEntityScissors <0 or 1>1 = Use custom scissor rectangle for each entity
r_useLightScissors <0 or 1>1 = use custom scissor rectangle for each light
r_usePortals<0 or 1>1 = use portals to perform area culling, otherwise draw everything
r_showShadows <0-2>1 = visualize the stencil shadow volumes, 2 = draw filled in
addlineAdd debug line
addarrowAdds debug arrow
View Complete List

galvatron9321, Jan 29, 2009

Map names

Use one of the following entries with the map code.

Code:Result:
game/adminAdministration
game/alphalabs1Alpha Labs Sector 1
game/alphalabs2Alpha Labs Sector 2
game/alphalabs3Alpha Labs Sector 3
game/alphalabs4Alpha Labs Sector 4
game/caverns1Caverns-Area 1
game/caverns2Caverns-Area 2
game/cpubossCentral Processing
game/comm1Communications
game/commoutsideCommunications Transfer
game/cpuCPU Complex
game/delta5Delta Complex
game/delta1Delta Labs Level 1
game/delta2aDelta Labs Level 2A
game/delta2bDelta Labs Level 2B
game/delta3Delta Labs Level 3
game/delta4Delta Labs Level 4
game/enproEnPro Plant
game/hell1Hell
game/mars_city1Mars City 1
game/mars_city2Mars City 2
game/mc_undergroundMars City Underground
game/monorailMonorail
game/recycling1Monorail Skybridge
game/hellholePrimary Excavation
game/recycling2Recycling Sector 2
game/site3Site 3

maizie0_0, Jan 29, 2009

Monster names

Use one of the following entries with the spawn code.

Code:Result:
monster_zombie_maint_baldBald zombie
monster_zombie_tshirt_baldBald Zombie in T-shirt
monster_zombie_suit_bloodymouthBloody mouthed zombie
monster_flying_cacodemonCacodemon
monster_zombie_sawyerChainsaw zombie
monster_demon_cherubCherub
monster_zombie_commandoCommando Zombie
monster_zombie_commando_cgunCommando Zombie with chaingun
monster_boss_cyberdemonCyberdemon
monster_zombie_fat2Fat Zombie
monster_zombie_fat_wrenchFat Zombie with wrench
monster_zombie_bernieFlaming Zombie
monster_boss_guardianGuardian
monster_boss_guardian_seekerGuardian's Seeker
monster_zombie_suit_neckstumpHeadless zombie
monster_demon_hellknightHellknight
monster_demon_impImp
monster_flying_lostsoulLostsoul
monster_demon_maggotMaggot
monster_demon_mancubusMancubus
monster_demon_pinkyPinky
monster_demon_revenantRevenant
monster_boss_sabaothSabaoth
monster_zombie_maint_skinnySkinny zombie
monster_zombie_skinnySkinny zombie
monster_zombie_suit_skinnySkinny zombie in suit
monster_demon_tickTick
monster_demon_triteTrite
monster_boss_vagaryVagary
View Complete List

metalcore13, Jan 29, 2009

Other names

Use one of the following entries with the spawn code.

Code:Result:
powerup_adrenalineAdrenaline
marscity_marine_helmet_p90_walkingArmed guard
moveable_base_barrelBarrel
moveable_baseBase
moveable_base_fixedBase
moveable_base_brickBase brick
env_gibs_torsoBloody human torso
env_gibs_leftarmBloody left arm
env_gibs_leftlegBloody left leg
env_gibs_rightlegBloody left leg
env_gibs_rightarmBloody right arm
env_ragdoll_skeletonBloody skeleton
env_gibs_spineBloody spine
moveable_base_boulderBoulder
moveable_burgerBurger
char_campbell_bfgCampbell holding BFG
char_campbell_bfgcaseCampbell holding BFG case
char_campbellCampbell holding nothing
moveable_cannisterCanister
moveable_cartonbox <1-8>Carton
moveable_chair <1, 2, or 5>Chair
moveable_burgerboxcloseClosed burger box
moveable_cokecanCoke can
moveable_computerComputer
moveable_base_dominoDomino
char_betrugerEvil betruger
moveable_explodingbarrelExplosive barrel
moveable_gizmo <1-3>Gizmo
char_security_goggles_pistolGuard with a pistol
View Complete List

supernatural87, Jan 29, 2009

Multi-player voice commands

Enable the exec mp_vchat code, then press one of the following keys during game play in multi-player mode to send the corresponding voice command.

Code:Result:
[Keypad 7]"Attack now"
[Keypad 1]"Cancel that"
[Keypad 5]"Cover me"
[Keypad Backslash]"Die already"
[Keypad 4]"Grab the armor"
[Keypad 0]"Great game"
[Keypad Asterisk]"Hack"
[Keypad 9]"I'll take that"
[Keypad 8]"Move in"
[Keypad 6]"Over here"
[Keypad 3]"Prepare for attack"
[Keypad 2]"Pull back!"
[Keypad Period]"That sucked"

brymac, Jan 29, 2009
More Codes

Game Hints

Nightmare Difficulty Without Finishing the Game

You will need to edit the DoomConfig.cfg file, located in the /Data/BASE folder. Make sure you backup the file before making any changes. Open the file with Notepad or other text editor. Look for the "g_nightmare" entry. If you haven't finished the game yet, you will see the number 0. Change it to 1, save, and nightmare mode will be unlocked.

addicted2sims, Jan 29, 2009

Multi-player information

During multi-player mode, you can enter the console window to see if anybody tried to join. It will also show you if anybody was rejected due to an invalid password.

fir3blade, Jan 29, 2009

Defeating the final Boss

When you each the end Boss, do not bother wasting your ammunition on him. Just stay away from him. Kill the Imps and other demons and use the Soul Cube on him. If you are play in co-op mode, shoot him. Use the Soul Cube on him about five or six times. On the last time you will see an intermission sequence of him dying.

GoToHeLL, Jan 29, 2009

Defeating the Guardian Of The Soul Cube

When fighting the Guardian Of The Soul Cube in hell, do not bother shooting his body. This is a waste of precious ammunition. Instead, blast his "searchers" with something with good coverage like the chaingun, and he will have to spawn more. When he does, a blue light will appear over his body. Shoot it with the rocket launcher. Do this a few times and he will die easily. Also, look in the room around the columns for ammunition, health, etc.

sparky, Jan 29, 2009

Defeating Sabaoth

A charged Soul Cube is requried for this trick. As soon as you enter the room with Sabaoth, the door in front of you will open and he will say "Welcome to mess hall". Fire the five rockets and you might detonate the BFG shot that he fires. After firing the five rockets he will be very close to you. Stand still and fire your Soul Cube to defeat him. Note: This was done under the normal difficulty setting.

wozemomo, Jan 29, 2009
More Hints

Game Walkthroughs

Added: 03-22-2016
Submit Cheats

If you know cheat codes, secrets, hints, glitches or other level guides for this game that can help others leveling up, then please Submit your Cheats and share your insights and experience with other gamers.

Latest Questions
Cheat console does not work with ctrl + alt + ~

Why dosnt the cheat console window pop up in doom 3 macbook air i tried everything possible . it is not opening the base is not opening coz it shows the text is unable to...

From: hussain
Posted on: 05-10-2013
Ask a Question

Stuck in this game? Set a specific, clearly defined question and let other gamers answer your question or view answers to previously asked questions. If you think you are an expert then please try to help others with their questions.

Your Question
Games You May Like
Virginia

Virginia - Cinematic Trailer

RIVE

RIVE - Launch Trailer

More Options