Press ~ during game play to display the console window.
| Code: | Result: |
| gamestop or bestbuy | 10% cheaper units in campaign mode |
| oliphaunt | 40% bigger elephants in campaign mode |
| test_ancillary_localisation | Add all ancillary to the character info display |
| add_population <city name> <number> | Add population to indicated city |
| adjust_sea_bed <value> | Adjust sea bed to specified height |
| filter_coastlines | Apply filter to world map coastlines |
| auto_win <attacker|defender> | Attacker or defender automatically wins next auto resolved battle. |
| capture_settlement <city name> | Capture indicated city |
| give_trait "<character name>" "Girls"1 | Casual Adulterer family trait |
| season <summer|winter> | Change season |
| date <year> | Changes date |
| clear_messages | Clear all stacked messages |
| process_cq <city name> | Complete all building in construction queue; can only be used once |
| process_rq <city name> | Complete all military units in recruitment queue; can only be used once |
| give_trait "<character name>" "GoodAttacker"1 | Confident Attacker family trait |
| give_trait "<character name>" "GoodCommander"1 | Confident Commander family trait |
| give_trait "<character name>" "GoodDefender"1 | Confident in Defence family trait |
| create_building <value> | Create building of the specified type in a settlement |
| diplomacy_mission | Create diplomacy mission |
| event <value> | create event at position |
| create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> | Creates a unit in the selected settlement or characters army with the stats you input |
| damage_wall <none|gate|breach> | Damage wall of settlement |
| disable_ai | Disable AI |
| show_battle_circle <value> | Display a circle at x, y of r radius for t seconds |
| show_battle_marker <value> | Display a marker at x, y for t seconds |
| show_terrain_lines | Display defensive terrain features |
| <command> ? | Display help for desired command |
| toggle_game_update <mt|toggle|reload|int> | Fire |
| reset_display | Force display reset cycle |
| force_battle_defeat | Force local player's alliance to lose the battle |
| force_battle_victory | Force local player's alliance to win the battle |
| force_diplomacy <accept|decline|off> | Force opponent to accept diplomatic proposal |
| give_trait "<character name>" "Feck"2 | Foul Mouthed family trait |
| invulnerable_general <character> | General invincibile in combat |
| give_ancillary <character> <ancillary> | Give character an ancillary |
| give_trait_points | Give character points for trait |
| give_trait <character> <trait> <number> | Give character the trait at indicated level |
| give_trait_points <character> <trait> <number> | Give points for indicated character's trait |
| mp <value> | Give the character movement points |
| give_trait "<character name>" "GoodAttacker"2 | Good Attacker family trait |
| give_trait "<character name>" "GoodCommander"2 | Good Commander family trait |
| give_trait "<character name>" "GoodDefender"2 | Good Defender family trait |
| give_trait "<character name>" "GoodAttacker"4 | Great Attacker family trait |
| give_trait "<character name>" "GoodCommander"4 | Great Commander family trait |
| give_trait "<character name>" "GoodDefender"4 | Great Defender family trait |
| halt_ai <value> | Halts turn sequence just before the start of the specified faction's turn, or the current faction if no faction given |
| give_trait "<character name>" "GoodAttacker"5 | Heroic Attacker family trait |
| give_trait "<character name>" "GoodDefender"5 | Heroic Defender family trait |
| burn_piggies_burn | Ignite all piggy winks |
| add_money 20000 | Increase money by 20,000 |
| give_trait "<character name>" "Feck"4 | Irredeemably Foul Mouthed family trait |
| kill_character <character> | Kill indicated character |
| give_trait "<character name>" "GoodCommander"5 | Legendary Commander family trait |
| list_ancillaries | List all available ancillaries |
| list_characters | List all characters in the world or those belonging to a faction |
| list_units | List all units in an army |
| list_traits | Lists all traits |
| move_character <name> <x,y> | Move indicated character to desired coordinates |
| test_victory_scroll | Open victory scroll declaring that the given faction is the victor |
| output_unit_positions <filename> | Output positions of all units in the battle to the specified file |
| regenerate_radar | Regenerate radar |
| reload_textures | Reload all textures |
| reload_shaders | Reload all vertex shaders |
| give_trait "<character name>" "Arse"-3 | Remove Aggressively Perverse family trait |
| give_trait "<character name>" "Arse"-2 | Remove Catamite family trait |
| give_trait "<character name>" "Drink"-3 | Remove Drunkard family trait |
| give_trait "<character name>" "Drink"-4 | Remove Drunken Lout family trait |
| kill_faction <value> | Remove faction from the game |
| give_trait "<character name>" "Arse"-4 | Remove Grotesquely Perverse family trait |
| give_trait "<character name>" "BadAttacker"-2 | Remove Incompetent Attacker family trait |
| give_trait "<character name>" "BadCommander"-2 | Remove Incompetent Commander family trait |
| give_trait "<character name>" "BadDefender"-2 | Remove Incompetent Defender family trait |
| give_trait "<character name>" "BadAttacker"-1 | Remove Indifferent Attacker family trait |
| give_trait "<character name>" "BadCommander"-1 | Remove Indifferent Commander family trait |
| give_trait "<character name>" "BadDefender"-1 | Remove Indifferent Defender family trait |
| give_trait "<character name>" "Drink"-2 | Remove Likes a Drink family trait |
| give_trait "<character name>" "Arse"-1 | Remove Minion family trait |
| give_trait "<character name>" "Drink"-6 | Remove Paralytic family trait |
| give_trait "<character name>" "BadAttacker"-4 | Remove Pathetic Attacker family trait |
| give_trait "<character name>" "BadCommander"-4 | Remove Pathetic Commander family trait |
| give_trait "<character name>" "BadDefender"-4 | Remove Pathetic Defender family trait |
| give_trait "<character name>" "BadAttacker"-3 | Remove Poor Attacker family trait |
| give_trait "<character name>" "BadCommander" -3 | Remove Poor Commander family trait |
| give_trait "<character name>" "BadDefender"-3 | Remove Poor Defender family trait |
| give_trait "<character name>" "Drink"-5 | Remove Sot family trait |
| character_reset | Reset character to start of turn settings |
| run_ai | Restarts an AI turn sequence |
| amdb_max <value> | Set aerial map overlay depth bias for maximum zoom |
| amdb_min <value> | Set aerial map overlay depth bias for minimum zoom |
| amdb_offset <value> | Set aerial map overlay offset towards camera |
| set_ranking_interval <value> | Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1 |
| diplomatic_stance <value> | Set diplomatic stance between the two factions |
| set_building_health <value> | Set health of building of the specified type in a settlement |
| ai_turn_speed <value> | Set maximum speed of turn processing during AI round |
| show_battle_paths | Show all valid processed paths in pathfinder |
| show_battle_paths_for_unit <value> | Show all valid processed paths in pathfinder for specific unit given a unit ID |
| show_cursorstat | Show cursor position and region ID |
| show_landings | Show landing positions available to the AI from a given region; default hides them |
| show_battle_street_plan | Show the street plan for the settlement |
| victory | Show victory message for faction for short or long campaign |
| give_trait "<character name>" "Drink"1 | Social Drinker family trait |
| give_trait "<character name>" "Feck"1 | Strong Language family trait |
| give_trait "<character name>" "GoodAttacker"3 | Superior Attacker family trait |
| give_trait "<character name>" "GoodCommander"3 | Superior Commander family trait |
| give_trait "<character name>" "GoodDefender"3 | Superior Defender family trait |
| give_trait "<character name>" "Feck"3 | Swears Like a Trooper family trait |
| control <value> | Switch player control to specified faction; old faction may not act correctly as AI faction |
| test_message | Test the event message specified in descr_event_enums.txt |
| building_debug | Toggle building debug mode |
| toggle_restrictcam | Toggle camera restrictions |
| toggle_flowing_water | Toggle display of campaign map flowing water |
| nw_stats | Toggle display of network stats |
| perf_times | Toggle display of simple performance times of game update vs. display |
| toggle_perfect_spy | Toggle everyone's spying ability to perfect and infinite range |
| toggle_fow | Toggle fog of war |
| message_collation_set | Toggle message collation (sets all factions) |
| toggle_overlay | Toggle overlay |
| toggle_pr | Toggle pr mode |
| show_all_messages | Toggle show all messages to all factions |
| toggle_coastlines | Toggle strategy map coastline display |
| toggle_tow | Toggle tabbed output window display |
| toggle_terrain | Toggle the terrain to display various data sets; no parameter resets to normal |
| toggle_underlay | Toggle underlay |
| trigger_advice | Trigger advice |
| upgrade_effect | Trigger unit upgrade effect |
| jericho | Walls fall down in siege in battle map mode |
| zoom <value> | Zoom to specified aerial map zoom |
Before the battle put your important troops behind trees or tell them to lay down and when the enemy comes they want see you at first but if you start firing arrows they will start to come toward you. Your safe as long as the enemy troops dont see you so stay behind the tree until they come.
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