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Cheats, Hints, Tips & Secrets - Last Updated: 02/25/2009

The Thing Cheats for PC - Windows

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The Thing Cheat Codes

Cheat mode
This procedure involves editing a registry value; do not attempt this if you are not familiar with working with your system registry, as a mistake can cause serious problems with Windows. Start Regedit and use the "Registry/Export Registry File" menu option to create a backup copy of your original registry. Go to the following entry:

HKEY_LOCAL_MACHINE/Software/Computer Artworks/TheThing/1.0

Create a string value by selecting "Edit/New/String Value" menu option. Name it one of the following "String Value" names and press [Enter]. Right click on the "String Value" name entry that you just created, click "Modify" then type 1 at the "Value Data" field and press [Enter] to activate that code. Note: Replace 1 with a 0 to disable an activated code. Exit and save the modified registry. Note: Cheats will work after a new level is loaded -- loading a saved game will not activate them.

Code:Result:
FullWeaponEquipAll weapons
DoLevelSelectLevel select
PlayerInvulnerableUnlimited health for player
NPCInvulnerableUnlimited health NPCs

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The Thing Tips & Hints

Keeping your team together
Listen to your team. They will tell you how they feel. If you hear someone say something similar to "We're gonna die", check the team menu and see how he is doing. If there is an X across his face while he is shaking uncontrollably, bring out the Tazer and shock him. Wait for him to calm down, move out of the area, and give him back his gun. He might be bitter, but after you kill a few more things he will be fine. Otherwise, he might start shooting you and your team, ending with himself in the head.

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Two medics
In the level where you must find Faraday, do not hit the switches until you have met the medic downstairs. Bring him up to the top of the ramps and tell him to stay. Hit the switches and go to find Faraday. Leave, and on your way out, the medic will not have turned. You will get two medics for the remainder of the level.

Votes: 0 0% 0%
Get Whitley to follow you
The following trick requires Stun Grenades (found in the back of the room with Boss 3), Blood Test Kit (found in the same room), and the Grenade Launcher (in the save room down the hall from Boss 3). Starting after third Boss fight (hanging tentacle monster), backtrack your way out of the weapons lab, back up the air vent, and to the "mine" elevator. As soon as you reach the surface, strafe left, and equip both the Grenade Launcher and Stun Grenades. If you step forward at all, it triggers an intermission sequence you have to die and start the level over. Enter first person mode and aim up the corridor, parallel with the bottom of the last metal wall panel. Launch a grenade and quickly walk forward. The intermission sequence will trigger, but Whitley will stand still instead of running off. Now, quickly run ahead of him (preferably block his path to slow him down) and use the Blood Test Kit. He now trusts you enough to follow orders. Order him to follow you (otherwise he walks around the corner triggering guards to attack) and give him a weapon. You have now backup. He only lasts a brief amount of time, and will disappear roughly halfway up the snow corridor, which appears scripted. However, every bit of backup firepower helps in that spot.

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Defeating the second big Thing
Go into to his garage. Fix the electrical panel that operates the hoist. Step back towards the middle of the big door. There is an opening between two of the crates. Using your grenade launcher in first person targeting, send in a grenade. If the Thing turns its head toward you, then you have him targeted. Continue sending in grenades until he begins to burn. You can send in a few more if desired for extra fun. Run into the Thing's room and on the far wall from the big door is a switch. Throw the switch and watch as the Thing dies. You will probably take one hit from him.

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Medi-Packs
Always try to keep medics alive because medical packs can be few and far between. If you want your medic to heal a member of the team, tell your team to stay, then push your medic into the wounded team member. If he is hurt enough, the medic will heal him.

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Blood Test Kits
Save Blood Test Kits for showing your team that you are not infected to gain trust. Using them on a team member is useless because they get infected randomly, and usually break out within a minute of infection.

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Being watchful
Pay very close attention to your team. If you see someone doing odd things, such as not shooting at enemies when they appear, or moving rather far away from you when your walking, be on alert as this could be a sign of infection. However, do not waste a Blood Test Kit on him to see if you are correct. Just be on alert because they could mutate at any second. This also goes for you as well -- if your team sees you doing the same things, they will question your trust and may attack you.

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Shutting doors
Always shut the door of the room you walk into, if you have the chance. For example, on the level where you have to kill all the walkers, a walker will enter from the front door if you do not shut it.

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Flamethrowers
Never give anyone a flamethrower. Not only can they accidentally toast you, but it seems to give that person a higher chance of turning into a Thing. Even if you have more than one flamethrower, do not give an extra to someone else.

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The Thing
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