| Code: | Result: |
| ZZZ11ZZZ9Q11Q91ZB1A or EEGJ2YRZQQ1IQ9QHA64 | Collars: Black Dot Cats |
| ZZZ11ZZQHZ11Q91ZB1A or EEGJ2YRQZZ1IQ9QHA64 | Collars: Black Dot Dogs |
| ZZZ11ZZQ9Z1AQ91ZB1A or EEGJ2YRQQZ1RQ9QHA64 | Collars: Black Smiley Cats |
| ZZZ11ZZZ9QAAQ91ZB1A or EEGJ2YRZQQARQ9QHA64 | Collars: Black Smiley Dogs |
| ZZZ11ZZQHZAAQ91ZB1A or EEGJ2YRQZZARQ9QHA64 | Collars: Blue Bones Cats |
| ZZZ11ZZZHZ11Z91ZB1A or EEGJ2YRZZZ1IZ9QHA64 | Collars: Blue Bones Dogs |
| ZZZ11ZZZHQ11Q91ZB1A or EEGJ2YRZZQ1IQ9QHA64 | Collars: Blue Camouflage Cats |
| ZZZ11ZZZHZ1AQ91ZB1A or EEGJ2YRZZZ1RQ9QHA64 | Collars: Blue Camouflage Dogs |
| ZZZ11ZZQ9Z11Z91ZB1A or EEGJ2YRQQZ1IZ9QHA64 | Collars: Blue Star Cats |
| ZZZ11ZZQHQ11Q91ZB1A or EEGJ2YRQZQ1IQ9QHA64 | Collars: Blue Star Dogs |
| ZZZ11ZZZ9ZA1Q91ZB1A or EEGJ2YRZQZAIQ9QHA64 | Collars: Green Flower Cats |
| ZZZ11ZZQHZ1AQ91ZB1A or EEGJ2YRQZZ1RQ9QHA64 | Collars: Green Flower Dogs |
| ZZZ11ZZZ9Z11Q91ZB1A or EEGJ2YRZQZ1IQ9QHA64 | Collars: Navy Hearts Cats |
| ZZZ11ZZQ9Z11Q91ZB1A or EEGJ2YRQQZ1IQ9QHA64 | Collars: Navy Hearts Dogs |
| ZZZ11ZZQ9ZA1Q91ZB1A or EEGJ2YRQQZAIQ9QHA64 | Collars: Orange Diagonal Cats |
| ZZZ11ZZZ9Z11Z91ZB1A or EEGJ2YRZQZ1IZ9QHA64 | Collars: Orange Diagonal Dogs |
| ZZZ11ZZQ9QAAQ91ZB1A or EEGJ2YRQQQARQ9QHA6 | Collars: Pink Vertical Strip Cats |
| ZZZ11ZZZHZA1Q91ZB1A or EEGJ2YRZZZAIQ9QHA64 | Collars: Pink Vertical Strip Dogs |
| ZZZ11ZZQ9Q1AQ91ZB1A or EEGJ2YRQQQ1RQ9QHA64 | Collars: White Paws Cats |
| ZZZ11ZZZ9Q11Z91ZB1A or EEGJ2YRZQQ1IZ9QHA64 | Collars: White Paws Dogs |
| ZZZ11ZZZHQ11Z91ZB1A or EEGJ2YRZZQ1IZ9QHA6 | Collars: White Zebra Stripe Cats |
| ZZZ11ZZZHZ11Q91ZB1A or EEGJ2YRZZZ1IQ9QHA64 | Collars: White Zebra Stripe Dogs |
| ZZZ11ZZQHZA1Q91ZB1A or EEGJ2YRQZZAIQ9QHA64 | Fur color: Blue Cats |
| ZZZ11ZZQ9Q11Z91ZB1A or EEGJ2YRQQQ1IZ9QHA64 | Fur color: Blue Dogs |
| ZZZ11ZZQ9QA1Q91ZB1A or EEGJ2YRQQQAIQ9QHA64 | Fur color: Deep Red Cats |
| ZZZ11ZZQHQ1AQ91ZB1A or EEGJ2YRQZQ1RQ9QHA64 | Fur color: Deep Red Dogs |
| ZZZ11ZZQHQ11Z91ZB1A or EEGJ2YRQZQ1IZ9QHA64 | Fur color: Goofy Cats |
| ZZZ11ZZZHZAAQ91ZB1A or EEGJ2YRZZZARQ9QHA64 | Fur color: Goofy Dogs |
| ZZZ11ZZZ9QA1Z91ZB1A or EEGJ2YRZQQAIZ9QHA64 | Fur color: Green Cats |
| ZZZ11ZZQHQA1Q91ZB1A or EEGJ2YRQZQAIQ9QHA64 | Fur color: Green Dogs |
| ZZZ11ZZZHQ1AQ91ZB1A or EEGJ2YRZZQ1RQ9QHA64 | Fur color: Light Green Cats |
| ZZZ11ZZZ9Q1AQ91ZB1A or EEGJ2YRZQQ1RQ9QHA64 | Fur color: Light Green Dogs |
| ZZZ11ZZZHQA1Q91ZB1A or EEGJ2YRZZQAIQ9QHA64 | Fur color: Neon Green Cats |
| ZZZ11ZZZ9QA1Q91ZB1A or EEGJ2YRZQQAIQ9QHA64 | Fur color: Neon Green Dogs |
| ZZZ11ZZZHQAAQ91ZB1A or EEGJ2YRZZQARQ9QHA64 | Fur color: Neon Yellow Cats |
| ZZZ11ZZQ9QA1Z91ZB1A or EEGJ2YRQQQAIZ9QHA64 | Fur color: Neon Yellow Dogs |
| ZZZ11ZZQHZ11Z91ZB1A or EEGJ2YRQZZ1IZ9QHA64 | Fur color: Pink Cats |
| ZZZ11ZZZ9Z1AQ91ZB1A or EEGJ2YRZQZ1RQ9QHA64 | Fur color: Pink Dogs |
| ZZZ11ZZQ9ZAAQ91ZB1A or EEGJ2YRQQZARQ9QHA64 | Fur color: Purple Cats |
| ZZZ11ZZQ9ZA1Z91ZB1A or EEGJ2YRQQZAIZ9QHA64 | Fur color: Purple Dogs |
| ZZZ11ZZQHZA1Z91ZB1A or EEGJ2YRQZZAIZ9QHA64 | Fur patterns: Bandit Mask Cats |
| ZZZ11ZZQHQAAQ91ZB1A or EEGJ2YRQZQARQ9QHA64 | Fur patterns: Bandit Mask Dogs |
| ZZZ11ZZQHQA1Z91ZB1A or EEGJ2YRQZQAIZ9QHA6 | Fur patterns: Panda Cats |
| ZZZ11ZZZ9ZAAQ91ZB1A or EEGJ2YRZQZARQ9QHA6 | Fur patterns: Star Cats |
| ZZZ11ZZZ9ZA1Z91ZB1A or EEGJ2YRZQZAIZ9QHA64 | Fur patterns: Star Dogs |
| ZZZ11ZZZHQA1Z91ZB1A or EEGJ2YRZZQAIZ9QHA64 | Fur patterns: Zebra Stripes Dogs |
| Code: | Result: |
| Kaching | 1,000 more Simoleons |
| motherlode | 50,000 more Simoleons |
| roofslopeangle <15-75> | Adjust angle of all roofs on the lot |
| gameVersion | After typing expand, will you see the game version in the cheat box |
| familyfunds <family name> <number> | Assign money value to a family from the neighborhood level |
| Set to false to remove floorpainting on lot | boolprop lotTerrainPaints <true or false> |
| floatProp tvVolume <0.0-1.0> | Change television volume; default is 0.5 |
| exit | Close console window |
| unlockCareerRewards | Currently selected Sim gains access to all career reward objects in the catalog |
| help <cheat command> | Display information about indicated cheat |
| boolProp enablePostProcessing <true or false> | Enable postprocessing cheats; requires video card that supports pixel shaders |
| agesimscheat on | Enables aging cheat when shift clicking on other Sims |
| expand | Expand or contract console window |
| aspirationLevel <0-5> | Give aspiration reward points to currently selected Sim |
| twinzr2cute or twinsr2cute | Have twins when baby is born |
| boolprop ShowLotPackageFilename <true or false> | In neighborhood, shows filename of house when lot is highlighted |
| Vsync <on or off> | Increase game performance with some graphics glitches |
| StretchSkeleton <number> | Make Sims larger or smaller; 1.0 is normal |
| showHeadlines <on or off> | Makes all thought balloons, speech balloons, and ++/-- type headlines hidden or visible |
| maxMotives | Maximum motive bars of all Sims on lot |
| intprop censorgridsize 0 | No censor; set to 8 to return to normal |
| moveObjects <on or off> | Objects can be placed anywhere in buy and build modes; hand tool can move any object |
| aging <on or off> | Prevent Sims from aging |
| deleteAllCharacters | Remove all Sims; use in neighborhood view |
| aspirationPoints <number> | Set aspiration level for currently selected Sim |
| boolprop lotTerrainLighting <true or false> | Set to false and lots will not light up when highlighted in neighborhood |
| boolprop locktiles <true or false> | Set to false to place floor tiles outside lot |
| boolProp snapObjectsToGrid <true or false> | Set to false to place objects out of grid |
| boolprop constrainFloorElevation <true or false> | Set to false to raise and lower floor even when covered with objects |
| boolprop displayNeighborhoodRoadsWithModel <true or false> | Set to false to remove bridges from neighborhood. |
| boolprop displayNeighborhoodProps <true or false> | Set to false to remove props like rocks and towers from neighborhood |
| boolprop objectShadows <true or false> | Set to false to remove removes shadows on objects outside house |
| boolprop lotWater <true or false> | Set to false to remove removes water (ponds) from lots |
| boolprop displayNeighborhoodRoads <true or false> | Set to false to remove roads from neighborhood |
| boolProp guob <true or false> | Set to false to remove shadows on objects inside house |
| boolprop displayNeighborhoodWater <true or false> | Set to false to remove water from neighborhood |
| boolprop displayLotImposters <true or false> | Set to false to removes house graphics from neighborhood |
| boolprop displayNeighborhoodFlora <true or false> | Set to false to removes trees/plants from neighborhood |
| boolprop displayLookAtBoxes <true or false> | Set to true and blocks appear on Sims faces and on parts where Sims look at |
| boolprop carsCompact <true or false> | Set to true and cars will have more detail in neighborhood |
| boolprop renderSelectedSimLevel <true or false> | Set to true and walls will no longer cut away from selected Sim |
| boolprop allObjectLightsOn <true or false> | Set to true to light up objects continuously instead of only when used |
| boolProp displayPaths <true or false> | Set to true to see the path where the selected Sim walks to |
| boolprop lotInfoAdvancedMode <true or false> | Set to trueto show lot information |
| slowMotion <0-8> | Slow motion; 0 is normal, 8 is slowest |
| lockAspiration <on or off> | Stops aspiration decay or gain for all Sims on lot |
| motiveDecay <on or off> | Stops or starts motive decay for all Sims on lot |
| autoPatch <on or off> | Toggle automatic game updates |
| boolprop showFloorGrid <true or false> | Toggle grid in build or buy mode |
| boolProp simShadows <true or false> | Toggle shadows for Sims |
| TerrainType <desert or temperate> | Toggle terrain types; use in neighborhood view |
| faceBlendLimits <on or off> | Turn off facial DNA blending in Create A Sim |
| intProp maxNumOfVisitingSims <number> | Use in neighborhood screen to invite more guests with a party |