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Cheats, Hints, Tips & Secrets - Last Updated: 03/11/2009

Fallout 3 Cheats for PC - Windows

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Fallout 3 Cheat Codes

Cheat mode
Press ~ during game play to display the console window.

Code:Result:
rewardKarma <number>Add indicated amount of Karma Points
modpca <attribute> <number>Add indicated amount of points to your S.P.E.C.I.A.L. stats
modpcs <skill name> <number>Add indicated amount of points to your skills
addspecialpoints <number>Add indicated amount of Special Points
addtagskills <number>Adds indicated amount of Tag Skill Points
tmm1All mapmarkers
GetQuestCompletedComplete current quest
player.removeperk <perk code>emove indicated per
getXPfornextlevelGain one level
player.additem 000000F <number>Get indicated amount of caps
player.addperk <perk code>Get indicated perk
tgmGod mode
helpList all console commands
showracemenuModify your characters appearance again
movetoqtMove player to the current quest marker
tclNo clipping mode
removefromallfactionsRemove player from all factions
player.setAV <ability> <number>Set ability (sneak, barter, etc.) score
player.setAV carryweight <number>Set maximum carrying weight
player.setlevel <number>Set player level
setspecialpoints <number>Set Special Points
setgs fAVDCarryWeightMult <number>Set strength multiplier for weight limit
setgs fAVDCarryWeightsBase <number>Set weight limit
settagskills <number>Sets Tag Skill Points
player.placeatme <object code>, <number>, <x axis>, <y axis>Spawn indicated amount of persons or objects
player.additem <item code>, <number>, <condition 1-100>Spawn indicated number of items in % condition
AddPerkThat's right! Get any perk you want, any and/or all.
tdtToggle debug display
tlvToggle leaves
setpccanusepowerarmor <0 or 1>Toggle Power Armor use
tfctoggles free camera mode (useful for character screenshots)
tmturns off/on the HUD (useful for character screenshots)
unlockUnlocks any selected physical lock (doors, chests, etc) and terminals.
RewardXP <amount>Use this to reward yourself some xp
MoveToQuestTarget/movetoqt <optional: questID>Warp to your quest' target location



Weapons Item codes
Use one of the following entries with the player.additem code.



Ammunition Item codes
Use one of the following entries with the player.additem code.



Armor Item codes
Use one of the following entries with the player.additem code.



Quest Item codes
Use one of the following entries with the player.additem code.



Schematics Item codes
Use one of the following entries with the player.additem code.



Consumables Item codes
Use one of the following entries with the player.additem code.



Books Item codes
Use one of the following entries with the player.additem code.



Miscellaneous Item codes
Use one of the following entries with the player.additem code.



Perks
Use one of the following entries with the player.addperk or player.removeperk codes. Note: All "Survival" and "Junior Survivor" are perks from the quest line "The Wasteland Survival Guide".



Person and objects
Use one of the following entries with the player.placeatme code. Note: Use 1 for the value of the x axis and y axis.



Fallout 3 Unlockables

Achievements
Accomplish the indicated achievement to get the number of Microsoft Gamerscore points.

  • Agatha's Song (20 GP): Completed "Agatha's Song".
  • Ambassador of Peace (20 GP): Reached Level 14 with Good Karma.
  • Big Trouble in Big Town (20 GP): Completed "Big Trouble in Big Town".
  • Blood Ties (20 GP): Completed "Blood Ties".
  • Data Miner (20 GP): Hacked 50 terminals.
  • Doesn't Play Well with Others (20 GP): Killed 300 people.
  • Escape! (20 GP): Completed "Escape!".
  • Finding the Garden of Eden (20 GP): Completed "Finding the Garden of Eden".
  • Following in His Footsteps (20 GP): Completed "Following in His Footsteps".
  • Galaxy News Radio (20 GP): Completed "Galaxy News Radio".
  • Harbinger of War (20 GP): Reached Level 14 with Bad Karma.
  • Head of State (20 GP): Completed "Head of State".
  • Keys are for Cowards (20 GP): Picked 50 locks.
  • Last, Best Hope of Humanity (30 GP): Reached Level 20 with Good Karma.
  • Mercenary (10 GP): Reached Level 8 with Neutral Karma.
  • Oasis (20 GP): Completed "Oasis".
  • One-Man Scouting Party (20 GP): Discovered 100 locations.
  • Paradigm of Humanity (30 GP): Reached Level 20 with Neutral Karma.
  • Picking up the Trail (20 GP): Completed "Picking up the Trail".
  • Pinnacle of Survival (20 GP): Reached Level 14 with Neutral Karma.
  • Protector (10 GP): Reached Level 8 with Good Karma.
  • Psychotic Prankster (10 GP): Placed a grenade or mine while pickpocketing.
  • Reaver (10 GP): Reached Level 8 with Bad Karma.
  • Reilly's Rangers (20 GP): Completed "Reilly's Rangers".
  • Rescue from Paradise (20 GP): Completed "Rescue from Paradise".
  • Scientific Pursuits (20 GP): Completed "Scientific Pursuits".
  • Scourge of Humanity (30 GP): Reached Level 20 with Bad Karma.
  • Silver-Tongued Devil (20 GP): Won 50 Speech Challenges.
  • Slayer of Beasts (20 GP): Killed 300 creatures.
  • Stealing Independence (20 GP): Completed "Stealing Independence".
  • Strictly Business (20 GP): Completed "Strictly Business".
  • Take it Back! (40 GP): Completed "Take it Back!".
  • Tenpenny Tower (20 GP): Completed "Tenpenny Tower".
  • The American Dream (20 GP): Completed "The American Dream".
  • The Bigger They Are (20 GP): Kill all the Super Mutant Behemoths.
  • The G.O.A.T. Whisperer (10 GP): Took the G.O.A.T.
  • The Nuka-Cola Challenge (20 GP): Completed "The Nuka-Cola Challenge".
  • The Power of the Atom (20 GP): Completed "The Power of the Atom".
  • The Replicated Man (20 GP): Completed "The Replicated Man".
  • The Superhuman Gambit (20 GP): Completed "The Superhuman Gambit".
  • The Wasteland Survival Guide (20 GP): Completed "The Wasteland Survival Guide".
  • The Waters of Life (20 GP): Completed "The Waters of Life".
  • Those! (20 GP): Completed "Those!".
  • Tranquility Lane (20 GP): Completed "Tranquility Lane".
  • Trouble on the Homefront (20 GP): Completed "Trouble on the Homefront".
  • Vault 101 Citizenship Award (10 GP): Got the Pip-Boy 3000.
  • Vault-Tec C.E.O. (30 GP): Collected 20 Vault-Tec Bobbleheads
  • Weaponsmith (30 GP): Made one of every custom weapon.
  • Yes, I Play with Dolls (10 GP): Collected 10 Vault-Tec Bobbleheads.
  • You Gotta Shoot 'Em in the Head (20 GP): Completed "You Gotta Shoot 'Em in the Head".



Weapon Schematics
  • Bottlecap Mine - Lunchbox, Cherry Bomb, Sensor Module, 10 Bottle Caps - Given by Moira Brown in the The Wasteland Survival Guide quest If you bring a frag mine back to her, Jocko's Pop & Gas Stop, Knick Knack in Little Lamplight, Quest Reward for telling Herbert Dashwood about Argyle


  • Dart Gun - Paint Gun, Radscorpion Poison Gland, Toy Car, Surgical Tubing -MDPL-05 Power Station, Lydia Montenegro, Head of State Quest reward, Michael Masters if he runs Boutique Le Chic


  • Deathclaw Gauntlet - Wonder Glue, Leather Belt, Medical Brace, Deathclaw Hand - F.Scott Key Trail & Campground, Quest Reward for Helping Bannon in Rivet City


  • Nuke Grenade - Nuka-Cola Quantum, Tin can, Turpentine, Abraxo Cleaner - Doc Hoff, Sierra Petrovita, Yao Guai Cave (reached through Cliffside Cavern)


  • Railway Rifle - Fission Battery, Pressure Cooker, Steam Gauge Assembly, Crutch - Tulip in Underworld, Stealing Independence, MDPL-13 Power Station


  • Rock-It Launcher - Vacuum Cleaner, Leaf Blower, Firehose Nozzle, Conductor - Crazy Wolfgang, Moira Brown, Rivet City Armory, Vault 101 (In the framed quote safe in James' office)


  • ShishKebab - Motorcycle Gas Tank, Motorcycle Handbrake, Lawnmower Blade, Pilot Light - Lucky Harith, Vance (Blood Ties Reward) Unmarked Outcast shack South West of SatCom Array NN-03d.


Submitted By: doyle138


More...Items!
If you are looking for Fallout 3 items for PC - Windows or games for other consoles and handheld systems, you will find the largest selection on the planet at eBay.

Fallout 3 Items

Fallout 3 Tips & Hints

Bobblehead locations
Collect the following hidden bobbleheads to gain +10 to a skill or +1 to a stat.

Stats
  • Strength: Megaton, in Sherriff Lucas Simm's house.

  • Perception: Republic Of Dave, on a bookshelf on the right in the Museum of Dave.
  • Endurance: Deathclaw Sanctuary, at the entrance on a table next to a rotting Brahmin corpse.
  • Charisma: Vault 108, in the Cloning Lab.
  • Intelligence: Rivet City, on Dr. Li's table in the Science Lab.
  • Agility: Greener Pastures Disposal, in the small office covered in radiation.
  • Luck: Arlington Cemetery North, in the basement on a shelf directly below the stairs inside the house to the north.
Skills
  • Barter: Evergreen Mills, in back of the Market Bazaar on a shelf in the upper-right side behind the Raider Trader that does not attack.
  • Big Guns: Fort Constantine, in the basement of the CO Quarters inside a safe in the wall.
  • Energy Weapons: Ravenhold
  • Explosives: WKML Broadcast Station, turn on your local map. Go through the doorway to the sealed cistern and find it.
  • Lockpick: Bethesda Ruins, in Bethesda Offices East on the top floor near the door to the bridge.
  • Medicine: Vault 101, on your dad's desk when leaving.
  • Melee Weapons: Dunwich Building, just before you leave the Virulent Underchambers, on the floor next to the door.
  • Repair: Aerefu, in Evan King's house.
  • Science: Vault 106, on a table in middle of the living quarters second level main room.
  • Small Guns: National Guard Depot, go through the training room and offices to exit from a door to the main room. Use the power switch on the wall to your left and enter the Armory door, then search the shelves.
  • Sneak: Yao Guai Tunnels, on top of a metal box in the Den, on the right of the map near some water.
  • Speech: Paradise Falls, on a table inside Euology's pad (Slave Master's house).
  • Unarmed: Rockopolis, go directly west from Casey Smith's garage. Look for tattered banners that are strung up. Use your local map to find it.




Early detection
When wandering around in the world or towns, use the following trick to get an early heads up on enemies, encounters, or learn who is nearby. Keep tapping [V.A.T.S.] while searching at all angles. If there is something out there, you will get the V.A.T.S. zoom in with a low score. You will at least know what is there and can figure out a plan of attack or how best to sneak around it.



Lock picking
Use the following trick to avoid breaking bobby pins when trying to pick a lock. Just before the bobby pin is going to break, exit that screen then go back. You will save a lot of bobby pins by doing this. This also works when trying to get a password for computers.



Easy Stealing, Hacking, and Speech bonuses
Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Simply reload the game if you fail the challenge.



Defeating robots in the Wastelands
Run up a steep hill with the robot at the bottom. Some robots have problems shooting upwards at a steep angle. Shoot at them as you are running up the hill to destroy them easily.



Jaeriko
If you talk to Jaeriko about going back into the wastes, he will join you if you give him 1,000 caps for supply money.



Easy Experience
1.) - Go to Big Town and find the NPC named Pappy.

2.) - Select the dialogue choice You came here with Bittercup, right If this dialogue choice doesn't appear, find Bittercup and exhaust all her conversation options. Try speaking with Pappy again afterwards (You must have 100% Speech rating to be able to convince him; failing to do so will disable this glitch forever)

3.) - Select that dialogue option to gain six experience points. Repeat to get exp as much as you want.

Submitted By: vhayste


Getting Good Karma
Head to Megaton and find the church for the Children of the Atom. Theres a priest who will be near the bomb or in their building. Talk to him and hell ask for donations. Give him donations, and youll get a positive karma boost. Do this as much as you want for as much karma as you desire.

Submitted By: vhayste


More chances to hack terminals
Terminals shut down permanently after the 4th unsuccessful attempt when you're hacking it. Just simply exit the process after the 3rd attempt to "refresh/reset" the hacking procedure. Repeat as you need to safely hack terminals.

Submitted By: vhayste


Carrying Heavy Items
In case you'll need to carry a heavy item but your inventory is full, simply pick up the item and hold it in front of you. The weight of that item won't count on your capacity, preventing you from getting encumbered.

Submitted By: vhayste


Extra Storage
When you have a companion, you can dump your stuff to them temporarily through trading since they don't have capacities/ limit. Remember to get your valuables before they leave you.

Submitted By: vhayste


Super Mutant Behemoth locations
There are five Super Mutant Behemoths that can be found and killed. After they die they cannot respawn. You can find them at the following locations.

  • Galaxy News Radio: This Behemoth will destroy a wall just outside the GNR Building as you enter the area (quest related).


  • Evergreen Mills: At the bandit camp near Vault 112, a Behemoth is behind an electric enclosure beside the train tracks. When the generator powering the enclosure is destroyed the Behemoth will escape.


  • The Capitol Building: Use the west entrance and go inside the main room. Look on the map. The room is straight down the hall from the entrance. However debris will force you to find an alternate route there.


  • Industrial: Located east of the GNR Building at the end of the map. The Behemoth is just north of the factory, standing in the middle of some wrecked cars.


  • Jury Station: Go west until you find a group of crumpled up train cars. Search this area until the Behemoth appears. You will know if you are in the correct area if you see a teddy bear in a shopping cart.




Brahmin tipping
Find a solitary Brahmin. Sneak next to it while unarmed. While crouched, interact with it to tip it over.



Dart Gun
The first part of the schematic for the Dart Gun are found at the MDPL-05 Power Station on the northwest tip of the Capital Wasteland. Another part is obtained from Hannibal Hamlin after completing the Lincoln Memorial quest for the slaves. The last schematic is found in a locked chest at the Boutique Le Chic in Tenpenny Tower. Parts required are a toy car, surgical tubing, paint gun, and Radscorpion poison gland. The Dart Gun cripples your target's legs. It is very useful when used on fast melee opponents such as Deathclaws. It also poisons your target for eight seconds.



National Guard Armory: Secret weapons cache
There is a hidden area in the National Guard Armory that contains an experimental MIRV gun (the most powerful weapon in the game) and the Small Arms bobblehead.



Megaton: Hidden sniper rifle cache
You can find a sniper rifle and other supplies hidden in a rock near Megaton.



Easy caps
Only proceed if you want to take the "evil" path. After agreeing to help Mr. Burke nuke Megaton, go into every single house and steal everything (any little piece of junk you can carry). Sell them to the local shops (Craterside Supplies, The Restaurant, Moriarty's Saloon, etc.). If a particular house is locked or you need a key to get into a safe or something of that nature, simply kill the owner of said property and get the key from his or her body. Kill everyone in sight, especially the shop owners because you can get access to their entire inventory, plus the caps that you have already spent on them. Kill every one and collect everything to leave Megaton empty. You should have at least 600 caps. Remember to sell some of the things you gather to the shop owners because you cannot fast travel when over encumbered. This can be done in almost any town you visit. To avoid getting over encumbered, get all the supplies that you can possibly carry, then drop the rest just outside of Megaton. Fast travel to Rivet City or some other marketplace. Sell what you have, then return to Megaton and repeat the process.



Defeating Super Mutants
The hunting rifle is the best common weapon. Head shots in or out of V.A.T.S. work well; Chinese assault rifle, or combat shotgun up close. The scoped .44 Magnum and sniper rifle are great if you have the ammunition. Use grenades and missiles for groups. Aim low with the missile launcher because it tends to wander a bit in flight. If you have a few seconds of distance between you, drop a few mines for them. They will run over them. The Centaurs are like Super Mutant guard dogs, because if you see one there are probably Super Mutants near. Killing the Centaurs is necessary at times, but they are almost always empty upon searching the corpse. Also when in a area controlled by Super Mutants, always check the gore bags. It may be gross, but it is a good place to scrounge for items.



Super Mutant Behemoth Locations
1. Evergreen Mills
2. Galaxy News Radio
3. Jury Station
4. Takoma Industrial
5. The Capitol Building

Submitted By: vhayste


Extra XP
When an enemy is at low health, or it is a really weak enemy, change the difficulty to Very Hard, this will gain you a little extra XP.

Submitted By: doyle138


More...Items!
If you are looking for Fallout 3 items for PC - Windows or games for other consoles and handheld systems, you will find the largest selection on the planet at eBay.

Fallout 3 Items

Easter Eggs

Fear Factory
Enter the museum, and examine the notice on the wall terminal to the far right. The text is about a virus infecting their Archetype, and at the end it repeats parts of the song "Archetype" by Fear Factory: "the infection has been removed, the soul of this machine has improved".



Brahmin Tipping
If you come upon a Brahmin anywhere in the wasteland (a Brahmin, not a pack Brahmin) you can crouch and hit the interact button to tip the Brahmin over.



Alien and alien blaster
Go to the Minefield then head north if you keep going you'll eventually pick up a radio signal from the alien space craft when you find it there is a space craft and special gun with limited ammo.



Tommy James And The Shondells
At Paradise Falls are two slaves around Eulogy's Pad named Crimson and Clover. They are Eulogy Jones' bodyguards. This is a reference to a song by Tommy James And The Shondells called "Crimson And Clover".



Snatchers reference
One area in Minefield is a reference to the Hideo Kojima game, "Snatcher." A decapitated body sitting with its head between its legs can be found with a note in it that says "SEARCH THE HOUSE". This is identical to a scene in "Snatcher." The "Gillian's House" also refers to "Gillian Seed," the protagonist of Snatcher. 'Benson' (the name of another residence) is also the name of two characters from the game snatcher..

Submitted By: doyle138


Glitches

Floating Brahim
Go to Megaton, as you go down the slope, there will be a Brahim on the right. Crouch up beside it, but make sure it has seen you (if it doesnt know you are there, it wont work)

Press action on it repeatedly. You will be pushing it. It will suddenly float up in the air, as it is been pushed onto the ramp to the medicine centre
the banister is acctually a few inches below the brahims feet it will be able to turn around and walk slightly eventually it will fall off.

Submitted By: doyle138


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Game Details
9.4
Excellent
Total: 32 ratings

Details:
Vault-Tec engineers have worked around the clock on an interactive reproduction of Wasteland life f...
Read on..
 
Fallout 3

  • Published by: Bethesda Softworks
  • Developed by: Bethesda Softworks
  • Genre: Role Playing
Release Date:

  • North America (US): 10/28/08
  • Europe: 10/31/08
  • Japan: 10/28/08
  • Australia: 10/31/08
* Author: Xuky

More Game Info | Update Gamedata