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Battlefield: Bad Company 2 Cheats for PC

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This page contains Cheats for Battlefield: Bad Company 2 organized by sections for PC. This game has "Action Shooter First-Person" as genre, made by Ea Dice, released on Mar 2, 2010. If you can't find a hint or secret in our list, then please check this page periodically for the latest updates.

Boxshot & Details
Battlefield: Bad Company 2
  • Developer: Ea Dice
  • Publisher: Ea Games
  • Genre: Action Shooter First-Person
  • Release: Mar 2, 2010
  • ESRB: Mature

Game Unlockables

Wildcards

Complete the indicated task in multi-player mode to unlock the corresponding Wildcard.

Unlockable:How to Unlock:
1 On 1 AirIn one round, destroy an air vehicle of the same kind without assistance.
1 On 1 LandIn one round, destroy one land vehicle of the same kind without assistance.
1 On 1 SeaIn one round, destroy one sea vehicle of the same kind without assistance.
2 PairIn one round, get two of any two trophies.
AirtimeIn one round, get two seconds air time in a land vehicle.
Armor BusterIn one round, destroy five armored vehicles.
Avenger TrophiesIn Global, get 50x Avenger Trophies.
Beat the HouseIn one round, get 15 grenade kills.
Cab DriverIn one round, spend five minutes as driver in a vehicle with passengers.
Chopper Chopper KillsIn one round, destroy five air vehicles.
Dead Eye HeadshotsIn Global, get 100 headshots with any sniper rifle.
Destruction SiteIn one round, destroy 50 objects.
Deuces are WildIn one round, kill two enemies of each kit.
Five of a KindIn one round, destroy five vehicles of the same kind.
Full DeckIn one round, get 52 total kills.
Full HouseIn one round, destroy 3+2 vehicles of the same kind.
GunslingerIn Global, get 80 kills with a handgun.
HeadshotsIn one round, get 20 kills from headshots.
ParashooterIn one round, get 4 road kills with any air vehicle.
Santa's Little HelperIn one round, get 10 Kill Assists Points.
Savior TrophiesIn Global, get 50x Savior Trophies.
Snake EyesIn one round, get 11 kills as two different classes.
Squad Avenger CardIn Global, get 100 Avenger Points avenging squad members.
Squad Wild CardIn one round, get one Squad Member trophy per squad member.
Staying DryIn one round, get two seconds air time with a sea vehicle.
Straight FlushIn one round, destroy one vehicle of each kind.
StrikeIn one round, kill ten enemies at the same time.
Tank BusterIn one round, destroy five tanks.
Three of a KindIn one round, destroy three vehicles of the same kind.

tgvplde, Mar 5, 2010

Upgrades

Get the indicated amount of experience points to unlock the corresponding item.

Assault Kit

  • Gadget: Ammo Box: 1,180 experience points. Portable ammunition supply point.
  • Weapon: XM8 Prototype: 3,020 experience points. 750 rounds per minute, medium accuracy, medium range, medium power, medium mobility.
  • Gadget: 40mm Smoke Launcher: 5,410 experience points.40mm smoke grenades for the assault rifle's underslug launcher. Provides a visual screen to aid battlefield movement.
  • Weapon: F2000 Assault: 8,100 experience points. 800 rounds per minute, low accuracy, medium range, medium power, high mobility.
  • Gadget: 40mm Shotgun: 10,900 experience points. 40mm shotgun rounds for the assault rifle's underslug launcher. Filled with 12 tungsten darts for close-range combat.
  • Specialization: AR Red Dot Sight: 13,900 experience points. Description: High visibility optics for primary weapon. Increases aim speed and target acquisition at close range.
  • Specialization: AR 4X Rifle Scope: 17,000 experience points. 4X optical upgrade increases magnification for improved effectiveness at medium range.
  • Weapon: STG.77 AUG: 20,200 experience points. 800 rounds per minute, low accuracy, medium range, medium power, high mobility.
  • Specialization: Marksman AR Training: 23,500 experience points. Custom grip and stick adjusted to the individual shooter. Increases the accuracy of your aimed shots.
  • Weapon: AN-94 Abakan: 28,200 experience points. 600 rounds per minute, high accuracy, long range, high power, low mobility.
  • Weapon: M416: 35,300 experience points. 700 rounds per minute, medium accuracy, medium range, medium power, medium mobility.
  • Weapon: M16A2: 47,000 experience points. 800 rounds per minute, high accuracy, medium range medium power, low mobility.

Engineer Kit

  • Gadget: Repair Tool: 1,070 experience points. Allows fast repairs for vehicles on the front lines.
  • Weapon: SCAR-L Carbine: 2,510 experience points. 600 rounds per minute, medium accuracy, short range, medium power, high mobility, silenced
  • Gadget: Anti-Tank Mine: 4,390 experience points. Proximity-triggered. Multiple mines may be required to defeat heavily armored vehicles. Equipped with a friend or foe recognition system.
  • Weapon: XM8 Compact: 6,500 experience points. 750 rounds per minute, medium accuracy, short range, medium power, very high mobility, silenced.
  • Gadget: M2CG Missile Launcher: 8,700 experience points. Swedish- designed 84mm man-portable recoilless rifle. Ideal for bunker busting and anti-personnel applications, the M2CG is less suited against armor where other, more modern weapon systems excel. It also is tracer dart ready for increased first hit accuracy.
  • Specialization: SMG Red Dot Sight: 11,100 experience points. High visibility optics for primary weapon. Increases aim speed and target acquisition at close range.
  • Specialization: SMG 4X Rifle Scope: 13,500 experience points. 4X optical upgrade increases magnification for improved effectiveness at medium range.
  • Weapon: AKS-74U Krinkov: 16,000 experience points. 750 rounds per minute, medium accuracy, short range, medium power, high mobility, silenced.
  • Gadget: M136 Missile Launcher: 18,600 experience points. Swedish-made disposable 84mm anti-tank missile that is well balanced at neutralizing armor and fortified positions. Modified with a guidance tracking system that assists the warhead in homing in on the target engaged. Not capable of locking on to tracer darts.
  • Specialization: Marksman SMG Training: 21,300 experience points. Accurized silencer improves harmonics and tightens tolerances. Increases accuracy of aimed fire.
  • Weapon: Uzi: 25,600 experience points. 900 rounds per minute, low accuracy, short range, low power, very high mobility, silenced.
  • Weapon: PP-2000 Avtomat: 32,000 experience points. 1,000 rounds per minute, low accuracy, short range, very low power, very high mobility, silenced.
  • Weapon: UMP-45: 42,600 experience points. 600 rounds per minute, medium accuracy, short range, medium power, very high mobility, silenced.

Medic Kit

  • Gadget: Medic Kit: 1,410 experience points. Portable healing station
  • Weapon: M249 SAW: 3,340 experience points. 800 rounds per minute, medium accuracy, long range, medium power, low mobility, medium recoil.
  • Gadget: Defibrillator: 5,800 experience points. Automated External Defibrillator (AED) allows a medic to restore life to wounded soldiers. Use on healthy soldiers is not advisable.
  • Weapon: Type 88 LMG: 8,600 experience points. 650 rounds per minute, medium accuracy, long range, medium power, low mobility, high recoil.
  • Specialization: Medic Kit Improved Heal: 11,600 experience points. Additional advanced medical equipment to diagnose and heal injuries. Speeds the healing effect of your deployed medkits.
  • Specialization: LMG Red Dot Sight: 14,700 experience points. High visibility optics for your primary weapon. Increases aim speed and target acquisition at close range.
  • Specialization: LMG 4X Rifle Scope: 17,900 experience points. 4X optical upgrade increases magnification for improved effectiveness at medium range.
  • Specialization: Medic Kit Improved Range: 21,300 experience points. Higher capacity medkit. Increases the effective healing range of your deployed medkits.
  • Weapon: M60 LMG: 24,700 experience points. 550 rounds per minute, high accuracy, long range, high power, low mobility, high recoil.
  • Specialization: Marksman LMG Training: 28,300 experience points. Heavier precision-machined barrel. Increases accuracy of fire when aimed and stationary.
  • Weapon: XM8 LMG: 33,900 experience points. 750 rounds per minute, medium accuracy, medium range, medium power, medium mobility, medium recoil.
  • Weapon: MG36: 42,400 experience points. 750 rounds per minute, medium accuracy, medium range, medium power, medium mobility, medium recoil.
  • Weapon: MG3: 56,500 experience points. 1,000 rounds per minute, low accuracy, medium range, low power, medium mobility, low recoil.

Recon Kit

  • Gadget: Motion Sensor: 860 experience points. Portable sensor detects human biometric and vehicle acoustic emissions and displays their position on the minimap. Limited battery life and range.
  • Weapon: Type 88 Sniper: 2,190 experience points. Medium accuracy, long range, medium power, low mobility.
  • Gadget: Mortar Strike: 3,930 experience points. Line-of-sight radio targeting designator for 120mm mortar bombs. Effective against enemy armor, personnel, and structures.
  • Weapon: SV98 Snaiperskaya: 5,900 experience points. medium accuracy, long range, medium power, low mobility.
  • Specialization: Sniper 4X Scope: 7,900 experience points. 4X optical upgrade increases magnification for improved effectiveness at medium range.
  • Specialization: 12X High-Power Scope: 10,100 experience points. 12X optical sigh upgrade for sniper rifles increase zoom power, allowing great accuracy at long range.
  • Specialization: Sniper Red Dot Sight: 12,400 experience points. High visibility optics for your primary weapon. Increases aim speed and target acquisition at close range.
  • Weapon: SVU Snaiperskaya Short: 14,700 experience points. Medium accuracy, long range, medium power, low mobility, silenced.
  • Gadget: Sniper Spotting Scope: 17,100 experience points. Advanced targeting computer. Relays the position of enemies in your sights to your team automatically.
  • Weapon: GOL Sniper Magnum: 20,500 experience points. Extremely accurate, very long range, high power, very low mobility.
  • Weapon: VSS Snaiperskaya Special: 25,700 experience points. Medium accuracy, medium range, low power, medium mobility, silenced.
  • Weapon: M95 Sniper: 34,200 experience points. High accuracy, extreme range, extreme power, very low mobility.

Vehicle Specialization

  • Vehicle Motion Sensor: 1,180 experience points. Enhanced tracking devices mark the position of enemy units in direct proximity of the vehicle and displays them on the mini map.
  • Hardened Armor: 2,330 experience points. Armor upgrade package that enhances a vehicle's resistance to anti-armor munitions. Helps decrease the effects and damage of otherwise lethal hits.
  • Extra Damage: 3,650 experience points. Substantially increases the power of the vehicle's primary weapon.
  • Quick Reload Package: 5,000 experience points. Reduces the vulnerability to enemy attacks during reload stops (faster reload).
  • Smoke Countermeasures Package: 6,500 experience points. Generates a 360-degree smokescreen around the vehicle.
  • High-Power Optics Package: 8,000 experience points. Effectively provides greater range while still having accurate firing.
  • Coaxial Machine Gun: 9,500 experience points. Expands the range of targets the vehicle can destroy (secondary fire).

All Kits

  • Weapon: 870 Combat Shotgun: 6,800 experience points. Very high power, very short range, high mobility.
  • Weapon: Saiga 20K Semi Shotgun: 10,900 experience points. High power, very short range, high mobility.
  • Weapon: MP-443 Grach Pistol: 18,500 experience points. High rate of fire, low damage.
  • Weapon: WWII M1911 .45 Pistol: 28,300 experience points. Medium rate of fire, high damage.
  • Specialization: Lightweight Combat Equipment: 39,900 experience points. Lighter load increases your sprint speed.
  • Specialization: Ammo Hip Bandolier: 53,000 experience points. Doubles the total number of bullets carried.
  • Specialization: Grenade Vest: 67,600 experience points. Doubles your 40mm and hand grenade load.
  • Specialization: Explosive Leg Pouch: 83,400 experience points. Doubles the number of explosives and rockets carried.
  • Specialization: Extended Shotgun Magazine: 100,400 experience points. Doubles shotgun clip capacity.
  • Weapon: WWII M1A1 Thompson Sub-Machine Gun: 118,500 experience points. 600 rounds per minute, medium accuracy, short range, medium power, high mobility.
  • Weapon: Tracer Dart Gun Pistol: 137,600 experience points. Anti-vehicle weapon, very slow rate of fire.
  • Weapon: MP-412 Rex Pistol: 157,700 experience points. Low rate of fire, very high damage.
  • Weapon: M93R Burst Pistol: 178,800 experience points. High rate of fire, very low damage.
  • Specialization: Ceramic Body Armor: 200,700 experience points. Decreases damage taken in combat (does not affect headshot damage).
  • Specialization: Magnum Ammo: 223,500 experience points. Greater accuracy.
  • Specialization: 12-Gauge Slugs: 247,200 experience points. Lower power, increased range and accuracy.
  • Specialization: Improved Demolitions: 271,600 experience points. Increases damage of solider carried explosives.
  • Weapon: SPAS-12 Combat Shotgun: 296,800 experience points. Very high power, very short range, high mobility.
  • Weapon: M14 MOD 0 Enhanced Semi-Auto Rifle: 322,800 experience points. High accuracy, medium range, medium power, medium mobility.
  • Weapon: Neostead 2000 Combat Shotgun: 349,500 experience points. Very high power, very short range, high mobility.
  • Weapon: USAS-12 Auto(Shotgun): 376,900 experience points. Medium power, very short range, high mobility.
  • Weapon: G3 Full-Auto Assault Rifle: 405,000 experience points. 600 rounds per minute, high accuracy, medium range, high power, low mobility.

Etalaaz, May 14, 2010

Game Hints

Continuous Sprint

While sprinting, press the jump button every so often and you will never stop sprinting.

meowminx, Mar 24, 2010

XP Farming

This requires a cooperative second player. Choose Hardcore Mode and become a medic. Find a safe spot and kill and revive your friend with the defibrillator repeatedly. You get 80 points each time but you lose 15 for team killing.

Xiaobonnie, Mar 31, 2010

Crack The Sky: Funny dialogue

Kill all the enemies on the helicopter. Land and go through the level without making the team stop. Note: If they get hit in the middle of a conversation they will not repeat it for that game. After you take out the .50 caliber machine gun and go up the hill where the soldier slides down, kill him and the person on the ledge near the sniper rifle, slightly to the right of the man that just slid down. Instead of going for the sniper, run on the roof of the computer room and kill all landing troops from the helicopter. Proceed by killing the remaining enemies on your right from the roof. After you are done, enter the building and take out the remaining three or four enemies but do Not activate the console.

Take Sarge, Hags and Sweets outside the building by walking into them to make them move in the opposite direction. This is done to eliminate the annoying echo inside the building. You can hear at least ten conversations. Some of them include talking about super powers, the WWE, Hulk Hogan, Woody Allen, 50 Cent and other funny topics. If they do not talk for over two minutes, the conversations are over. There is about twenty minutes of dialogue in this level.

cjbalmores, Apr 19, 2010

Spotting Enemies

You have to aim at someone that is not on your team, and if you cant kill him, press the select button.

Daisy, Apr 19, 2010

Easy experience points

Play with a friend in Hardcore mode. Become a medic. When in a safe location, intentionally kill your partner then revive them with the defibrillator. Each time this is done you will gain get 80 experience points but also lose 15 experience points for team killing. Repeat this as many times as desired.

Mission 4 "Upriver" Easy Sniping!

  • When you start the fourth mission "Upriver" you will have to take down a guard on a sniping post, just sneak by him by crouching or walking quietly, when you are close hit him with your knife.
  • Now to the sniping part, it is pretty easy, you will have to shoot some guardians before you can regroup with your units. Shoot ONLY when you hear a thunder sound, you can predict it coming by noticing the flash, so your shots won't be heard.
  • First take out the one on the left pier when thunder strikes, next aim right where you can see two other guardians on two piers. The thunder will strike, and if you are fast enough you can take them both, otherwise wait until the thunder strikes again. Now reload.
  • Aim a little bit up, a guy will come down the stairs, hit him when thunder strikes. Now the tricky part, you will have to take out two guardians at the same time, ONE SHOT KILL when thunder strikes. This can be hard since the alarm goes on when gunshots are heard. You are done sniping now, go down there and regroup.

tcfc-hics, Apr 19, 2010
More Hints

Game Easter Eggs

Predator reference

On the second Bolivia mission where you start off sniping, after short amount of time there will be a cineamatic where you are looking at a group of guards, with one being in a watch tower. Sarge will say "They are dug in like an Alabama tick". This is the same phrase Jessie Ventura used in the movie Predator when they were taking out the enemies at the beginning.

turk182, Mar 5, 2010

Game Walkthroughs

Added: 09-20-2010
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Mission 11 bridge assault?

How do I stop enemy from crossing the bridge...

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Posted on: 04-03-2015
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I cant get out of train can anyone tell me how?...

From: bkstat
Posted on: 06-17-2010
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