The Sims: House Party Cheat Codes
Cheat mode
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen.
Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.
| Code: | Result: |
| rosebud | 1000 Simoleons |
| hist_add | Add new family history stat to the current family |
| write_destlist | Appends the route destination list to AllRoutes.txt every time a route is found |
| auto_level | Architecture tools automatically set the level as needed |
| import <FAM file> | Automatically import and load indicated FAM file |
| house <house number> | Automatically load indicated house, no questions asked |
| prepare_lot | Check and fix required lot objects |
| flush | Completely flush app to VM file when running Windows NT |
| crash | Crash game |
| water_tool | Create moat or streams |
| shrink_text <font_size> <text> | Create shrunk_text_#.bmp files |
| edit_char | Create-a-character mode |
| interests | Display personality and interests |
| draw_all_frames off | Draw all animation frames disabled |
| draw_all_frames on | Draw all animation frames enabled |
| draw_origins | Draw colored dots at each person's origin |
| core_dump | Dump entire memory to core_dump_[date:time].txt |
| dump_happy | Dump selected person's most recent list of scored interactions to a file |
| dump_mc | Dump selected person's motive contribution curve to a file |
| debug_social | Enable debug flag to show outcome choice dialogs for social interactions |
| sim_log end | End sim logging |
| cht <filename> | Execute "file.cht" file as a list of cheats |
| draw_floorable off | Floorable grid disabled |
| draw_floorable on | Floorable grid enabled |
| assert | Force an assert for testing |
| log_animations | Log animations in the event log window |
| map_edit off | Map editor disabled |
| map_edit on | Map editor enabled |
| move_objects on | Move any object |
| tutorial off | No tutorial object generation when tutorial house is loaded |
| browser_failsafe | Prevent web browser crashes |
| preview_anims off | Preview animations disabled |
| preview_anims on | Preview animations enabled |
| tile_info | Programmer stats |
| quit | Quit game |
| #import | Read in behavior tuning constants from Tuning.txt |
| rebuild_cp | Rebuilds entire control panel/UCP from scratch |
| refresh_faces | Refresh the BMP_ resources for all people whose IFF files are writable |
| refresh_textures | Rematch dependent textures and regenerate bitmaps for all user characters |
| restore_tut | Restore tutorial |
| rotation <0-3> | Rotate camera |
| route_balloons off | Routing debug balloons disabled |
| route_balloons on | Routing debug balloons enabled |
| fam_test <opcount> | Run series of random operations on unhoused families |
| save | Save currently loaded house |
| history | Save family history file |
| plugh | Say "plugh" |
| porntipsguzzardo | Say "porntipsguzzardo" |
| xyzzy | Say "xyzzy" |
| draw_routes on | Selected person's path displayed |
| draw_routes off | Selected person's path hidden |
| log_mask | Set event logging mask |
| autonomy <1-100> | Set free thinking level |
| sim_speed <-1000-1000> | Set game speed |
| edit_grass <number> | Set grass change value |
| grow_grass <0-150> | Set grass growth |
| lot_size <number> | Set lot size |
| sim_limit <milliseconds> | Set maximum milliseconds to allow simulator |
| set_hour <1-24> | Set time of day (unpatched game version) |
| bubble_tweak <z offset value> | Set z offset for thought bubbles |
| <directory path> | Sets the neighborhood directory to the path |
| lot_border <tl> <tr> <bl> <br> | Sets up the borders of the lot with non-editable flag. Requires rotation |
| allow_inuse | Sets whether menu items appear for in use objects |
| memview | Show memory view window in debug builds of the game |
| sim_log begin | Start sim logging |
| swap_houses <house number> <house number> | Swap the two house files and updates families |
| sweep off | Ticks disabled |
| sweep on | Ticks enabled |
| tile_info on | Tile information displayed |
| tile_info off | Tile information hidden |
| visitor_control | Toggle allowing visitors to be controlled using the keyboard |
| report_assets | Toggle assets report |
| auto_reset | Toggle automatic object reset feature |
| sim_peek | Toggle calls to PeekMessage within sim loop |
| cam_mode | Toggle camera mode |
| all_menus | Toggle display of unavailable interactions in person control menus |
| music | Toggle music |
| obj_comp | Toggle object compression in save file |
| quats | Toggle quaternion transformations |
| sound_log | Toggle sound log window |
| sound | Toggle sounds |
| html | Toggle web page creation |
| reload_people | Total reload of people skeletons, animations, suits and skins |
| soundevent | Trigger sound event |
| write_routes | Write out an RTE file every time a route is found |
| #export | Write out behavior tuning constants to Tuning.txt |
Quick money
Enable cheat mode and enter rosebud;: as a code. Then hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians.
The Sims: House Party Tips & Hints
Surprise cake dancers
Buy two cake dancing cakes. Then, hire a male cake dancer. Then, try to hire another male dancer with the other cake. The message "You've already hired that cake dancer!" will appear. Ignore this, and click "OK". Keep trying to hire another male cake dancer, and sooner or later you will either get the Tragic Clown or Elvis. The same can be done with hiring two females, but you will get someone in a pink gorilla suit.
No bills or newspapers
Enable the move_objects on code and move the mailbox to the back of the lot, then build a swimming pool around it. The mailman will try to deliver bills, but they will disappear without having the overdue notice appear. Also, the paperboy will just stand in front of the ladder or diving board and not drop a paper.
Larger lot
Enable the map_edit on code. You can now use your pointer to take over the entire lot. Then, enable the map_edit off code and you make the land go as low as the game will allow in the lot. Enable the move_object on code and delete your family. You can now build your house. Note: Even if you have kids, the bus will go right through your house.
Zombie Sim
Kill your Sim, and before the Grim Reaper takes him or her away, get your husband or wife to plead with him. He will say " I'm generous today, so I will spare your Sim", then bring him or her back to life. That Sim will now be green but will live a normal life. Note: If you do not want them to be a zombie, enable the move_objects on code and delete him or her. Then, click on their head and they will return without turning green.
Restore health
You can use this trick if your Sim is tired, weak, needs food, and needs to go to work at the same time, or for any other occasion. When your Sim is very low on health, then tell him or her to take a nap on a couch. When the Sim is napping on the couch, activate the move_objects on code. Select the couch that the Sim is napping on and sell it. Purchase the same couch or love seat and place it in the exact location that the previous couch or love seat was at. Do not replace a couch with a love seat or vice versa. Your Sim will be standing in the doorway or somewhere else in the house and his/her health meter will full.
Full need meters
Sit your Sim on a couch and enable the move_objects on code. Go to build mode and delete the couch when your Sim is still on it. Return to live mode and time will go into fast forward as if you were sleeping (if there are no other Sims currently in the family). Then, click on the Sim's face at the bottom of the screen and everything but your bladder will go up all the way. Note: At times one skill point for body may be lost.
More...Items!
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The Sims: House Party Items