Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen.
Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.
| Code: | Result: |
| rosebud | 1000 Simoleons |
| hist_add | Add new family history stat to the current family |
| write_destlist | Appends the route destination list to AllRoutes.txt every time a route is found |
| auto_level | Architecture tools automatically set the level as needed |
| import <FAM file> | Automatically import and load indicated FAM file |
| house <house number> | Automatically load indicated house, no questions asked |
| prepare_lot | Check and fix required lot objects |
| flush | Completely flush app to VM file when running Windows NT |
| crash | Crash game |
| water_tool | Create moat or streams |
| shrink_text <font_size> <text> | Create shrunk_text_#.bmp files |
| edit_char | Create-a-character mode |
| interests | Display personality and interests |
| draw_all_frames off | Draw all animation frames disabled |
| draw_all_frames on | Draw all animation frames enabled |
| draw_origins | Draw colored dots at each person's origin |
| core_dump | Dump entire memory to core_dump_[date:time].txt |
| dump_happy | Dump selected person's most recent list of scored interactions to a file |
| dump_mc | Dump selected person's motive contribution curve to a file |
| debug_social | Enable debug flag to show outcome choice dialogs for social interactions |
| sim_log end | End sim logging |
| cht <filename> | Execute "file.cht" file as a list of cheats |
| draw_floorable off | Floorable grid disabled |
| draw_floorable on | Floorable grid enabled |
| assert | Force an assert for testing |
| log_animations | Log animations in the event log window |
| map_edit off | Map editor disabled |
| map_edit on | Map editor enabled |
| move_objects on | Move any object |
| tutorial off | No tutorial object generation when tutorial house is loaded |
| browser_failsafe | Prevent web browser crashes |
| preview_anims off | Preview animations disabled |
| preview_anims on | Preview animations enabled |
| tile_info | Programmer stats |
| quit | Quit game |
| #import | Read in behavior tuning constants from Tuning.txt |
| rebuild_cp | Rebuilds entire control panel/UCP from scratch |
| refresh_faces | Refresh the BMP_ resources for all people whose IFF files are writable |
| refresh_textures | Rematch dependent textures and regenerate bitmaps for all user characters |
| restore_tut | Restore tutorial |
| rotation <0-3> | Rotate camera |
| route_balloons off | Routing debug balloons disabled |
| route_balloons on | Routing debug balloons enabled |
| fam_test <opcount> | Run series of random operations on unhoused families |
| save | Save currently loaded house |
| history | Save family history file |
| plugh | Say "plugh" |
| porntipsguzzardo | Say "porntipsguzzardo" |
| xyzzy | Say "xyzzy" |
| draw_routes on | Selected person's path displayed |
| draw_routes off | Selected person's path hidden |
| log_mask | Set event logging mask |
| autonomy <1-100> | Set free thinking level |
| sim_speed <-1000-1000> | Set game speed |
| edit_grass <number> | Set grass change value |
| grow_grass <0-150> | Set grass growth |
| lot_size <number> | Set lot size |
| sim_limit <milliseconds> | Set maximum milliseconds to allow simulator |
| set_hour <1-24> | Set time of day (unpatched game version) |
| bubble_tweak <z offset value> | Set z offset for thought bubbles |
| <directory path> | Sets the neighborhood directory to the path |
| lot_border <tl> <tr> <bl> <br> | Sets up the borders of the lot with non-editable flag. Requires rotation |
| allow_inuse | Sets whether menu items appear for in use objects |
| memview | Show memory view window in debug builds of the game |
| sim_log begin | Start sim logging |
| swap_houses <house number> <house number> | Swap the two house files and updates families |
| sweep off | Ticks disabled |
| sweep on | Ticks enabled |
| tile_info on | Tile information displayed |
| tile_info off | Tile information hidden |
| visitor_control | Toggle allowing visitors to be controlled using the keyboard |
| report_assets | Toggle assets report |
| auto_reset | Toggle automatic object reset feature |
| sim_peek | Toggle calls to PeekMessage within sim loop |
| cam_mode | Toggle camera mode |
| all_menus | Toggle display of unavailable interactions in person control menus |
| music | Toggle music |
| obj_comp | Toggle object compression in save file |
| quats | Toggle quaternion transformations |
| sound_log | Toggle sound log window |
| sound | Toggle sounds |
| html | Toggle web page creation |
| reload_people | Total reload of people skeletons, animations, suits and skins |
| soundevent | Trigger sound event |
| write_routes | Write out an RTE file every time a route is found |
| #export | Write out behavior tuning constants to Tuning.txt |
Those pesky flies are actually worth something. Enable the move_objects on code. When flies enter your home, go into buy mode, select the flies, and delete them for 468 simolians.
Enable cheat mode and enter rosebud;: as a code. Then hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians.
When you go on vacation, spend about every other day just using the metal detector. You will find enough money to pay for your room charges and food.
Use the following trick to add other members to your family, after you already have eight members. Enable the move_objects on code. If you have a family that consists of eight members and you want to add another, delete six of your family members. Those members are not gone forever. If you want another kid, keep the parents active and try to get a baby. If you want another pet, keep one adult active and buy a pet. You will not be able to control what this new member does.
Enable the move_objects on code and pause game play when your Sim is inside the shower or bath. Then, move your shower to somewhere else and you can see your Sim naked. Resume the game and they will look as if they are still washing.
Kill someone to make Death appear. When he appears click on the "Minus" icon to make the camera go as high as it can. You will be able to hear strong winds blow.
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