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Cheats, Hints & Secrets Europa Universalis 2 Cheats
Hints, Tips & Tricks Cheat mode
Press [F12] during game play, enter one of the following codes at the console window and press [Enter]. Press [Ctrl] + [F12] to close the console window: Code - Result: alba - Toggle revolts calvin - Toggle John Calvin mode columbus - Explore all provinces; cannot be deactivated cortez - Toggle natives cromwell - Increase infrastructure level dagama - Additional 10 Merchants event (number) - Trigger indicated event difrules - God mode drake - Increase naval technology level gustavus - Increase land technology level loyola - Additional 6 Missionaries luther - Toggle Reformation mode montezuma - Additional 50,000 Ducats to treasury ney - No pause during events oranje - Set stability to +3 pappenheim - Toggle fog of war pocahontas - Additional 10 Colonists polo - Increase trade level richelieu - Toggle control of all military units robespierre - Change domestic policy freely russianhordes - More cannon fodders swift - Additional 10,000 population to capital province tilly - Toggle ability of CPU to declare war tordesillas - Toggle Treaty of Tordesillas mode trent - Toggle Council of Trent mode vatican - Additional 10 Diplomats wallenstein - Toggle province status review Event numbers Use one of the following entries with the event code. Note: Some events can only happen at certain points in the game. Activating some events outside of their normal occurrence may glitch the game. Number Result: 100 Reformation 101 Jean Calvin 102 Council of Trent 103 Edict of Tolerance 110 Treaty of Tordesillas 1000 English Pirates 1001 One Province revolts unprovoked 1002 Religious turmoil; one revolt 1003 Conversion of heretics; changes religion in one province 1004 Gift to the state; +200 gold 1005 Temporary insanity of monarch; ADM, DIP, MIL set to 2 for 12 months 1006 Excellent minister; ADM, DIP, MIL set to 9 for 12 months 1007 Scandal at Court 1008 Wave of Obscurantism; +3 revolt risk 1009 Exceptional year; -5 inflation, +100 gold 1010 Rush of colonists; +3 colonists 1011 Diplomatic move; +50 relation, +1 diplomat 1012 Great reputation; +10 relation with 7 countries 1013 Colonial Dynamism 1013 Colonial Dynamism; +1 conquistador, +3 colonists 1014 Unexpected invention; +1 manufacturing 1015 Rush of Merchants 1016 Plague; -5000 people in province 1017 Reformation of army; +250 land tech 1018 Reformation of navy; +250 naval tech 1019 Enthusiasm for army; +5000 troops 1020 Enthusiasm for navy ; +5 warships 1021 Agricultural Revolution 1022 Devastating fire; -1 manufactory 1023 Good government policies; +1 stability, +250 infrastructure and trade tech 1024 Poor government policies; -1 stability, -250 infrastructure and trade tech 1025 Unhappiness with Clergy 1026 Unhappiness among Artisans 1027 Unhappiness among Peasants 1028 Unhappiness among Merchants 1029 Valuable mineral 1030 Political Crisis 1031 Corruption 1032 Deflation 1033 Diplomatic Insult 1034 Fortification effort; +1 fort to province 1035 Creation of bank; -5 inflation, +200 gold 1036 Creation of stock exchange; -2 inflation, +100 gold, +500 infrastructure tech 1037 Creation of company of trade; +2 merchants, +500 trade tech 1038 Colonial uprising; 1 colony rebels 1039 Heretic Uprising 1040 Explorer; +1 explorer, +0 colonists 1041 Conquistador; +1 conquistador, +0 colonists 1042 Nobles (-2 stab) 1043 Trading Company Disaster 1044 Internal Trade 1045 Meteor Sighted 1046 Fire Ordinance 1047 Saint performs miracle; +1 stability, -3 revolt risk 1048 Medical 1049 Noble Feud 1050 Nobles ally with foreign power; -2 stability, casus belli (nation) 1051 Assassination of noble 1052 Cessation of Church Functions to Nobility 1053 Sale of Offices 1054 Monopoly company formed 1055 Nobles demand increased pensions 1056 Grant export licenses 1057 New land claimed 1058 Establish cantonments 1059 Nobles demand old rights 1060 Cities demand old rights 1061 Non-enforcemnts of Ordinances 1062 Bourgeoisie request privileges 1063 Italian Engineer available 1064 Foreign drill instructor; -250 gold, +1 offensive doc, +1 quality / -1 victory points 1065 Build a Great Palace 1066 Indulgence Peddler 1067 Uncooperative Philosopher 1068 Regional Heresy 1069 Boundary Dispute 1070 Merchants Harassed 1071 Regional population boom; +2 colonists / +2000 population 1072 Petition for redress; -4 stability, +1 centralization/-1 stability, -1 tax, revolt (province) 1073 Noble family requests aid 1074 Support for dissidents abroad 1075 Foreign trade competition rises; +1 mercantilism / -1 merc 1076 Exceptional Court Painter available 1077 Catholic influence in Africa 1078 Christian influence in South Africa 1079 Mali returns to paganism 1080 Moslem influence in Africa 1081 Moslem influence in Nubia 1082 Catholic influence in America; +1 stab / convert to catholic and 4 colonies 1083 Protestant influence in America 1084 Moslem influence in south-east Asia 1500 Newton pulishes Principia Mathematica; +200 to land, naval, infa, and trade tech. 1501 Newton Pulishes Optica; +250 to land amd naval tech. 1503 Hungarian vampire; -1 stability, -1 innovativeness 1506 Gerard Mercator de Kremer; +500 to naval tech 1508 All Life Is Holy; -2 stability 3001 The Lollard Hersey; +3 revolt risk, -2 stab, -50g/-100 to 2 countries 3002 War of the Roses; +1 artist, serf, -1 central, land, -3 stab 3003 Bosworth Field; +3 stab, central, -3 serf, merc, -5 artist 3004 End of the 100 Yrs War; +1 stab, +150 relations with France 3005 Justices of Peace; +1 cent, +6 tax collectors, +1 stab, -200g +1 serf, arist, +2 stab, +100g 3006 Support Middle-class Bureaucrats; +1 innov, -1 arist, merc, land, stab -1 innov, +1 arist, serf, stab, +2 land, +100g 3007 Court of the Star Chamber; +2 cent, innov, +1 stab, +3 revolt risk +2 artist, +1 stab, -1 cent, innov 3008 The Enclosure Movement; -3 stab, +1 revolt risk/-1 central, -2 serf, +1 stab
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