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Hints, Tips & Tricks

Battle Hammer:
Go to the central village. Find Krola and hit her until you pass her. You will then find many houses. Find stairs, go down, then turn right. Walk, turn right and you will find more stairs. Go upstairs and you will see a castle. Do not go in the lava. Continue to walk until you find a dead end. Turn right and you will find a thing to walk to. Go and kill three monsters. You will find three doors. Go in the middle door and turn right. Walk and turn left. Walk until you find a door to you right. Open it, kill the monsters, turn right, and you will find a Battle Hammer and lots of medical herbs.

Doors:
There are two types of "sealed" doors; those near the fountain, and all others. The doors at the fountain open when all three waters are flowing. The others "unlock" when Alexander has the Dark Slayer sword. If a door is opened with a Rhombus key, make there is a second key in inventory before entering the room. If the door closes in a dead end room, Alexander will be stuck. Another key is required to open the door from the inside.

Getting the Moonlight Sword:
Battle Guyra and stay as close to him as possible. Move forward when he attacks with a large bite to climb on his back. Walk along his back, take the Moonlight Sword, and fall off the edge. Alexander will appear at the fountain with the sword.

Fighting:
Keep a small distance between Alexander and the enemy. Wait until the power gauge is full. Time your attack, rush the enemy and begin slashing. Retreat quickly and repeat until the enemy is killed. Press L1 and R1 to rotate behind the enemy to attack safely.

Easy experience:
Once you defeat the Giant Kraken, enter the Kraken's Nest and kill the fireball-throwing Krakens, then exit the cave and re-enter it. Repeat the process until you gain the desired experience points.

Keys and Gates:
Find a guidepost once a Gate and matching Gate Key are obtained. Use the Key in front of the guidepost. Use the Gate to be transported to the guidepost that holds the corresponding Key at the cost of 10 MP. There are three pairs of Keys and Gates.

Traps:
Check around traps to find a switch to disarm them.

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