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Cheats, Hints, Tips & Secrets - Last Updated: 06/02/2008

Splinter Cell: Chaos Theory Cheats for Playstation 2

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Splinter Cell: Chaos Theory Cheat Codes

Team Picture
At the main menu, press: R2, circle, circle, circle, circle, circle, square,

Votes: 2 100% 0%
All Levels
Choose your profile to play off line. Chooses solo or co-op then at the main screen hold L1+L2+R1+R2 then press Square 5 times then Circle 5 times. If entered correctly all levels should be unlocked.

Votes: 2 100% 0%

Splinter Cell: Chaos Theory Unlockables

Elite difficulty
Successfully complete Co-Op Mission mode

Votes: 0 0% 0%
Movie trailer
Complete the Lighthouse mission in solo mode.

Votes: 1 0% 100%

Splinter Cell: Chaos Theory Tips & Hints

GBest way to play splinter cell for the experianced
If you love splinter cell like i do you probably already play like this. If you want a new challenge, try doing the entire level without killing anyone, knocking anyone out, sounding alarms, being seen or anything. A seasoned player can go through a level with out even using his equiptment. So if your looking for a new challenge try this.

Submitted By: metalcore13
Votes: 1 100% 0%
Alternate dialogue
If you trigger alarms, the guards will be more alert and wear helmets. When you have four alarms all secondary and opportunity objectives are cut, and the funny long dialogue is simplified. This is what happens when Otomo tries to commit seppuku. Fisher says "I think someone is taking himself a bit too seriously." Lambert then says "We can't afford to let him die, Fisher. Get in there and stabilize him. Fast!" The following occurs when you have four alarms. Lambert says "Otomo tried to commit seppuku. Get in there and stabilize him, fast." When you have four alarms in a level all the funny conversations are replaced by one person giving a monologue.

Votes: 1 0% 100%
Destroying Wall Mines
If you encounter a Wall Mine, do not use your OCP. Instead you must destroy it. Either throw a frag grenade at it, or shoot it with a gun (pistol recommended).

Votes: 1 100% 0%
Moving faster in water
In any mission when you are in water, take your gun out. You will move faster.

Votes: 1 100% 0%
Sneaking
If you move around with your gun drawn, the noise meter will not move. This is very useful when sneaking up on someone quickly.

Votes: 1 100% 0%
Seoul: Teddy bear
After you exit the bedroom at the beginning of the level and go down the alley bypassing the wall mine, interrogate the two soldiers. Climb over the gate where the Mobile Command Center is located. There is a teddy bear in the far right corner next to the fire and the wall mine. They are behind a tall wooden box. You can pick the teddy bear up and throw it.

Votes: 1 100% 0%
Aquarius: Killer area
Go to the pirate room, then go to the left. Go to the little hallway to the Techroom. When you are on your way (if you are still in the hallway) look to one of the sides to find a little box area. Crouch into it. If someone presses the button on the outside, the area will be closed and you will not be able to get out. If you stay there too long, the area will fill up with water and you will die. The only way to stay alive is if someone presses the button again and the water drains out.

Votes: 1 0% 100%
Bathhouse: Alternate Shetland Death
At the end of the level, Shetland and Sam will be on top of a roof with their guns pointed at each other. After a short conversation, Shetland will put his gun away and say "You wouldn't shoot an old friend". You are given a choice, shoot or put your gun away. If you shoot, Shetland will stumble backwards and the intermission sequence for the level's ending will play. However if you put your gun away, Shetland will quickly pull his gun out and point it at Sam. Sam will duck his weapon and stab Shetland in the stomach before throwing him. This will then start the same ending sequence.

Votes: 0 0% 0%
Lighthouse: Alternate way to retrieve the radio data
During the mission you will have to overhear some data being said on a radio transmission by a guard. If you fail to do this, you can just find the data in a filing cabinet next to the radio.

Votes: 1 100% 0%
Penthouse: Bouncing guard
On the ground floor after you have knocked out two guards (the one who is repairing the elevator and the other one that is talking to him), put one or more of the guards in the elevator with Sam. Sam must turn on his night vision and press the button to go to the top floor. Watch the guard's body bounce around like popcorn.

Votes: 1 0% 100%
Penthouse: Merc
Go to the part where the merc is sitting on a bed listening to rock and roll music. Kill him, then go to the glass door leading outside. Punch the glass out of the door. If you bash the door without the glass in it, you will be killed and thrown against the wall behind you.

Votes: 0 0% 0%
Seoul: Destroying the tank
In the very last area of the second part of the mission, you can rescue the injured pilots as a bonus objective. However, instead of waiting for the lamp to flicker on and off to get past the tank safely, there is an easier way. Make sure you have a frag greanade (obtained elsewhere in the level). Go to the very top of the scaffolding and take out the frag grenade. Aim the grenade to go in the hatch of the tank. If done correctly, the grenade will explode in the tank, which will destroy it. You will no longer have to deal with tank gun.

Votes: 0 0% 0%

Splinter Cell: Chaos Theory Easter Eggs

Bathhouse: Splinter Cell
You must go through the warm baths at one point in the level. There are two guards here. Interrogate one of them and he will tell you that Shetland's elite guards have thermal goggles. He will also add that they will not do much good in steam, because steam is not fog, as in an abbatoir. This is a reference to the original Splinter Cell game, in which Abbatoir is a level.

Votes: 0 0% 0%
Displace: Prince Of Persia: Warrior Within
While infiltrating Displace International, Sam will encounter two guards talking about Prince Of Persia: Warrior Within. It is in the small cafe next to a laser filled hallway, past a keypad locked door. A second way to access the room is through a vent. However because Sam is inside the vent, the conversation becomes difficult to hear.

Votes: 0 0% 0%
Hokkaido: Splinter Cell
After you scan Milon Nedich's liscence plate and enter the building, you will overhear some guards talking about ninjas. One will be telling the other that he was stationed on an oil rig and that it was attacked by a ninja. This is a reference to the first Splinter Cell in which Sam is the ninja.

Votes: 0 0% 0%
Hokkaido: Bill Gates
There are two guards talking about their new vehicle. During the conversation, one says that it has a 640 gig MP3 player, "standard." The other replies that no one will ever need 640 gigs. This is a jab at a comment made by Bill Gates back in 1981 about no one ever needing more than 640 K of RAM.

Votes: 0 0% 0%
I-SDF Base: Splinter Cell
You can overhear a couple of guards talking in the main hall. One will say something about how guarding the place is just like guarding the CIA HQ; nobody would break in there. This is a reference to the original Splinter Cell, in which you must break into CIA headquarters.

Votes: 0 0% 0%
North Korea: Ronald Reagan
This game was developed at about the same time that Ronald Reagen died. In the missile battery stage, a missile is launched at the USS Ronald Reagen. Grim tells you this and Sam says "You want me to win one for the Gipper?"

Votes: 0 0% 0%

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As Sam Fisher, Third Echelon's most skilled Splinter Cell operative, you are assigned to execute a ..
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Splinter Cell: Chaos Theory
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