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Cheats, Hints & Secrets Madden NFL 2005 Cheats
Hints, Tips & Tricks Madden Card At the main menu, select My Madden, and then select Madden Cards. At the Madden Cards screen, select Madden Codes, and enter the following codes to unlock the corresponding cheats. If you entered the cheat correctly, you'll see a confirming screen. All passwords are case-sensitive. Submitted by: Garfield 1958 Colts Team: P74X8J 1966 Packers Team: G49P7W 1968 Jets Team: C24W2A 1970 Browns Team: G12N1I 1972 Dolphins Team: R79W6W 1974 Steelers Team: R12D9B 1976 Raiders Team: P96Q8M 1977 Broncos Team: O18T2A 1978 Dolphins Team: G97U5X 1980 Raiders Team: K71K4E 1981 Chargers Team: Y27N9A 1982 Redskins Team: F56D6V 1983 Raiders Team: D23T8S 1984 Dolphins Team: X23Z8H 1985 Bears Team: F92M8M 1986 Giants Team: K44F2Y 1988 49ers Team: F77R8H 1990 Eagles Team: G95F2Q 1991 Lions Team: I89F4I 1992 Cowboys Team: I44A1O 1993 Bills Team: Y66K3O 3rd Down: Z28X8K 5th Down: P66C4L Bingo!: J33I8F Da Bomb: B61A8M Da Boot: I76X3T Extra Credit: M89S8G First and Fifteen: V65J8P First and Five: O72E9B Fumblitis: R14B8Z Human Plow: L96J7P Lame Duck: D57R5S Mistake Free: X78P9Z Mr. Mobility: Y59R8R Super Drive: D59K3Y Super Bowl XL Stadium: O85P6I Super Bowl XLI Stadium: P48Z4D Super Bowl XLII Stadium: T67R1O Super Bowl XXXIX Stadium: D58F1B Tight Fit: V34L6D Unforced Errors: L48G1E unlimited fumbles! Go to My Madden at the Menu, select My madden, then go to the madden codes. enter the case-sensitive code to unlock corresponding cheat: Code- Result F46G9N Unlimited fumbles submitted by: ehren manz Cheerleader and Pump Up Crowd Cards: Successfully complete the "Game Situation" challenges in mini-camp mode. The Cheerleader or Pump Up Crowd Cards for the team used will be unlocked. Madden Cards and game cheats: Get a gold rank in any event on the All Pro, Pro and Rookie levels in mini-camp mode. Extra push in tackles: When you are a defender about to give a head-on-collision to the runner, press the Right Analog-stick Down to give extra push in your tackles, increasing the chance of a fumble. Easy tackles: You can get numerous easy tackles with your MLB by using him during your kickoffs. Go to coaching strategies and find "Kickoff". Assign the third player from the left to be your MLB. Assign the first two players on the left as very slow CBs or FSs. When you kick off, kick the ball to the left side where your MLB is assigned. If you do not kick it too deeply, your MLB will be the first one downfield and will go unblocked into the return man. Note: If you have the roster space and some money, create a CB and FS and make all of their attributes zeros. You should have no trouble signing them to a contract. You can then use them on your kickoff squad and they will almost never make it downfield. With this trick, in addition to the tackles your MLB gets during the game, he will get one for every kickoff as well. Sign any player to low salary contract: This trick will allow you to sign any player, no matter how big their default salary is, to a three year low-salary contract. You must do this before starting a franchise. First, edit the player's attributes from whatever they are currently down so that their overall rating is exactly 75. Depending on the position, you should be able to achieve this by simply lowering one or sometimes two of their attributes. Make sure to make a note what the original rating was so you can store the value later. Once all players you are editing are at an overall rating of 75, release the players to free agency. After releasing each player (you may have to sign some "no-name" players to your roster to maintain roster requirements, but you can release those temporary players later), back out of the roster management screen to the main menu. Choose the option to "Continue without saving" (this may not be necessary). Reenter the roster management screen and select "Free Agents." Go to whichever team you want to sign the players to and start looking for your players. You should notice that their new requested salaries and contract lengths will be for three years at a very low salary (depending on the position). Once you have signed all of your players back (and released the temporary players), go back to editing the players and return them to the original ratings. Note: According to the manual, your players will become upset if they feel they are being underpaid for how good they are performing -- you will more than likely have to re-sign some contracts throughout the year, but with the cap room you will save. Getting good players: In order to get a team that will last three to four years of dominance, must start with a team with lots of long contracts in place (for example, the Lions). They have four or six, six and seven year contracts on the good rookies. Trade for other players with long contracts. The first person you need to trade is the tight end that makes $12 million a year. Kellen Winslow from the Browns makes a good replacement. Make sure to not build too good of a roster, as your players have personalities and will get upset if they do not start, get the ball, etc. However, a decent roll playing team with outstanding players at these positions will take it every time. QB, HB, WR, or a second WR will not hurt. With DE/DT OLB/MLB CB SS/FS, 80-85 on every other player is more than sufficient. Also, if you trade these players from the rosters before your franchise, you can then edit them to make them better. However, be careful not to go too high on all of them, as they will all want more money and cause major backroom problems. Fight Night 2004 reference: A song from Fight Night 2004 can be heard in a stadium. Mini-Camp Skill Levels: Complete a challenge in Mini-Camp to open that same skill challenge on the higher difficulty setting. Faster Player Improvement: Before playing under the All-Pro or All-Madden difficulty settings, play your franchise under the Rookie or Pro levels so you can increase stats for your players easily. This will give them more attribute upgrades throughout the season. The more yards your receivers or running backs get, the more points their ratings will increase. Increased Attendance In Franchise Mode: Before playing a home game, enter the 'Owner's' menu and set your 'Advertising' as high as possible. After you play your game, return to the 'Owner's' menu and set 'Advertising' to zero, then simulate the rest of the games for that week. You will not be charged for the advertising, but your attendance will be higher. Do this before every home game to keep your attendance high without paying extra. Submitted by: Garfield More effective running game: First, make a tight end. His name, college, etc. is your choice. When you edit his appearance, make him 6'8", and 275 to 300 lbs. Then, make him have a muscular bulid in his body and arms. If you set his attributes ti above average or better (overall between 84 to 99), when you run a play that involves running towards the side the tight end is set, he will open holes and lanes that will enable you to gain 6 to 7 yards a carry. Tear up defenses: On the All-Madden difficulty setting, use the Redskins playbook. Select the Was - J.Gibbs playbook. In the game, run on first down then select the Shotgun Trips formation on second down. If the Nickelback is not lined up with the second receiver, he is coming to get you or he is playing flat zone. If so, put the first receiver on a fly/streak route, and make the third receiver post to the sideline. This will work all the time if you have an accurate passer. Submitted by: Garfield Faster player improvement Before playing under the All-Pro or All-Madden difficulty settings, play your franchise under the Rookie or Pro levels so you can increase stats for your players easily. This will give them more attribute upgrades throughout the season. The more yards your receivers or running backs get, the more points their ratings will increase. More effective running game First, make a tight end. His name, college, etc. is your choice. When you edit his appearance, make him 6'8", and 275 to 300 lbs. Then, make him have a muscular bulid in his body and arms. If you set his attributes ti above average or better (overall between 84 to 99), when you run a play that involves running towards the side the tight end is set, he will open holes and lanes that will enable you to gain 6 to 7 yards a carry. Easy deep routes You can make an adjustment to your route in create-a-playbook that can make throwing the deep route much easier and the game more fun. In create-a-playbook, if you have a normal streak, adjust the route so that it is going to the side of the receiver (if on the right side, adjust the route to the right; if on left, adjust the route to the left). It is like a fade, and make sure it is at the maximum vertical yardyage. In a game, it usually works best with a play action, but it also is effective in shotgun against a normal man on man with a safety over the top situation. You should wait about two to three seconds, then lob it. It works well when you have a top speed receiver such as Bethel Johnson or Dante Hall, or against a cornerback about 93-94 speed. Submitted by: Brainn Shifty jukes when running the ball To have a higher chance of breaking tackles when running, press the (Juke) buttons according to which side you want to run to. Money play The hook routes are the most successful plays to complete in in the game. Increased attendance in franchise mode Before playing a home game, enter the "Owner's" menu and set your "Advertising" as high as possible. After you play your game, return to the "Owner's" menu and set "Advertising" to zero, then simulate the rest of the games for that week. You will not be charged for the advertising, but your attendance will be higher. Do this before every home game to keep your attendance high without paying extra. Submitted by: Brainn Fight Night 2004 reference A song from Fight Night 2004 can be heard in a stadium. Announcement misspelling To have Al Michaels say Vinny Testeverde's name (Dallas Cowboys), you must change Vinny's last name "Testaverde" (default) to "Testeverde". Madden Cards and game cheats Get a gold rank in any event on the All Pro, Pro and Rookie levels in mini-camp mode. Extra push in tackles When you are a defender about to give a head-on-collision to the runner, press the (Right Analog-stick Down) to give extra push in your tackles, increasing the chance of a fumble. Easy tackles You can get numerous easy tackles with your MLB by using him during your kickoffs. Go to coaching strategies and find "Kickoff". Assign the third player from the left to be your MLB. Assign the first two players on the left as very slow CBs or FSs. When you kick off, kick the ball to the left side where your MLB is assigned. If you do not kick it too deeply, your MLB will be the first one downfield and will go unblocked into the return man. Note: If you have the roster space and some money, create a CB and FS and make all of their attributes zeros. You should have no trouble signing them to a contract. You can then use them on your kickoff squad and they will almost never make it downfield. With this trick, in addition to the tackles your MLB gets during the game, he will get one for every kickoff as well. Submitted by: Brainn Easy pass Go to the "I Formation" and select "Slants" as a route. The key receiver is "X". Wait one or two seconds then throw to the key receiver, who will catch the ball every time. Choose any pass play and select "Hot Route". Select your best receiver and press (Left Analog-stick Up). Run towards his side (behind the line of scrimmage) and tap (Left Analog-stick Up) while you tap the receiver's button. This works about 90% of the time. Special card unlocks In addition to the normal way to unlock a card, some cards require a specific task to be completed. Card 2: Earn a Gold in the All-Madden Chase and Tackle drill. Card 30: Earn a Gold in the All-Madden Coffin Corner drill. Card 38: Earn a Gold in the All-Madden Ground Attack drill. Card 42: Earn a Gold in the All-Madden Precision Passing drill. Card 52: Earn a Gold in the All-Madden Swat Ball drill. Card 99: Earn a Gold in the All-Madden Trench Fight drill. Card 104: Earn a Gold in the All-Madden Clutch Kicking drill. Card 147: Earn a Gold in the All-Madden Pocket Presence drill. Card 195: Earn a Gold in the Ground Attack drill. Card 197: Earn a Gold in the Clutch Kicking drill. Card 199: Earn a Gold in the Swat Ball drill. Card 208: Earn a Gold in the Pocket Presence drill. Card 209: Earn a Gold in the Trench Fight drill. Card 210: Earn a Gold in the Precision Passing drill. Card 211: Earn a Gold in the Coffin Corner drill. Votes: 0 0% 0% Options
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