Hotel Dusk: Room 215 News
Make sure you’re feeling sharp when Hotel Dusk: Room 215 launches exclusively on the Nintendo DS this spring. From the makers of ‘Another Code: Two Memories’, this compelling and multi layered mystery title thrusts players into the midst of a gripping adventure, which they must unravel piece by piece to reveal the hidden secrets. Hotel Dusk: Room 215 launches across Europe on the Nintendo DS on the 13th April, 2007.
Hotel Dusk is a gripping adventure which captures all of the excitement of a good mystery novel. As the game progresses, the immersive and intriguing storyline means players will not want to put their Nintendo DS down until they know what happens next, just like a great book. To add to the literary feel of this enthralling adventure, players must hold the Nintendo DS vertically like a book as they guide the main character Kyle through his mysterious surroundings using the touch screen.
Players take on the role of retired New York cop Kyle Hyde, who flees the big apple following his involvement in the disappearance of his close friend, Bradley. Kyle now works as a salesman for Red Crown Company in California and one night in December 1979 stops for the night in a mysterious old hotel in the middle of the desert. It soon becomes apparent to Kyle that everything is not as it seems. The players must piece together the many missing elements of his past that are entwined with the residents of Hotel Dusk, such as Louis DeNonno a former New-York pickpocket whose best friend was killed by a man known only as ‘J’ and Mila, a mysterious young girl with the same bracelet his best friend wore three years ago before he disappeared.
Thanks to the Nintendo DS’s dual screens, players can view the full 3D environment they are exploring on the left and a map they can navigate around using the stylus on the right. In order to investigate locations in more detail, players can ‘swap’ the view and employ the stylus to check objects and items of interest. This unique feature provides players with a real sense of freedom in the game as they can explore every inch of every room and leave no stone unturned.
Puzzle solving is an important feature of Hotel Dusk and one that helps progress the intricate storyline. At the end of each chapter, Kyle recaps the important clues and plot elements that he has discovered during his investigation through a mini-quiz. Players can also take notes in Kyle’s notepad using the stylus – just like a real detective! These elements all help to contribute to a longer, more intricate level of gameplay than its predecessor, ‘Another Code’.
As things get tense and Kyle nears the conclusion of his adventure, players will find their blood pumping faster and their nerves on edge. Hotel Dusk’s compatibility with the Nintendo DS Rumble Pak further adds to this excitement as the force feedback coincides with vital moments in the game’s plot ensuring the player’s complete immersion in this mind-boggling mystery.
KEY INFORMATION
Los Angeles, 1979. Players take the role of Kyle Hyde, an ex-cop turned salesman trying to track down a missing friend. Clues lead to an eerie, old hotel rumored to have one very strange room – a room where wishes are granted. Players check in and get ready for a night of surprises as they meet a cast of unusual characters and try to unravel the mystery in Hotel Dusk: Room 215, a gritty new graphic adventure for the Nintendo DS.
• Players hold their Nintendo DS like a book and use the touch screen to grill characters, search for clues and solve mystifying puzzles.
• Players follow the plot twists and turns as they hunt for their missing friend and investigate the mysteries of Hotel Dusk.
Special powers/weapons/moves/features: The DS system is held like a book, which allows characters on the screens to face left or right for more realistic conversations. The unique controls let even novices enjoy themselves. The unique hand-drawn character portraits and their animations are in black and white, making them exceedingly distinctive and able stand out, graphically speaking, from the rest of the game. In the tradition of Trace Memory™, the use of the DS to solve riddles is alive and well in Hotel Dusk: Room 215.