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- Developer: Rortos
- Publisher: Rortos
- Genre: Simulation
- Release: Oct 15, 2012
- ESRB: Not Set
Question & Answers
How to landing?
How to landing on carrier and airbase? any tips?
Answer from: Aussie
Land on carrier from its back. Carrier callsign: CAR1. Land airbase by runway. Airbase callsign: ARP1. Its actually an airport
Answer from: Joe
Line up with the carrier going in at around 200 knots with full flaps at 100 to 120 feet off the deck when you get close to the back of the carrier hit full brake and hold it tell you stop if you miss the wires let go of the brake and hit full throttle
Answer from: Capt Zapit
"Flying is the second most exciting thing for man, landing is the first." If you don't know how aircraft and flight control surfaces work and about stall speeds and throttle/flap settings etc, then you're unlikely to land well. Read up on how aircraft work, then try in the games.
Answer from: Viper
Carrier (callsign - CAR1) - You can know the direction of motion of the carrier unless you're withing 2.5 nautical miles of it. Check the radar for the triangle shape of CAR1 or do a flyby to observe the water trail. The carrier would be moving opposite to the water trail. You are supposed to land from the opposite direction to which the ship's moving. Go to a distance of about 2 knots, do a 180 degree turn, keep checking the radar for proper alignment. Flaps down, gear down, reduce throttle to maintain speed while holding the airbrake. Make sure your speed isn't any more than 170 or less than 155, otherwise you'll either exceed the length of the carrier and fall in the ocean or hit the back of the carrier due to a stall. Gently bring it down and keep holding the airbrake and adjusting the throttle to maintain around 160 knots. You'll bring it home safe.
Airport (callsign - ARP) - Same as carrier, except here, the desired landing speed should be in the range of 175-185. After lots of practice, you can even land at a speed of around 300.