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- Developer: Hellbent Games
- Publisher: Warner Bros. Interactive Entertainment
- Genre: Strategy Real-Time
- Release: Apr 12, 2011
- ESRB: Everyone
Question & Answers
How do you beat act1 mission6 for the ninja story mode
Im stuck on act1 mission6 for the ninja story mode
Answer from: ninjabro
Its simple find the cheat for fast building blow up your keep and get every body than go to the skeletons fort and kick their boney butts!
Answer from: NINJAGOgirl<3
(I realize this is late, and you probably beat it already but for others who click this and need help, here ya go!) What I did (took me a couple of tries but worth it) is find a lot of cheat codes, like fast build and stuff like that. Then you activate them for the mission. You will need to build a barrack, so get a lot of builders. After the barrack is built, try to get as many people as possible (starting with Samurai and Cole). You should try to build two towers (NOT close to your barracks and keep because the skeletons might go after those then. Build them a safe distance from your other places, but not too far or the skeletons could also try to go around. It buys time, at least) for protection and time. Once your people are made, get them to a safe, and far, place. The skeletons go for your buildings first. Select the Keep, and then select the scrolls. Get the upgrades for Samurai and others if you have enough *definitely for samurai and Cole*. Choose the SECOND one! Then go select ONE BY ONE the people you got upgrades for and select the RED person, then the II should be red. Click that. DO NOT MOVE THE PEOPLE OR THE UPGRADE STOPS! The skeletons will be trying to get your barracks and keep after you have people and upgrades. If your builders are dying, and you have atleast 3-4 upgrades and/or people, DESTROY ALL BUILDINGS MADE! Now bring your builders and heroes to the same place somewhere. Go kick some butt! HELPFUL TIP: It's really helpful to also have the red brick cheat code for Show Enemies on Map. It shows red dots for the people coming to harm you and red squares for their buildings. You could also *once your buildings are destroyed* take a builder to go "scout" the areas, to see which building(s) is the one that creates enemies.