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- Developer: Supercell
- Publisher: Supercell
- Genre: Simulation
- Release: Jun 21, 2012
- ESRB: Not Set
Game Question & Answers
What is the most profitable product to sell?
Considering what it costs to make/bake/create an item.... What is the most profitable product?
Answer from: Tommoto
I think that is the eggs with bacon
Answer from: Babybear
I think it is white and brown sugar, I always sell it at top price and its sells straight away
Answer from: Shirly2002
Wheat, because it is easy to grow and often hogs the storage.
Answer from: Melalukah
Cream is the most profitable
Answer from: Glade Maid
Sell the things that are most scarce, ie. duct tape, nails, land deeds and generally any type of animal feed. Everyone sells bacon, eggs, bacon and eggs, and now roasted tomatoes and muffins, so don't bother trying to sell those. When you accumulate too many your neighbors will buy them, so you don't have to sell them anyway.
Answer from: Txgirle
I thought that you had to have eggs and bacon for sale so that they don't appear in the newspaper as much or often...
Answer from: USMC FARM
I think indigo for ten you get 250 atleast i grow it all the time it helps you also save for the boat dock
Answer from: #YoloSwagBoat
Try selling Fruits, especially cherries, sell them at top price and people will still buy. Earned 20k+ with just a few of each fruit trees.
Answer from: Casper042
@YoloSwagBoat - I would check your math again there. I found with my first trees (Apple), even with Neighbors reviving them for an extra run, you actually lose money on sales compared to the tree cost.
Answer from: joulanderson
I agree with glade maid. nails screws etc. are used to upgrade silo and barn. people really want those items. they can sell up to 270 an item
Answer from: Saphelon
It depends on your level. For example, I've worked out the supply chain for wool, at level 28. Assuming all food sources for sheep is infinite, it takes 6 hours to make one wool, and you have a maximum of 10 sheep over that period.
Now over a 6 hour period
On maximum pricing:
Sweter - x3 (2 hour production @ 1 wool each) + 7 Wool = $831
Hat - x6 (1 hour production @ 1 wool each) + 4 wool = $882
Blue sweater x2 (3 hour production @ 2 wool each) + 6 wool = $740
So for a constant player a hat will be more profitable, as you still have wool for sale also. But this does not take into account production queues and time away from the game. This can be done for all production queues, but as i said it depends on level and it gets more complicated the more things you add. Because if suddenly 15 sheep are allowed, it may change the figures. Im trying to find a key index for each item, depending on time it takes and resources used.
Answer from: Oudeicrat
Those who suggest selling upgrading materials should first calculate the immense costs at which these are produced. In fact these are virtually the only things you should be buying, not selling.
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