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Question & Answers
Dungeon of florennum
After the spike room there is some water you have to jump over that is shooting green fireballs but you can't jump with out getting hit... What do I do??!
Answer from: sperrow
Swing on the platform side to side and see how it moves. When near the wall jumps.
Answer from: Ashley
I can't pass the spiked room where the spikes are on the ceiling coming towards you. Please help!
Answer from: Quilly
Needed help on the bit were te spike come down on you from the roof really annoying I tried to put one of the pots in the little gap but each one it smashes really annoying. Would really appreciate the help... Thanks in advance
Answer from: Keviti
Answer to the above - throw a bomb in the crack and run back to the square box on your left this will activate a lever to push ur bomb to the left and blow up the button to stop the spikes crashing down
Answer from: Helpful Randome
For the green fireballs... You need to time it. For the one with 2 fireballs, wait for the first one to come down about middle and then jp as high as you can, because the second one will come immediately afterward. For the one that has a bunch (I never bothered to count, that one was too annoying) I did it by coincidence but I think you have to wait for one to go down, and then you dive in the middle, and do a double jump and shoot out.
Answer from: Dustin
How do you get past the part with the alternating pillars a little bit after the spike room i can't jump high enough to grab the key
Answer from: NettleRose
Well I didn't exactly time my jumps, but I made it through with getting hit once, I just jumped back and I made it through- just try it a couple of times you'll get it eventually
@Dustin: I'm having the same problem. Has anyone figured that bit out yet?
Answer from: Jft
You need to co ordinate the pillars so that the fireball lands on the blue button on the other side
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