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- Developer: Phyzios, Inc.
- Publisher: Phyzios, Inc.
- Genre: Action
- Release Date: May 29, 2012
- ESRB: Not Set
- Other Platforms
Question & Answers
Submarines less useful after update
In the next update, 1.3, they will be adding depth charges. Submarines, would be quite ineffective soon. However, has anyone designed a submarine that moves forward while diving? That sub would survive the charges.
Answer from: The FALCON
You have to balance the sub well and allow for a slow dive and if it's balanced we'll you will go only a set depth And the you go full speed but it's hard to stear hope this helps.
Answer from: Rainbow chaos
Just buy the 400mm skelton and and put four boilers on top and propellers on the bootom poiting upwards evenly spaced it works
Answer from: mattador123
I got a skelton and just built it on top of its self i tweaked the overall design a bit and got an absoluely perfect sub looked great was stable and was fast and didnt sink with a bit of practise =P
Answer from: J-Hawk
Buy a Skelton with 400mm armor then buy an angled boiler then put 8 propellers facing upwards evenly spaced, if you put more ballasts or big guns on it will submerge faster. Move it to max power and it should start to go under... Hope I helped :)
Answer from: randomguy
Im in the next update with a sub they aint putting depth charges on their boat so its safe for now
Answer from: Alderon13
Subs are bad because
1 u need to cover boilers
2 weaponry is very weak
3 When you hit the bottom you lose
4 depth charges easily nuke slow subs, fast ones are safe for now.
Answer from: Troll
But no one ACTUALLY uses depth charges, so i think its ok to use submarines
Answer from: nuclear sub
My sub is armed with 23 torpedoes and they can be any kind and it goes 30 mph and stays under and i can go any depth because the bigger the sub the farther you can go down because it involves water pressure as one of the factors, its also the biggest iv seen on google or anywhere