Depht charge, is it worth the money
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- Developer: Phyzios, Inc.
- Publisher: Phyzios, Inc.
- Genre: Action General
- Release Date: May 29, 2012
- ESRB: Not Set
Question & Answers
Depht charge, is it worth the money
I want to buy a depth charge so I can defeat submarines. But they are a bit expensive, and they have no far range. If you have a depht charge on a slow boat,is it possible to defeat a sub before it defeats you?
Answer from: AandE
Or you could just use the explosion as a temporary view block against the enemy
Answer from: Cmdr Neyo
I really dont think they are useful..my ship had 12 of them all around it and they never ever sunk a sub
Answer from: Tim
Depth charge + slow boat = total lost. To defeat a submarines you have to travel faster than their torpedo. More depth charge will increase your chance of hit.
Answer from: Rawrington
As far as I know depth charges won't be very effective. I use subs frequently and many ships tried to sink me with dept charges and failed
Answer from: Pooooooops12
There good for raming ships because you can drop them on the enemy ship when you ram them.
Answer from: feel the rainbo
I actually use them with ramming. I hit the ship and I fly up. right as I'm midair I drop the depth charges and it works like a mine. the ship instantly sinks. you need a good boat(fast and good armor) to do that though
Answer from: Guest
Your boat needs to go at least 100+ knots that's how fast torpedoes go. My boat goes 194.8 knots. Never tried to attack a submarine but it would probably work.
Answer from: Lifeless
I found that they work mostly cosmetic. As the subs arent really supported 2. If it was meant to be there would be heigt rudders and ballast tanks and all that.
Answer from: Alderon13
Yes you need them ignore their torpedo tubes my boat can ride over 4 or more of any kind and be just fine not even able to see a health drop. Even though there aren't many subs out there when you get one you'll want it. You just park on top of them and tap right on the and FATALITY!
Answer from: Bird Of Prey
Torpedoes go somewhere around 60-77 knots in my experience. You need a ship at least that speed, small turning radius, and a good amount of patience to take a sub decently. It is somewhat risky how I use the charges and that is by getting in front of the sub, dropping the charges and getting away before the torpedoes get to my ship. The controller of the sub should have to change course or do something to avoids taking fatal (any) damage. Keep doing this in a circular pattern because all subs can only fire foreward so circling will decrease its time to fire a good shot. With some time, the sub will get so slowed down it will rise in the water, where it will take lethal damage from splash damage from cannons. So yes depth charges can be an a direct anti sub method.
Answer from: CPN Rice
The best way is to armor your sides, delete any non-essential pieces of hull, and work on making the ship faster! I have my TIDES OF WAR, that can take about 6 torpedoes at once and survive with a small gimping circle... The depth charge is also good as a deterrent from rammers, subs, and other nonsense. If you want some med range deterrent, get a torpedo
Answer from: Sub master
Definitely necessary I use my sub a lot and I personally love sinking slow huge ships that probably have VIP rating.. so much fun!! So get depth charges
Answer from: Person1313
The first time I used a depth charge it suck a sub. personally what I use them for now is to kill other subs. I surface and drop them for above then submerge.
Answer from: Kimiyosis
My sub can shoot forward sideways AND backwards while under water :P
Answer from: dont hack man
No cause its use to destoy submarines and submarines are very rarely being fought with so it is useless
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