Game Questions & Answers (Q&A) service lets you ask questions about video games for game consoles or PC games. So ask your CSR Racing question for iPhone - iPod and get answers from real gamers or answer questions and share your insights and experience with the rest of the gaming community.
- Developer: NaturalMotion
- Publisher: NaturalMotion
- Genre: Action General
- Release Date: Jun 28, 2012
- ESRB: Not Set
Question & Answers
In multi player what makes a race easy/challenging/hard
When I'm in multi player, no matter what car I'm driving, if I pick an opponent with the exact same car (cars have the same rating as well) and a driver with similar RP to myself and no track side updates sometimes the race difficulty is easy or challenging or hard. Does any one know what is used to calculate the difficulty? If the race is easy or challenging I'll win but if it is hard or extreme i'll loss. It just doesn't make sense to me that with the same car/ similar drive a race could be hard or extreme.
Answer from: blackfire 77
Some guys or girls plays a lot and do get better time with the same car then other. for exemple when I started with the ZR4 GT3. I was'nt going unber 7.800 but with time and triyng different switching pattern I eventualy got down to 7,736 and stuck like that for some times untill I finaly got an other pattern that got me down to 7,715 once and average 7,722. that been sayed, the computer from what I understand is calculating the difficulty not from the rating of the car but from what you can do. if your best is and it's an exemple 8,500 than under that will be hard or extrem and between 8,500 and 8,600 will be chalanging and over 8,600 will be ease. something like that not exactly but you get the point. now you got to loose some race so that the match get easer every time you loose so if you loose a few race in a row then you should be abel to win a strick and then loose a few race agan and so on and on and on hope it helps
Answer from: BBJ
Thanks for the info, I somewhat feel better that I'm losing to people averages rather than randomness.
Posted on: 12-08-2014