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- Developer: Godzilab
- Publisher: Godzilab
- Genre: Adventure
- Release: Aug 1, 2012
- ESRB: Not Set
Question & Answers
What is the best street layout for more money?
Where should the businesses and decorations go so I use the percentages to the max ability?
Answer from: mussels
So far I've had good results with a pattern like:
1. Theme A House (e.g. Boat House)
2. Theme A Shop 1 (e.g. Seafood Market)
3. Theme A Decoration (to make the combo with the two shops) (e.g. Ship Mast Decoration)
4. Theme A Shop 2 (e.g. Bazaar)
5. Neutral bonus element (e.g. apple tree, coconut tree, forest gate, mountain gate)
(6.) Extra shop if needed to fill a gap (e.g. if nearby residents are complaining about lack of entertainment, this is a good place to put a Fortune Wheel or other neutral shop)
7. Theme B Shop 1 (e.g. Mushroom Market)
8. Theme B Decoration (e.g. Ornamental Tree, to make the combo)
9. Theme B Shop 2 (e.g. Flower Market)
10. Theme B House
Then repeat (e.g. 11. Theme C House next to Theme B House, and then the Theme C shops and decorations, etc).
Once you have the basic pattern set up, you can:
1. Put the non-bonus buildings on the far edges (e.g. the Workshop, which does no good to anyone)
2. Swap buildings for better spacing. e.g. above, you don't want the Bazaar and Flower Market too close to each other because they're both item (lamp) shops, and having them too close means the rest of your village has too far to walk to get to them. In that case, you would swap the Flower Market with the Mushroom market to get the example I showed above.
3. Insert other leftover buildings wherever they do the most good (e.g. bus stops, leftover decorations and neutral shops, etc).
Answer from: mfeldma
Remember that the forest gate and the mountain gate add a 25% payout to shops within two squares, so I put small shops on either side of the gates (e.g., glasses shop) and a two square shop beyond that (e.g., mushroom market or flower market). The following is part of my current configuration combination that I thinks adds up to a high yield payout.
Surf Shop - 2 squares - extra payout 25%
Cheese Shop - 1 square - extra payout 25%
Forest Gate- 1 square
Fruit Stand - 1 square - extra payout 25%
Flower Market - 2 squares - extra payout 72%
Decorated tree - 1 square
Mushroom Market - 2 squares - extra payout 72%
Glasses Shop - 1 square - extra payout 25%
Mountain gate - 1 square
Arcade star dunk - 1 square - extra payout 60%
Lampost - square
Answer from: Ed
Load up on bus stops- have like 20. Tap them all at once, then tap the buses as they appear on screen to generate hearts. If you don't get enough luuv to start a fiesta from all the buses, wait and try again - then do a fiesta just as all the mobs of people are about to hit town. Fast fingers to keep shops stocked up and you'll have 100k in no time.
Answer from: Jim Jimmery
After a lot of moving around and combo comparing this is the best for me, Hope it helps!
1001 Nights Palace
Halloween Juice Shop
Answer from: Delight65
I have verified that when you add an element that gives the shops extra payouts, it also adds to the number of coins needed for restocking the store -- restocking is what gives you stars and allows you to Level Up. I think you still get an overall extra payout even with the extra coins needed, but it's not as much as it leads you to believe. Probably much more useful to have lots of buses to bring more customers instead.
Also a problem with some of the items that give extra payout, like the guitar and amp, is that the customers are drawn to it instead of the shop (especially the rich ladies in the sports cars) -- and you get no coins for them having fun.
Answer from: excelsiorgo
Guide for Street Layouts. I'm going to outline two different layout methods for money making and experience. These are the best ways I currently know of.although my own town uses up quite a bit of space for the museum and forest around it. the sierra club sued me and won :P
1. Money Making Layout
2. Experience Layout
1. Money Making Layout:
1. Villagers need to have one of each shop type near them(games, shopping, food)
2. The visiting villagers are the same for all buildings so don't influence the layout
3. Mandatory buildings are ignored and only free available spaces are considered
4. Decoration buildings are calculated by multiplying their total affect on all shops.
5. Shops base stock are counted, extra payout is counted on the decoration buildings.
6. One house is used per three shops.
1. Games: Pachinko(P) 3712 coin/space
2. Shopping: Overboard Shop(O) 3768 coin/space (I use this instead of kite shop because it makes the villages shop faster)
3. Food: Hotdog Stand(H) 3411 coin/space
4. House: I use the small house(S) (only takes one space) although the spaceship is the best but costs 13m coins and 2450 iron to fully upgrade.
Layout: SHOPSHOPSHOPSHOPSHOP. Using this layout you get 10891 coins for every SHOP or ~2723 coins/space.
2. Experience Layout: The experience layout is the opposite from the money making layout, having a low coin/space allows you to get experience points sooner. So to get more experience, a low Coin/Experience point. Since the upgrades give 2 and 3 experience points while increasing the coins by more the 2 and 3 times the amount, leaving the buildings at level 1 will give the lowest Coin/Experience.
Best Layout: All shops level 1, House level 3. Fruit Stand 100 coin/experience, Glasses Shop 104 coin/experience, Pinball 148 coin/experience, Small House(use space ships if you have money/iron)
Hope this helps