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Skylanders Spyro's Adventure Answers for Xbox 360

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Boxshot / Details
Skylanders Spyro's Adventure Cheats Boxshot
  • Developer: Toys for Bob
  • Publisher: Activision
  • Genre: Action Platformer 3D
  • Release Date: Oct 16, 2011
  • ESRB: Everyone 10+

Question & Answers

Level 22 second 2 keys (Closed)

Have got to level 22 to fight kaos but cant find the second two keys to open the gate the two platforms appear to be empty does anyone know how to access the keys please

lae 1, Dec 30, 2011, 3:47 AM
Answers

Answer from: Athena
The second platform on the right moves. you have to make the spike things all go down at once and then u can fight a few dudes then u get the second key move the platform back and u will unlock the lock. but for some reason the gate doesnt open and now we are stuck

Posted: Dec 31, 2011, 9:13 AM

Answer from: Blacksheep
Take the left platform back to. defeat a few enemy then you will get another key. return on the platform and open the gate.

Posted: Jan 1, 2012, 10:47 AM

Answer from: kayte
There is a third key that is on the other side the same way you get the second key

Posted: Jan 1, 2012, 15:43 PM

Answer from: U don need 2 no
I finished the level with chop chop and trigger happy

Posted: Jun 16, 2012, 16:48 PM

Answer from: Answer master
And you have to have the right element to make the platform to move!!!

Posted: Jul 8, 2012, 22:35 PM

Answer from: lara
What element is the right element - been trying for 10 characters but the last platform won't move back and I keep dying

Posted: Dec 22, 2012, 13:59 PM

Answer from: NiceGuy1
There is no "right element". The trigger to make the platforms move - this is all shaped like Mickey Mouse's head, a big circle with two smaller circles, you're trying to get the "ears" to move - is to go to the back of the platform, the opposite side from the red carpet part where you entered. If you look at the floor, it's split into 8 pie pieces. Four are directly under those electrical death spikes. The other 4 (though the entrance one is difficult), if you stand in the center of the outside edge you won't trigger the spikes and if you do, they won't hit you. I've heard the absolute center is also fine. Of these 4 safe spots along the edge, as I said it's the one opposite from the entrance that starts it moving (I guess they want to make SURE you're on the platform before it will move).

My nephews love playing this level with me, so we've done it many times, with many different characters. Trust me, any character can make the platforms move.

Posted: Jan 18, 2013, 17:12 PM
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Posted on: 05-31-2014
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