This page contains Tales Of Symphonia Hints for Gamecube called "Getting into the Wind Seal Room" and has been posted or updated on Dec 16, 2006 by norcsek.
- Developer: Namco
- Publisher: Namco
- Genre: Role-Playing Console-style RPG
- Release: Jul 13, 2004
- ESRB: Teen
Getting into the Wind Seal Room
In Asgard, when sealing the Wind Seal, it is difficult to get into the Seal Room. Light the two lamps next to each other to open a secret room, which has mini pinwheels in the room. Around the entire Asgard ruin there are tablets on the walls, but you cannot read them unless you light the lamps around the tablets, with the original form of the Sorcerer's Ring. When you read the two of them that say something about jewels, and the one that says the cycle of power through the Earth, Gods, and Wind Spirit, it is easy to get into the Seal Room. The Ruby is the red pinwheel, the Pearl is the white pin wheel, the Topaz is the yellow pinwheel, the Wind Spirit is the blue pinwheel, and the Emerald is the green pin wheel.
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