This page contains Paper Mario: The Thousand-Year Door Hints for Gamecube called "Superpower" and has been posted or updated on May 17, 2007 by coolcat5000.
- Developer: Intelligent Systems
- Publisher: Nintendo
- Genre: Role-Playing Console-style RPG
- Release: Oct 11, 2004
- ESRB: Everyone
With Mario, whenever you pwer his attack up by 1, his jump will increase power by 2. This is because jumos are double attacks and both times you hit an enemy the attack is increased. Anyway, Many powerups are easy to find along the way. When your jump is superstrong, especially if you have spike shield, you dont need a hammer so good ones to have equipped and where to find them are:
Use Vivian under rogueport in a room of spikes
buy from trader in rogueport
Rest stop on the excess espress in the series of tunnels while you are rolled up
All or nothing:
Pianta parlor or rogueport shop(good for high defensive enemies)
And any extras of these you might find. My superpowered Mario does 20 damage with his regular jump!
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From: pf wang
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