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Cheat Mode for The Sims: Deluxe Edition

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This page contains The Sims: Deluxe Edition Codes for PC called "Cheat Mode" and has been posted or updated on Sep 25, 2006 by pobydd0.

Boxshot & Details
The Sims: Deluxe Edition
  • Developer: Maxis
  • Publisher: Ea Games
  • Genre: Simulation Virtual
  • Release: Sep 15, 2002
  • ESRB: Teen

Cheat Mode

Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes : Note: Enter (Exclamation point) at the prompt to repeat the last cheat entered. Enter a (Semi-colon) between codes to enter multiple codes at the same time. Additionally, most of the codes will only work with the unpatched version of the game.

rosebud1000 Simoleons (patched game version)
klapaucius1000 Simoleons (unpatched game version)
hist_addAdd new family history stat to the current family
auto_levelArchitecture tools automatically set the level as needed
import <FAM file>Automatically import and load indicated FAM file
prepare_lotCheck and fix required lot objects
flushCompletely flush app to VM file when running Windows NT
crashCrash game
water_toolCreate moat or streams
shrink_text <font_size> <text>Create shrunk_text_#.bmp files
edit_charCreate-a-character mode
interestsDisplay personality and interests
draw_all_frames offDraw all animation frames disabled
draw_all_frames onDraw all animation frames enabled
draw_originsDraw colored dots at each person's origin
Selected person's path hiddendraw_routes off
dump_mcDump selected person's motive contribution curve to a file
sim_log endEnd sim logging
draw_floorable offFloorable grid disabled
draw_floorable onFloorable grid enabled
assertForce an assert for testing
log_animationsLog animations in the event log window
map_edit offMap editor disabled
map_edit onMap editor enabled
move_objects onMove any object
browser_failsafePrevent web browser crashes
preview_anims offPreview animations disabled
preview_anims onPreview animations enabled
tile_infoProgrammer stats
quitQuit game
#importRead in behavior tuning constants from Tuning.txt
rebuild_cpRebuilds entire control panel/UCP from scratch
restore_tutRestore tutorial
rotation <0-3>Rotate camera
route_balloons offRouting debug balloons disabled
route_balloons onRouting debug balloons enabled
saveSave currently loaded house
historySave family history file
draw_routes onSelected person's path displayed
log_maskSet event logging mask
autonomy <1-100>Set free thinking level
sim_speed <-1000-1000>Set game speed
edit_grass <number>Set grass change value
grow_grass <0-150>Set grass growth
lot_size <number>Set lot size
sim_limit <milliseconds>Set maximum milliseconds to allow simulator
set_hour <1-24>Set time of day (unpatched game version)
bubble_tweak <z offset value>Set z offset for thought bubbles
<directory path>Sets the neighborhood directory to the path
allow_inuseSets whether menu items appear for in use objects
memviewShow memory view window in debug builds of the game
sim_log beginStart sim logging
sweep offTicks disabled
sweep onTicks enabled
tile_info onTile information displayed
tile_info offTile information hidden
report_assetsToggle assets report
auto_resetToggle automatic object reset feature
sim_peekToggle calls to PeekMessage within sim loop
cam_modeToggle camera mode
musicToggle music
obj_compToggle object compression in save file
quatsToggle quaternion transformations
sound_logToggle sound log window
soundToggle sounds
htmlToggle web page creation
soundeventTrigger sound event
write_routesWrite out an RTE file every time a route is found

pobydd0, Sep 25, 2006
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