Pirate Panic: Finish with 100%, all bonuses for Donkey Kong Country 2: Diddy's Kong QuestHome / Super Nintendo /
This page contains Donkey Kong Country 2: Diddy's Kong Quest Hints for Super Nintendo called "Pirate Panic: Finish with 100%, all bonuses" and has been posted or updated on Sep 6, 2006 by yaronking123.
- Developer: Rare Ltd.
- Publisher: Nintendo
- Genre: Action Platformer
- Release: Not Set
- ESRB: Not Set
Pirate Panic: Finish with 100%, all bonuses
On the first stage of the game, Pirate Panic, go into the room at the start, then exit. Go over the two bananas and get the bunch that is nearby. Go back into the room, jumping over the two bananas again. When you are in the room get the balloon. Exit the room. Jump over the same two bananas and get the same bunch. Go back into the room again and a token worth 75 Kremkions will be inside. Get it. Complete the stages without the need for special bonuses, since you have all the Kremkoins. Complete the game both ways, through the plane at the top of the island and the Lost World. Use the Kremkoins to get into the Lost World via Klubba and finish inside the volcano. To defeat Kaptain K.Rool, be careful and rapidly jump. If you keep avoiding the objects such as clouds and balls, he will eventually shoot a barrel. Jump on it and break it open. Get the barrel and throw it directly into his gun. He will explode and the last DK Coin will appear. If you finish the game both ways and get every DK Coin, you will end up with a 100% rating.
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