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Emergency Missions 1 - 6: for Jurassic Park Part 2: The Chaos Continues

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This page contains Jurassic Park Part 2: The Chaos Continues Hints for Super Nintendo called "Emergency Missions 1 - 6:" and has been posted or updated on Sep 4, 2006 by Eisenhorn.

Boxshot & Details
Jurassic Park Part 2: The Chaos Continues
  • Developer: Ocean
  • Publisher: Ocean
  • Genre: Action Platformer
  • Release: Not Set
  • ESRB: Not Set

Emergency Missions 1 - 6:

1. Scientists Radio For Help
Don't rush too much as you'll end up roasted alive; but don't dally because you'll fail. The shotgun is the best weapon to use as it's a quick kill and time is of the essence. Don't always enter the first exit you come across as it might not be the right way. Watch the flame-throwers as they really do sap your energy quickly.

2. Get power supplies to the incubators
The majority of the portable power supplies are in the top left of each room or section. The exits are usually to the right. The Uzi is the best weapon to use and also the shotgun. Time is not so precious in this mission but you still have a lot do. After doing the five rooms continue towards the top right corner. Beware of the scientists as they shoot at you in a quick volley.

3. Auxiliary power switch
You want to make your way up and right throughout the whole level until you come to the soldiers with flame throwers, then go down and right. Change your weapon constantly as the level is filled with dinosaurs and soldiers. Don't forget you can drop through thin platforms by crouching down and pushing jump. There's also more than one way to go so persevere if you don't succeed at first. Try to save your shotgun pellets for the end as you'll need them and also keep a look-out for health boxes as there are quite a few scattered about this level.

4. Drop ship supplies
Heavy use of the Uzi is needed here and speed is essential. When the chopper drops off supplies, fill up on Uzi ammunition and shotgun ammunition. Collect your health if needed. If you are having trouble shooting soilders with flame-throwers that are stood in between boxes, take a chance and jump over them as wasting time is expensive. Most important of all is not to stand still as you'll be wasted.

5. Track down the spy
Head right as fast as you can because you cannot afford to lose time here. The shotgun is the best weapon to use as it is a quick kill and there's no need to worry about running out of ammunition as there are plenty of ammunition pickups. There are lots of health pickups too so don't waste time over a solider if he is hard to get, just jump over him so you lose a little bit of energy but save time. Keep running continually and jump the dinosaurs if you can.

6. Disarm bombs
If you go through the first door there is an ammunition pickup, but watch out for the raptor. There is no specific gun to use as there are soilders and dinosaurs on this level. As usual, beware of the clock. Use the gas grenades when you encounter the triceratops. End of game missions

Eisenhorn, Sep 4, 2006
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