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Achievements for Kung Fu High Impact

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This page contains Kung Fu High Impact Unlockables for Xbox 360 called "Achievements" and has been posted or updated on Nov 2, 2011 by kolopi.

Boxshot & Details
Kung Fu High Impact
  • Developer: Virtual Air Guitar Company
  • Publisher: Utv Ignition Games
  • Genre: Action Beat-'Em-Up
  • Release: Nov 15, 2011
  • ESRB: Teen


Complete one of the following achievements to collect their Xbox Live Gamerscore points:

Unlockable:How to Unlock:
A Million Volts (25 GP)Cause enough havoc to escape danger in Chapter 7: Jungle Boogie.
Air Superiority (15 GP)Hit a flying enemy with Power Punch.
All in a Day's Work (25 GP)Save the world in Chapter 14: The Hordes of Doom.
And Stay Down! (20 GP)Finish off a Giant by bringing one down to its knees, then using Ground Shaker on its back.
Artful Dodger (15 GP)In a single fight, perform a dodge, duck, flip dodge, backflip dodge and jump dodge.
Black Belt (25 GP)Defeat 400 enemies.
Blue Belt (10 GP)Defeat 100 enemies.
Bullseye! (15 GP)Use the Magic Bow to hit an enemy that is over 30 meters away.
Contained! (25 GP)Close all cargo containers in Chapter 2: Trouble at the Docks.
Double Black Belt of Awesomeness (65 GP)Acquire all other achievements.
Extreme Survivalist (40 GP)Reach round 21 in Survival: Horde.
Fast as Lightning (20 GP)Finish a Mayhem Designer fight against a total of 6 or more enemies with a time scale of 150%.
Fight Marathon (30 GP)Defeat 100 or more enemies during a single fight.
Headshot! (15 GP)Shoot a Giant in the head with the Magic Bow.
Janitor (25 GP)Clean up a horde of monsters in Chapter 13: The Great Escape.
Kung-Fu Party! (20 GP)Finish a multiplayer fight against 3 or more players controlling enemies.
Lightbringer (20 GP)Reach round 7 in Survival: Darkness.
Live to Fight Another Day (25 GP)Survive your first encounter with a dangerous foe in Chapter 11: Blazing Guns.
Metalhead (25 GP)Prevent a mystic artifact from being stolen in Chapter 4: Helmet Blunder.
Multitasker (15 GP)Hit an enemy while zapping a different enemy with Lightning.
Next! (25 GP)Defeat a horde of minions in Chapter 10: The New Boss in Town.
Nick of Time (15 GP)Block an attack when you have less than 10% health remaining.
Nothing To See Here (25 GP)Clear monstrous squatters from the ruins in Chapter 9: Big, Bad and Ugly.
Overshadowed (25 GP)Return a forgotten memory to its sleeping place in Chapter 12: A Shadow from the Past.
Perfect Style (30 GP)Reach 100% style in a single fight by using a varied combination of attacks.
Pick on Someone Your Own Size (15 GP)Finish off a Giant while giant-sized yourself.
Power Punisher (15 GP)Hit an enemy from behind with Power Punch.
Red Belt (15 GP)Defeat 200 enemies.
Rough Awakening (25 GP)Wake up from a terrible nightmare in Chapter 1: Fears Half Forgotten.
Rumbler (15 GP)Damage four or more enemies with a single Ground Shaker.
Shadowboxer (20 GP)Reach round 7 in Survival: Shadow Warriors.
Slo-Mo Master (15 GP)Deal damage six times during a single Time Stop.
Swamp Thing (25 GP)Survive the swamp horrors in Chapter 8: A Helping Wing.
Tactician (25 GP)Win a single fight without physically touching any enemies yourself.
Tenacious (25 GP)In Chapter 4: Helmet Blunder, defeat the Shadow Guard without using Ground Shaker.
Tourist (25 GP)Visit a picturesque temple and live to tell the tale in Chapter 5: Eye of the Dragon.
Unmasker (20 GP)Reach round 7 in Survival: Masked Warriors.
Untouchable (30 GP)For 3 minutes, avoid hitting and getting hit by enemies in Chapter 2: Trouble at the Docks.
Volley! (20 GP)Shoot 100 or more arrows with the Magic Bow during one fight.
Wham! (15 GP)Hit an Armored Inkling while Mega Damage is active.
William Tell (15 GP)Score five consecutive hits using the Magic Bow.
Woodsman (25 GP)Survive the hostile fauna in Chapter 6: Crossroads.
Workplace Safety (25 GP)Defeat the threat against the comic book store in Chapter 3: Heck Breaks Loose.
Zapper (15 GP)Finish off three or more enemies using Lightning in one fight.
Zookeeper (20 GP)Reach round 7 in Survival: Horde.

kolopi, Nov 2, 2011
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