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Tips on Killing Any Race of Locust for Gears Of War

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This page contains Gears Of War Hints for Xbox 360 called "Tips on Killing Any Race of Locust" and has been posted or updated on Apr 2, 2007 by Oblivion Geek.

Boxshot & Details
Gears Of War
  • Developer: Epic Games
  • Publisher: Microsoft Game Studios
  • Genre: Action Shooter Third-Person
  • Release: Nov 7, 2006
  • ESRB: Mature

Tips on Killing Any Race of Locust

Drone- All Drones have a burst-fire weapon and announce when they must reload. The best thing to use against all drones is thte "Gnasher Shotgun" listen for them to say they need to reload, roadie run over to them, and introduce him to your friend.

Grenadiers- Grenadiers lack common sense. They carry around a few frag grenades and a shotgun. Thinking they are so "powerful" they run over to you, ran back and since the shotgun can is most effective at a length the 3 meters, will produce minimal damage. Waste about a clip or so on their legs, and curb stomp them.

Theron Guards- These Locust know what they're doing. Carrying a Torque Bow , Theron Guards are very dangerous. Depending on what difficulty setting you are palying on, a Torque bow can kill you in 3 or 2 shots on Casual 2 or 1 on Hardcore, and 1 on Insane. 3 weapons proved most useful to me while playing the game on Insane.

1. The Lancer- When Theron Guards run over to you, cover slip and shred them to pieces, or, though powerful, Theron Guards also surrender to being shot in the legs. And, then you curb-stomp them.

2. The Gnasher- This shotgun comes in handy, it is useful for dropping human-sized Locust to their knees as well, including Theron Guards. The Gnasher can also kill Locust very fast, shot in the knees or not.

3. The Torque Bow- Give 'em a taste of their own medicine. Charge the bow up in blindfire mode, and before shot, slip out of cover and shoot your target. Theron Guards are all powerful and mighty until they get an exploding arrow jammed into their stomach.

Boomers- Are and VERY powerful. On the bright side, they're stupidity is their weakness, along with their strong build. Their build makes them walk a bit faster than a snail, and are vulnerable after shooting. Boomers don't get their name out of random. They actually do carry a rocket-launcher that proves very powerful on every difficulty. You will know a Boomer is in your presence when and about to fire when you hear a big voice say, "BOOM." If you hear this, get out of your current cover and move somewhere away from it. If a Boomer gets to close, which they will, though big a dumb, they are bloodthirsty, and will walk towards you and fire until you are blown into pieces. If one gets to close, it's THE END, they will walk around your cover, and force you to go somewhere else, but before that they will shoot you and you will either be severely injured or dead. The best way to kill them is after you have seen a big rocket fly past your head, get out of cover, and let loose a whole round of Lancer on them. Rinse and Repeat.

NOTE: You can also blind fire a grenade, this proves very handy as well.

Reavers- Thought you only encounter these in Act 5 [DESPERATION] they are annoying pests. On top of them are to Drones, one with a a Torque bow or other gun, and the other riding it, they will also do whatever it takes until you are dead. In Act 5 you are on a train, so with windows, when the Reavers pop up, run, and get to the nearest cover you can find, from here, blindfire the Drone riding it, and the Reaver will fall.

Berserkers- Berserkers aren't necessarily "dumb" they just have some disabilities. Berserkers are blind, and can easily sense you behind cover ot not with hearing and smelling. When they rat you out, get ready to roll. They will charge with great speed and kill you instantly on every difficulty! There is only one thing that kills them, the Hammer of Dawn. GOW gives hints as to when a Berserker will pop up after the first one, with a lot of Hammer of Dawns lieing around, take one, trust me, you'll need it. Two things that GOW challenges you with in Berserker encounters are for the Hammer of Dawn.

1. Open sky. [Outside]
2. Satellite coverage. [Anya's Job]

The coverage is easy, Marcus will contact control and inform them, and she will grant him the coverage. Open sky is a bit trickier, you will need follow the game until it leads you to an outside location. Act 4 it is in the 2nd or 3rd room in the Conservatory, where windows are broken.

General RAAM- RAAM is the strongest force Marcus and Dom will ever encounter in the game. Luckily there is only one. In Casual and Hardcore, RAAM is easy. In the preparation room, before fighting RAAM, take the torque bow hidden on the right side of the train behind a couple of wires. Get 660 [max] ammo for your Lancer, and proceed. RAAM has a protective shield formed by Kryll and a Troika as a weapon and is semi-fast, too, oh goody. Luckily, you are at the opposite sides of the cart as one another, but not or long. He will charge straight at you and Dom, blindfire charge the bow, get out of cover and fire, his Kryll shield will scatter, switch to your Lancer and fire a whole clip on him. Take cover once his kryll are back, and repeat. After you inflict enough damage, he will mumble something and his Kryll will come swarming at you, just stay in well-lit cover and you will be fine.

Now, on Insane, this is where it gets extremely hard. This time RAAM has a total of 7,000 health, and is one tough cookie. His troika turret will take you out in 3 or 4 shots. Just try doing the same thing, and with luck, you'll be fine.

Enjoy these little tricks and you'll make it just fine.

Oblivion Geek, Apr 2, 2007
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