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Dragon Age: Origins Cheats for PC

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Dragon Age: Origins Cheats and Cheat Codes
  • Developer: Bioware
  • Publisher: Electronic Arts
  • Genre: Role-Playing PC-style RPG
  • Release: Nov 3, 2009
  • ESRB: Mature

Codes

Cheat Mode

Add the -enabledeveloperconsole command line parameter to end of the "Target" field in the "Shortcut" properties that are used to launch the game. Press ~ during game play to display the console window. Enter one of the following codes to activate the corresponding cheat function. Note: You will not see what is being typed and you may need to press [Backspace] to remove the "`" character if it is present in the console window.

Effect:Code:
Add party member by namerunscript zz_addparty NPCname
Add to a companion approval rating, X = companion, YY = Amountrunscript zz_addapproval X YY
Adds the plot sensitive party member gifts to your inventoryrunscript zz_party_addgifts
Adds the talent or spell corresponding to the number to your characterrunscript addtalent [number]
Allows player to break the party companion limitrunscript zz_addparty
Brings up the Enchantment MenuRunscript zz_upgrade
Creates all Dragonbone Legion armor in the PC's inventory.runscript zz_givearmor
Creates one of every rune type, as well as the Oathkeeper Sword in the PC's inventory.runscript zz_createrunes
God Mode. (You will still take damage, but will not die.)runscript pc_immortal
Heals player/partyrunscript healplayer
Jumps you to the climax at redcliffe castle (use at own risk)runscript zz_cli_debug
Kills all hositle creatures in area.runscript killallhostiles
Knocks back enemies and forms a shield around you.runscript bowlingforferelden
Knocks back enemies and forms a shield around you.runscript bowlingforferelden
Origin screenrunscript chargen
Party select screenrunscript selectparty
Perceived enemies can't use special abilities.runscript ai abilities 0
Removes entire partyrunscript zz_dropparty
Removes the talent with the ID = xxx from the character personal profile.runscript removetalent xxx
Starts the character generation interfacerunscript chargen 0
Starts the character level up interfacerunscript chargen 1
Talk to nearest NPCrunscript zz_talk_nearest
Teleports player and party to Duncan's fire in Ostagarrunscript zz_pre_strategy
Teleports player and party to Ostagarrunscript zz_pre_demo2
Teleports player and party to Ostagarrunscript zz_pre_demo2
Turns off AIrunscript ai off
Turns on AI.runscript ai on
Turns you into a Level 2 Magerunscript wizard
Turns you into a level 2 Roguerunscript rogue
Turns you into a Level 2 Warriorrunscript warrior
X is the amount of Copper you wish to add. 1000 is 1 Gold.runscript zz_money X
X is the amount of XP you wish to add.runscript addxp X

anntext1983, Nov 5, 2009

Character codes

Use the following entries with the runscript zz_addparty and runscript zz_addapproval codes.

Effect:Code:
Alistair1
Eiliana9
Morrigan3
Shale5
Sten6
Wynne4
Zevran7

gaming-girl-21, Nov 10, 2009

ID Codes

Below is a complete list of ID Codes for use with Spells, Talent and Skills cheats listed above:

const int ABILITY_TALENT_ACID_SPRAY = 90034;

const int ABILITY_TALENT_AIM = 500;
const int ABILITY_TALENT_ARROW_OF_SLAYING = 802;
const int ABILITY_TALENT_ASSAULT = 38;
const int ABILITY_TALENT_AURA_OF_CORRUPTION = 90033;
const int ABILITY_TALENT_BELOW_THE_BELT = 3026;
const int ABILITY_TALENT_BERSERK = 700;
const int ABILITY_TALENT_BLOOD_FRENZY = 713;
const int ABILITY_TALENT_BRAVERY = 17;
const int ABILITY_TALENT_BROODMOTHER_CHARGE_LEFT = 90075;
const int ABILITY_TALENT_BROODMOTHER_CHARGE_RIGHT = 90076;
const int ABILITY_TALENT_BROODMOTHER_GAS = 90085; T
const int ABILITY_TALENT_BROODMOTHER_LEFT_V1 = 90031;
const int ABILITY_TALENT_BROODMOTHER_LEFT_V2 = 90069;
const int ABILITY_TALENT_BROODMOTHER_RANGED_SPIT = 12010;
const int ABILITY_TALENT_BROODMOTHER_RESISTANCES = 90077;
const int ABILITY_TALENT_BROODMOTHER_RIGHT_V1 = 90032;
const int ABILITY_TALENT_BROODMOTHER_RIGHT_V2 = 90070;
const int ABILITY_TALENT_BROODMOTHER_SCREAM = 90084;
const int ABILITY_TALENT_BROODMOTHER_SWEEP = 90071;
const int ABILITY_TALENT_BROODMOTHER_VOMIT_ALL = 90072;
const int ABILITY_TALENT_BROODMOTHER_VOMIT_LEFT = 90073;
const int ABILITY_TALENT_BROODMOTHER_VOMIT_RIGHT = 90074;
const int ABILITY_TALENT_BROODMOTHER_GRAB_LEFT = 90098;
const int ABILITY_TALENT_BROODMOTHER_GRAB_RIGHT = 90099;
const int ABILITY_TALENT_CAPTIVATE = 1000;
const int ABILITY_TALENT_CLEANSE_AREA = 3017;
const int ABILITY_TALENT_CONSTRAINT = 3006;
const int ABILITY_TALENT_CRIPPLE = 3069;
const int ABILITY_TALENT_CRIPPLING_SHOT = 805;
const int ABILITY_TALENT_CRITICAL_SHOT = 804;
const int ABILITY_TALENT_CRITICAL_STRIKE = 3;
const int ABILITY_TALENT_CRY_OF_VALOR = 3045;
const int ABILITY_TALENT_DARKSPAWN_RESISTANCES = 90078; Gives you the darkspawn resistance stat
const int ABILITY_TALENT_DEADLY_STRIKE = 708;
const int ABILITY_TALENT_DEATH_BLOW = 3021;
const int ABILITY_TALENT_DEATH_FURY = 4051;
const int ABILITY_TALENT_LACERATE = 3059;
const int ABILITY_TALENT_DEFENSIVE_FIRE = 33;
const int ABILITY_TALENT_DEMON_PROPERTIES = 90081; ?
const int ABILITY_TALENT_DEMORALIZE = 705;
const int ABILITY_TALENT_DESTROYER = 3032;
const int ABILITY_TALENT_DEVOUR = 3065;
const int ABILITY_TALENT_DIRTY_FIGHTING = 603;
const int ABILITY_TALENT_DISENGAGE = 3016;
const int ABILITY_TALENT_DISTRACTION = 701;
const int ABILITY_TALENT_EVASION = 3069;
const int ABILITY_TALENT_DODGE = 21;
const int ABILITY_TALENT_COMBAT_MOVEMENT = 21;
const int ABILITY_TALENT_EXPLOIT_WEAKNESS = 56;
const int ABILITY_TALENT_DUAL_WEAPON_CRIPPLE = 10;
const int ABILITY_TALENT_DUAL_WEAPON_DOUBLE_STRIKE = 11;
const int ABILITY_TALENT_DUAL_WEAPON_FLURRY = 3035;
const int ABILITY_TALENT_DUAL_WEAPON_MOMENTUM = 717;
const int ABILITY_TALENT_DUAL_WEAPON_RIPOSTE = 9;
const int ABILITY_TALENT_DUAL_WEAPON_SWEEP = 3044;
const int ABILITY_TALENT_DUAL_WEAPON_TBD = 8;
const int ABILITY_TALENT_DUELING = 709;
const int ABILITY_TALENT_FEAST_OF_THE_FALLEN = 3058;
const int ABILITY_TALENT_FEIGN_DEATH = 3023;
const int ABILITY_TALENT_FINAL_BLOW = 3009;
const int ABILITY_TALENT_FRIGHTENING = 3066;
const int ABILITY_TALENT_GENLOCK_PROPERTIES = 90079;
const int ABILITY_TALENT_GOLEM_KICK = 90058;
const int ABILITY_TALENT_GOLEM_QUAKE = 90056;
const int ABILITY_TALENT_GOLEM_RANGED_1 = 90057;
const int ABILITY_TALENT_GOLEM_SLAM = 90055;
const int ABILITY_TALENT_HIDDEN_ASSASSIN = 4014;
const int ABILITY_TALENT_HIDDEN_BERSERKER = 4016;
const int ABILITY_TALENT_HIDDEN_CHAMPION = 4013;
const int ABILITY_TALENT_HIDDEN_DOG = 4034;
const int ABILITY_TALENT_HIDDEN_DUELIST = 4030;
const int ABILITY_TALENT_HIDDEN_RANGER = 4029;
const int ABILITY_TALENT_HIDDEN_REAVER = 4019;
const int ABILITY_TALENT_HIDDEN_ROGUE = 4020;
const int ABILITY_TALENT_HIDDEN_SHALE = 4033;
const int ABILITY_TALENT_HIDDEN_TEMPLAR = 4021;
const int ABILITY_TALENT_HIDDEN_WARRIOR = 4022;
const int ABILITY_TALENT_HURLOCK_PROPERTIES = 90080;
const int ABILITY_TALENT_INDOMITABLE = 28;
const int ABILITY_TALENT_INVALID_TALENT = 0;
const int ABILITY_TALENT_KEEN_DEFENSE = 3049;
const int ABILITY_TALENT_LETHALITY = 777;
const int ABILITY_TALENT_MARK_OF_DEATH = 3060;
const int ABILITY_TALENT_MASTER_ARCHER = 35;
const int ABILITY_TALENT_MELEE_ARCHER = 34;
const int ABILITY_TALENT_MIGHTY_BLOW = 3028;
const int ABILITY_TALENT_MONSTER_ABOMINATION_RAGE = 90089;
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_RAGE = 90090;
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_HUNGER = 90116;
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_SLOTH = 90117;
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_DESIRE = 90118;
const int ABILITY_TALENT_MONSTER_ARCANEHORROR_AOE = 90091;
const int ABILITY_TALENT_MONSTER_AURA_HEALING = 90088;
const int ABILITY_TALENT_MONSTER_AURA_WEAKNESS = 90087;
const int ABILITY_TALENT_MONSTER_BEAR_HUG = 90018;
const int ABILITY_TALENT_MONSTER_BEAR_RAGE = 90020;
const int ABILITY_TALENT_MONSTER_BEAR_SLAM = 90019;
const int ABILITY_TALENT_MONSTER_BRONTO_CHARGE = 90024;
const int ABILITY_TALENT_MONSTER_BRONTO_STOMP = 90025;
const int ABILITY_TALENT_MONSTER_CANINE_HOWL = 90067;
const int ABILITY_TALENT_MONSTER_DOG_CHARGE = 90016;
const int ABILITY_TALENT_MONSTER_DOG_COMBAT_TRAINING = 90049;
const int ABILITY_TALENT_MONSTER_DOG_FORTITUDE = 90050;
const int ABILITY_TALENT_MONSTER_DOG_GROWL = 90017;
const int ABILITY_TALENT_MONSTER_DOG_NEMESIS = 90051;
const int ABILITY_TALENT_MONSTER_DOG_OVERWHELM = 90015;
const int ABILITY_TALENT_MONSTER_DOG_SHRED = 90047;
const int ABILITY_TALENT_MONSTER_FLANKING = 90023;
const int ABILITY_TALENT_MONSTER_GOLEM_HURL = 90060;
const int ABILITY_TALENT_MONSTER_GOLEM_QUAKE = 90056;
const int ABILITY_TALENT_MONSTER_GOLEM_RANGED_1 = 90057;
const int ABILITY_TALENT_MONSTER_GOLEM_SLAM = 90055;
const int ABILITY_TALENT_MONSTER_MABARI_HOWL = 90048;
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_LEFT = 90063;
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_RIGHT = 90062;
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_LEFT = 90065;
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_RIGHT = 90064;
const int ABILITY_TALENT_MONSTER_OGRE_GRAB = 90036;
const int ABILITY_TALENT_MONSTER_OGRE_RAM = 90066;
const int ABILITY_TALENT_MONSTER_OGRE_STOMP = 90038;
const int ABILITY_TALENT_MONSTER_OGRE_SWEEP = 90037;
const int ABILITY_TALENT_MONSTER_ORB_BLACK = 90044;
const int ABILITY_TALENT_MONSTER_PARALYZE = 90043;
const int ABILITY_TALENT_MONSTER_POISON_BITE = 90030;
const int ABILITY_TALENT_MONSTER_POISON_SPIT = 90068;
const int ABILITY_TALENT_MONSTER_RABID = 90083;
const int ABILITY_TALENT_MONSTER_REVENANT_DOUBLESTRIKE = 90086;
const int ABILITY_TALENT_MONSTER_REVENANT_PULL = 90092;
const int ABILITY_TALENT_MONSTER_SHRED = 90039;
const int ABILITY_TALENT_MONSTER_SHRIEK_LEAP = 90040;
const int ABILITY_TALENT_MONSTER_SHRIEK_SHRIEK = 90041;
const int ABILITY_TALENT_MONSTER_SHRIEK_FRENZY = 90128;
const int ABILITY_TALENT_MONSTER_SHRIEK_OVERWHLEM = 90129;
const int ABILITY_TALENT_MONSTER_SPIDER_WEB = 90029;
const int ABILITY_TALENT_MONSTER_STALKER_SCARE = 90026;
const int ABILITY_TALENT_MONSTER_STALKER_SLOW = 90028;
const int ABILITY_TALENT_MONSTER_STALKER_SPIT = 90027;
const int ABILITY_TALENT_MONSTER_UNDEAD_DRAIN = 90046;
const int ABILITY_TALENT_MONSTER_UNDEAD_SPIRIT = 90042;
const int ABILITY_TALENT_MONSTER_WISP_ATTACK = 11131;
const int ABILITY_TALENT_MOTIVATE = 42;
const int ABILITY_TALENT_NATURE_I_COURAGE_OF_THE_PACK = 1004;
const int ABILITY_TALENT_NATURE_II_HARDINESS_OF_THE_BEAR = 91;
const int ABILITY_TALENT_MASTER_RANGER = 92;
const int ABILITY_TALENT_ONE_MIND = 29;
const int ABILITY_TALENT_ONE_MIND_II = 30;
const int ABILITY_TALENT_ONE_MIND_III = 31;
const int ABILITY_TALENT_ONE_MIND_IV = 32;
const int ABILITY_TALENT_OVERPOWER = 3073;
const int ABILITY_TALENT_OVERRUN = 3024;
const int ABILITY_TALENT_PAIN = 3067;
const int ABILITY_TALENT_PERFECT_STRIKING = 20;
const int ABILITY_TALENT_PINNING_SHOT = 803;
const int ABILITY_TALENT_PINPOINT_STRIKE = 3051;
const int ABILITY_TALENT_POMMEL_STRIKE = 3024;
const int ABILITY_TALENT_POWER_SLAM = 90045;
const int ABILITY_TALENT_POWERFUL = 14;
const int ABILITY_TALENT_POWERFUL_SWINGS = 718;
const int ABILITY_TALENT_PRECISE_STRIKING = 19;
const int ABILITY_TALENT_PUNISHER = 7;
const int ABILITY_TALENT_RALLY = 3038;
const int ABILITY_TALENT_RAPIDSHOT = 3071;
const int ABILITY_TALENT_RESILIENCE = 48;
const int ABILITY_TALENT_RESIST_DECEPTION = 52;
const int ABILITY_TALENT_RIGHTEOUS_STRIKE = 23;
const int ABILITY_TALENT_SCATTERSHOT = 800;
const int ABILITY_TALENT_SHATTERING_BLOWS = 3001;
const int ABILITY_TALENT_SHATTERING_SHOT = 3072;
const int ABILITY_TALENT_SHIELD_BALANCE = 37;
const int ABILITY_TALENT_SHIELD_BASH = 617;
const int ABILITY_TALENT_SHIELD_BLOCK = 3074;
const int ABILITY_TALENT_SHIELD_COVER = 13;
const int ABILITY_TALENT_SHIELD_DEFENSE = 704;
const int ABILITY_TALENT_SHIELD_EXPERTISE = 36;
const int ABILITY_TALENT_SHIELD_MASTERY = 2;
const int ABILITY_TALENT_SHIELD_PUMMEL = 1;
const int ABILITY_TALENT_SHIELD_TACTICS = 3030;
const int ABILITY_TALENT_SHIELD_WALL = 12;
const int ABILITY_TALENT_HOLY_SMITE = 25;
const int ABILITY_TALENT_SPIDER_PROPERTIES = 90082;
const int ABILITY_TALENT_STRONG = 27;
const int ABILITY_TALENT_STUNNING_BLOWS = 3000;
const int ABILITY_TALENT_SUMMON_SPIDER = 93;
const int ABILITY_TALENT_SUNDER_ARMOR = 4;
const int ABILITY_TALENT_SUNDER_WEAPON = 3025;
const int ABILITY_TALENT_SUPERIORITY = 3039;
const int ABILITY_TALENT_SUPPRESSING_FIRE = 801;
const int ABILITY_TALENT_TAUNT = 3041;
const int ABILITY_TALENT_THREATEN = 808;
const int ABILITY_TALENT_TRAINING_DEMONIC_COMBAT = 3078;
const int ABILITY_TALENT_TRAINING_HUMANOID_COMBAT = 3077;
const int ABILITY_TALENT_TRAINING_SIMPLE_COMBAT = 3076;
const int ABILITY_TALENT_UPSET_BALANCE = 3050;
const int ABILITY_TALENT_DUAL_WEAPON_EXPERT = 5;
const int ABILITY_TALENT_DUAL_WEAPON_MASTER = 3036;
const int ABILITY_TALENT_DUAL_WEAPON_TRAINING = 6;
const int ABILITY_TALENT_WAR_CRY = 3037;
const int ABILITY_TALENT_WEAPON_SWEEP = 3031;
const int ABILITY_TALENT_DUAL_WEAPON_WHIRLWIND = 3043;
const int ABILITY_SPELL_ABOMINATION_FLAME = 10004;
const int ABILITY_SPELL_ANIMATE_DEAD = 10508;
const int ABILITY_SPELL_ANTIMAGIC_BURST = 11003;
const int ABILITY_SPELL_ANTIMAGIC_WARD = 10900;
const int ABILITY_SPELL_ARCANE_BOLT = 200254;
const int ABILITY_SPELL_ARCANE_HORROR_ATTACK = 14005;
const int ABILITY_SPELL_ARCANE_MIGHT = 10208;
const int ABILITY_SPELL_ARCANE_SHIELD = 200255;
const int ABILITY_SPELL_AURA_OF_MIGHT = 17020;
const int ABILITY_SPELL_BEAR = 17010;
const int ABILITY_SPELL_BLIZZARD = 13000;
const int ABILITY_SPELL_BLOOD_CONTROL = 10703;
const int ABILITY_SPELL_BLOOD_MAGIC = 10700;
const int ABILITY_SPELL_BLOOD_SACRIFICE = 10701;
const int ABILITY_SPELL_BLOOD_WOUND = 10702;
const int ABILITY_SPELL_BRANKA_AOE = 90004;
const int ABILITY_SPELL_BRANKA_MIND_CONTROL = 90005;
const int ABILITY_SPELL_BRANKA_ROCKSTRIKE = 90003;
const int ABILITY_SPELL_CHAOS_DRAKE_BREATH = 14003;
const int ABILITY_SPELL_CHAOS_MAGIC = 17028;
const int ABILITY_SPELL_CLEANSING_AURA = 10507;
const int ABILITY_SPELL_COMBAT_MAGIC = 17023;
const int ABILITY_SPELL_CONE_OF_COLD = 13002;
const int ABILITY_SPELL_CRUSHING_PRISON = 11123;
const int ABILITY_SPELL_CURE = 10200;
const int ABILITY_SPELL_DAZE = 11115;
const int ABILITY_SPELL_DEAD_MAN_WALKING = 12005;
const int ABILITY_SPELL_DEATH_CLOUD = 15003;
const int ABILITY_SPELL_DEATH_MAGIC = 17002;
const int ABILITY_SPELL_DEMON_AURA = 90053;
const int ABILITY_SPELL_DEMON_LIFT = 90054;
const int ABILITY_SPELL_DEMON_SCATTER = 90052;
const int ABILITY_SPELL_DIVINE_RESTORATION = 10201;
const int ABILITY_SPELL_DO_NOT_USE = 11126;
const int ABILITY_SPELL_DRAGON_BREATH_EVIL = 15000;
const int ABILITY_SPELL_DRAGON_BREATH_FIRE = 10005;
const int ABILITY_SPELL_DRAIN_LIFE = 15002;
const int ABILITY_SPELL_EARTHQUAKE = 11116;
const int ABILITY_SPELL_EARTHRAGE = 12000;
const int ABILITY_SPELL_EARTHRAGE_II = 12001;
const int ABILITY_SPELL_EARTHRAGE_III = 12002;
const int ABILITY_SPELL_EARTHRAGE_IV = 12003;
const int ABILITY_SPELL_ELEMENTAL_AURA = 10601;
const int ABILITY_SPELL_ELEMENTAL_CONDUIT = 17000;
const int ABILITY_SPELL_FADE_SHROUD = 17021;
const int ABILITY_SPELL_FIRE_ELEMENTAL_LASH = 10006;
const int ABILITY_SPELL_FIREBALL = 10003;
const int ABILITY_SPELL_FIREFIELD = 10007;
const int ABILITY_SPELL_FLAME_BLAST = 10001;
const int ABILITY_SPELL_FLAMING_WEAPONS = 10204;
const int ABILITY_SPELL_FLYING_SWARM = 17007;
const int ABILITY_SPELL_FROSTWALL = 11007;
const int ABILITY_SPELL_GAS_EXPLOSION = 10008;
const int ABILITY_SPELL_GLYPH_OF_NEUTRALIZATION = 17028;
const int ABILITY_SPELL_GLYPH_OF_PARALYSIS = 11001;
const int ABILITY_SPELL_GLYPH_OF_REPULSION = 17000;
const int ABILITY_SPELL_GLYPH_OF_WARDING = 10601;
const int ABILITY_SPELL_GOLEM_HURL = 90060;
const int ABILITY_SPELL_GREASE = 11113;
const int ABILITY_SPELL_GUARDIAN_GLYPH = 11001;
const int ABILITY_SPELL_HEAL = 10104;
const int ABILITY_SPELL_HEROIC_DEFENSE = 10203;
const int ABILITY_SPELL_HEROIC_OFFENSE = 10206;
const int ABILITY_SPELL_HEROS_ARMOR = 10202;
const int ABILITY_SPELL_HIDDEN_ARCANE_WARRIOR = 4012;
const int ABILITY_SPELL_HIDDEN_BARD = 4015;
const int ABILITY_SPELL_HIDDEN_BLOODMAGE = 4017;
const int ABILITY_SPELL_HIDDEN_SHAPESHIFTER = 4018;
const int ABILITY_SPELL_HIDDEN_SPIRIT_HEALER = 4025;
const int ABILITY_SPELL_HIDDEN_WIZARD = 4023;
const int ABILITY_SPELL_HORROR = 11108;
const int ABILITY_SPELL_IMMOBILIZE = 11100;
const int ABILITY_SPELL_INFERNO = 10002;
const int ABILITY_SPELL_INVALID_SPELL = 10000;
const int ABILITY_SPELL_LIFEWARD = 10506;
const int ABILITY_SPELL_LIGHTNING = 14001;
const int ABILITY_SPELL_LIGHTNING_WEAPONS = 10205;
const int ABILITY_SPELL_MAGE_BASE_ATTACK = 11130;
const int ABILITY_SPELL_MANA_CLASH = 11000;
const int ABILITY_SPELL_MANA_CLEANSE = 11004;
const int ABILITY_SPELL_MASS_CORPSE_DETONATION = 12011;
const int ABILITY_SPELL_MASS_PARALYSIS = 11110;
const int ABILITY_SPELL_MASS_SLOW = 11112;
const int ABILITY_SPELL_MIND_BLAST = 12006;
const int ABILITY_SPELL_MIND_FOCUS = 10209;
const int ABILITY_SPELL_MIND_ROT = 11109;
const int ABILITY_SPELL_MONSTER_OGRE_HURL = 90061;
const int ABILITY_SPELL_MONSTERBUFFER3 = 90006;
const int ABILITY_SPELL_MONSTERBUFFER4 = 90007;
const int ABILITY_SPELL_MONSTERBUFFER5 = 90008;
const int ABILITY_SPELL_NIGHTMARE = 11125;
const int ABILITY_SPELL_PARALYSIS_EXPLOSION = 90173;
const int ABILITY_SPELL_PARALYZE = 11107;
const int ABILITY_SPELL_PETRIFY = 11124;
const int ABILITY_SPELL_PURIFY = 10207;
const int ABILITY_SPELL_REANIMATE = 10500;
const int ABILITY_SPELL_REGENERATION = 10210;
const int ARCHDEMON_VORTEX = 90000;
const int ARCHDEMON_SMITE = 90001;
const int ARCHDEMON_DETONATE_DARKSPAWN = 90002;
const int ARCHDEMON_CORRUPTION_BLAST = 90172;
const int ABILITY_SPELL_REVIVAL = 10504;
const int ABILITY_SPELL_ROOT = 11114;
const int ABILITY_SPELL_SHAPESHIFTER = 17009;
const int ABILITY_SPELL_SHARED_FATE = 11101;
const int ABILITY_SPELL_SHIELD_PARTY = 10401;
const int ABILITY_SPELL_SHIMMERING_SHIELD = 17022;
const int ABILITY_SPELL_SHOCK = 14000;
const int ABILITY_SPELL_SLEEP = 11121;
const int ABILITY_SPELL_SLOW = 11111;
const int ABILITY_SPELL_SPELL_BOOST = 17015;
const int ABILITY_SPELL_SPELL_BOOST_II = 17016;
const int ABILITY_SPELL_SPELL_BOOST_III = 17017;
const int ABILITY_SPELL_SPELL_BOOST_IV = 17018;
const int ABILITY_SPELL_SPELL_MIGHT = 17001;
const int ABILITY_SPELL_SPELL_SHIELD = 10400;
const int ABILITY_SPELL_SPELL_WISP = 11006;
const int ABILITY_SPELL_SPELLBLOOM = 11005;
const int ABILITY_SPELL_SPIDER_SHAPE = 17008;
const int ABILITY_SPELL_STEAM_CLOUD = 10009;
const int ABILITY_SPELL_STINGING_SWARM = 12008;
const int ABILITY_SPELL_STONEFIST = 12004;
const int ABILITY_SPELL_STORM_OF_THE_CENTURY = 14004;
const int ABILITY_SPELL_SUPPORT_THE_WEAK = 10509;
const int ABILITY_SPELL_TBD_WAS_DANCE_OF_MADNESS = 11122;
const int ABILITY_SPELL_TEMPEST = 14002;
const int ABILITY_SPELL_TREMOR = 11117;
const int ABILITY_SPELL_TREMOR_II = 11118;
const int ABILITY_SPELL_TREMOR_III = 11119;
const int ABILITY_SPELL_TREMOR_IV = 11120;
const int ABILITY_SPELL_WALKING_BOMB = 12005;
const int ABILITY_SPELL_WALL_OF_FORCE = 17019;
const int ABILITY_SPELL_WALL_OF_STONE = 11002;
const int ABILITY_SPELL_WEAKNESS = 11106;
const int MONSTER_TALENT_WILD_SYLVAN_ROOTS = 12007;
const int ABILITY_SPELL_WINTERS_GRASP = 13001;
const int ABILITY_SPELL_WYNNES_SEAL_PORTAL = 10704;
const int ABILITY_TALENT_BACKSTAB = 3002;
const int ABILITY_SKILL_DWARVEN_RESISTANCE = 3080;
const int ABILITY_SKILL_HERBALISM_1 = 100061;
const int ABILITY_SKILL_HERBALISM_2 = 100062;
const int ABILITY_SKILL_HERBALISM_3 = 100063;
const int ABILITY_SKILL_HERBALISM_4 = 100064;
const int ABILITY_SKILL_INVALID_SKILL = 100000;
const int ABILITY_SKILL_LOCKPICKING_1 = 100001;
const int ABILITY_SKILL_LOCKPICKING_2 = 100002;
const int ABILITY_SKILL_LOCKPICKING_3 = 100003;
const int ABILITY_SKILL_LOCKPICKING_4 = 100004;
const int ABILITY_SKILL_PERSUADE_1 = 100011;
const int ABILITY_SKILL_PERSUADE_2 = 100012;
const int ABILITY_SKILL_PERSUADE_3 = 100013;
const int ABILITY_SKILL_PERSUADE_4 = 100014;
const int ABILITY_SKILL_PET_ATTACK = 100090;
const int ABILITY_SKILL_PET_DEFEND = 100092;
const int ABILITY_SKILL_PET_FOLLOW = 100091;
const int ABILITY_SKILL_PET_SPECIAL_ABILITY = 100093;
const int ABILITY_SKILL_POISON_1 = 100071;
const int ABILITY_SKILL_POISON_2 = 100072;
const int ABILITY_SKILL_POISON_3 = 100073;
const int ABILITY_SKILL_POISON_4 = 100074;
const int ABILITY_SKILL_COMBAT_TRAINING_1 = 100100;
const int ABILITY_SKILL_COMBAT_TRAINING_2 = 100101;
const int ABILITY_SKILL_COMBAT_TRAINING_3 = 100102;
const int ABILITY_SKILL_COMBAT_TRAINING_4 = 100104;
const int ABILITY_SKILL_SENSE_DARKSPAWN = 4050;
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_BURNING = 100083;
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_GOLEM = 100080;
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_MOUSE = 100081;
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_SPIRIT = 100084;
const int ABILITY_SKILL_STEALING_1 = 100021;
const int ABILITY_SKILL_STEALING_2 = 100022;
const int ABILITY_SKILL_STEALING_3 = 100023;
const int ABILITY_SKILL_STEALING_4 = 100024;
const int ABILITY_SKILL_STEALTH_1 = 100075;
const int ABILITY_SKILL_STEALTH_2 = 100076;
const int ABILITY_SKILL_STEALTH_3 = 100077;
const int ABILITY_SKILL_STEALTH_4 = 100078;
const int ABILITY_SKILL_STEALTHY_ATTACK = 12009;
const int ABILITY_SKILL_SURVIVAL_1 = 100051;
const int ABILITY_SKILL_SURVIVAL_2 = 100052;
const int ABILITY_SKILL_SURVIVAL_3 = 100053;
const int ABILITY_SKILL_SURVIVAL_4 = 100054;
const int ABILITY_SKILL_TRAPS_1 = 100041;
const int ABILITY_SKILL_TRAPS_2 = 100042;
const int ABILITY_SKILL_TRAPS_3 = 100043;
const int ABILITY_SKILL_TRAPS_4 = 100044;
const int ABILITY_SKILL_COMBAT_TACTICS_1 = 100110;
const int ABILITY_SKILL_COMBAT_TACTICS_2 = 100111;
const int ABILITY_SKILL_COMBAT_TACTICS_3 = 100112;
const int ABILITY_SKILL_COMBAT_TACTICS_4 = 100113;
const int ITEM_ABILITY_HEALING_SALVE = 200001;
const int ITEM_ABILITY_HEALING_SALVE_1 = 200010;
const int ITEM_ABILITY_HEALING_SALVE_2 = 200011;
const int ITEM_ABILITY_HEALING_SALVE_3 = 200012;
const int ITEM_ABILITY_HEALING_SALVE_4 = 200013;
const int ITEM_ABILITY_UNIQUE_POWER_UNLIMITED_USE = 200203;
const int ITEM_ABILITY_KOLGRIMS_HORN = 200262;
const int ABILITY_TRAIT_CLUMSY = 150003;
const int ABILITY_TRAIT_COLD_IMMUNITY = 150011;
const int ABILITY_TRAIT_COLD_VULNERABILITY = 150012;
const int ABILITY_TRAIT_CRITICAL_HIT_IMMUNITY = 150007;
const int ABILITY_TRAIT_DEMONIC_CASTER = 150008;
const int ABILITY_TRAIT_EXPLOSIVE = 150009;
const int ABILITY_TRAIT_FIRE_IMMUNITY = 150010;
const int ABILITY_TRAIT_FIRE_VULNERABILITY = 150013;
const int ABILITY_TRAIT_NATURE_IMMUNITY = 150014;
const int ABILITY_TRAIT_SPIRIT_IMMUNITY = 150015;
const int ABILITY_TRAIT_LIGHTNING_IMMUNITY = 150016;
const int ABILITY_TRAIT_STURDY = 90300;
const int ABILITY_TRAIT_FRAGILE = 150001;
const int ABILITY_TRAIT_GHOST = 150004;
const int ABILITY_TRAIT_HIGH_MORALE = 150005;
const int ABILITY_TRAIT_LOW_MORALE = 150006;
const int ABILITY_TRAIT_SENILE = 150002;
const int ABILITY_TRAIT_WEAKLY = 150000;
const int ABILITY_TALENT_MONSTER_REVENANT_MASS_PULL = 90100;
const int ABILITY_MONSTER_ARCANEHORROR_SWARM = 90115;
const int MONSTER_TALENT_WILD_SYLVAN_STOMP = 90119;
const int MONSTER_TALENT_WILD_SYLVAN_RAGE = 90120;
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_BL = 90111;
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_BR = 90122;
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_FL = 90123;
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_FR = 90124;
const int MONSTER_TALENT_MONSTER_CORRUPTION_BURST = 90127;
const int MONSTER_ASHWRAITH_WHIRLWIND = 90134;
const int MONSTER_ASHWRAITH_LEAP = 90135;
const int MONSTER_ASHWRAITH_SLAM = 90136;
const int MONSTER_SUCCUBUS_DANCE = 90137;
const int MONSTER_SUCCUBUS_SCREAM = 90138;
const int MONSTER_DRAGON_BREATH = 90094;
const int MONSTER_DRAGON_TAIL_SLAP = 90140;
const int MONSTER_DRAGON_WING_BUFFET = 90141;
const int MONSTER_DRAGON_SHRED = 90142;
const int MONSTER_DRAGON_RAKE = 90143;
const int MONSTER_DRAGON_ROAR = 90144;
const int MONSTER_DRAGONLING_BREATH = 90145;
const int MONSTER_PRIDE_DEMON_FIRE_BLAST = 90146;
const int MONSTER_PRIDE_DEMON_FROST_BLAST = 90147;
const int MOSNTER_PRIDE_DEMON_MANA_WAVE = 90148;
const int MONSTER_PRIDE_DEMON_FIRE_BOLT = 90149;
const int MONSTER_PRIDE_DEMON_FROST_BOLT = 90150;
const int ABILITY_TALENT_MONSTER_AURA_FIRE = 90151;
const int MONSTER_RAGE_DEMON_FIRE_BOLT = 90152;
const int MONSTER_RAGE_DEMON_LAVA_BURST = 90153;
const int MONSTER_RAGE_DEMON_SLAM = 90154;
const int MONSTER_HIGH_DRAGON_BREATH = 10005;
const int MONSTER_LARGE_ATTCK_BACK_LEFT = 90063;
const int MONSTER_LARGE_ATTCK_BACK_LEFT2 = 90157;
const int MONSTER_LARGE_ATTCK_BACK_LEFT3 = 90158;
const int MONSTER_LARGE_ATTCK_BACK_RIGHT = 90062;
const int MONSTER_LARGE_ATTCK_BACK_RIGHT2 = 90155;
const int MONSTER_LARGE_ATTCK_BACK_RIGHT3 = 90156;
const int MONSTER_LARGE_ATTCK_RIGHT = 90064;
const int MONSTER_LARGE_ATTCK_RIGHT2 = 90159;
const int MONSTER_LARGE_ATTCK_RIGHT3 = 90160;
const int MONSTER_LARGE_ATTCK_LEFT = 90065;
const int MONSTER_LARGE_ATTCK_LEFT2 = 90161;
const int MONSTER_LARGE_ATTCK_LEFT3 = 90162;
const int MONSTER_HIGH_DRAGON_WING_BUFFET = 90163;
const int MONSTER_HIGH_DRAGON_ROAR = 90164;
const int MONSTER_HIGH_DRAGON_TAIL_FLAP = 90165;
const int MONSTER_HIGH_DRAGON_SWEEP = 90166;
const int MONSTER_HIGH_DRAGON_STOMP = 90167;
const int MONSTER_HIGH_DRAGON_FIRE_SPIT = 90168;
const int MONSTER_HIGH_DRAGON_GRAB_LEFT = 90169;
const int MONSTER_HIGH_DRAGON_GRAB_RIGHT = 90170;
const int MONSTER_BEAR_OVERWHELM = 90130;
const int MONSTER_STALKER_OVERWHLEM = 90131;
const int MONSTER_DRAGON_OVERWHELM = 90132;
const int MONSTER_SPIDER_OVERWHELM = 90133;
const int MONSTER_ARCANE_HORROR_BUFF = 90171;
const int ABILITY_TALENT_STEALTH = 100075;
const int ABILITY_TALENT_COMBAT_STEALTH = 100077;
const int ABILITY_SPELL_WYNNE_SPECIAL = 10510;

littlemanyoda, Dec 11, 2009

Character appearance codes

Use one of the following entries with the runscript appearance code.

Effect:Code:
Abomination25
Ambient goat54
Ambient mutt55
App NPC Duncan46
App ogre A47
Arcane Horror12
Archdemon89
Archdemon, wounded82
Ash Wraith32
Bear, beareskan68
Bear, black9
Bear, great8
Blank model1
Bronto11
Broodmother10
Broodmother Tentacle73
Cat63
Chicken86
Corpse D28
Corpse E29
Corpse S30
Deepstalker33
Deer77
Dog Mabari34
Dog party member35
Dragon, drake80
Dragon, high66
Dragon, normal4
Dragonling64
Dwarf3
Elf2
Genlock, alpha51
Genlock, emissary52
Genlock, normal50
Golem, shale5
Golem, steel7
Golem, stone6
Grand Oak88
Halla85
Human15
Human boy38
Human, dying ambient60
Human, female fat45
Human, guard ambient42
Human, library ambient40
Human, male fat44
Human, noble ambient43
Human, prelude wizard61
Human, servant ambient39
Hurlock, alpha17
Hurlock, emissary18
Hurlock, normal16
Lady of the Forest75
Nug20
Owl87
Ox78
Pig76
Pride Demon72
Qunari13
Rage demon27
Ram79
Rat, large37
Rat, small41
Raven84
Revenant A26
Shade31
Shriek A23
Skeleton A69
Skeleton F70
Skeleton S71
Spider corrupted57
Spider giant58
Spider, poisonous59
Spirit apparatus, head81
Squirel36
Succubus24
Werewolf A22
Wild Sylvan65
Wisp14
Witherfang53
Wolf49
Wolf, blight74

tdogg88, Jan 21, 2010

Hints & Secrets

Unequip for the Win

In the origins stories, be sure to remove all the items of those that accompany you (and leave your party) prior to their departure. You may need to save the gaem more often. You can use these items to sell or equip as needed.

Another example: once you return from the Kokori Wilds, before talking to Duncan, remove all the equipment from Jory and Daveth since they are destined to die.

sagajohnson, Dec 11, 2009

Increasing approval

Sometimes your party might not care for you or bluntly tells you that they could be off better somewhere else. This can be changed easily. Each item that has "Gift" beside it can be given to a party member. You cannot give one to your own character. For example, some of the demon things that you get in your travels (like the totem or demon statue) can be given to Sten. You will get at least a 5+ approval. Each item varies from person to person. Some are meant more for others. You must learn which item fits what person.

triclone0600, Jan 21, 2010

Free tier 4 mages staff

Use the following trick to get some items and gifts before you leave the castle. When playing as a human noble, after you go to your brother Fergus' room but before you leave, to go to bed ask your dog "Do you see anything interesting?". If he brings nothing back, ask him again. By doing this you will obtain the following items:

  • Piece of wood, which is a tier 4 mage staff that has a +1 Constitution and +10% Nature Resistance.
  • Found cake.
  • Dirty pair of pantaloons.
  • Tangled ball of yarn
  • Bottle of Garbolg's backcountry reserve.
  • Greenstone or elfroot.
  • Unique but seemingly useless Codex entry.

Refcameron, Jan 21, 2010

Easy money

You can buy two packs from the quartermaster when you begin the Grey Warden Joining (once before you go in the wilds and once you come out). Once you have them, you should have 100 item spaces in your inventory. Collect everything during the main and side quests. When you find a merchant or someone possibly to trade, do it. Keep adding more to your inventory space. A pack is 10 spaces extra, but prices tend to vary from those you buy. The quartermaster in the beginning sells them at the same price. The dwarf merchant that follows your party to camp varies. The quartermaster at The Tower of Magi has one for a heavy price, but it is worth it because you can hold more items and sell more as you see fit. By doing this you can make a lot of coin by mid-game. What you buy and sell depends on the coin you get to carry through the game.

naveen1045, Jan 21, 2010

Easy experience

To get more experience points earlier in the game, as soon as you leave Lothering, go to the city of Denerim. Once there, you will find a building named "Wonders of Thedas". Go inside it and purchase the Archivist's Belt. As long as it is equipped, you will get an experience point boost for everything in your Codex. Books will increase from 50 experience points to 75 experience points.

crazychicken, Jan 21, 2010

Redcliffe: Possessed child

Eventually once you reach Redcliffe, there will be an option to enter the boy, aside from killing him and confronting the demon inside of the boy. Do not kill the boy. You will not gain much from his death and most likely your allies will disapprove. Instead, choose the option to enter the boy and let the Blood Mage do his ritual. Once you are inside, talk to the father. Once this is done, you must talk to the child "Possessed" and kill the demon inside him multiple times. Once you reach a certain part where you do not talk to the child, but the demon straightforward, try to converse with her. Conversing with her will get you more than just killing her. She will request that in exchange for her life, and the permission to enter the boy's body again in the near future, she will offer you gifts. One is a new specialization. Another is a certain rare item, armor, or weapon. Finally, is pleasure. Pleasure should not be an option, as it does not give you anything in exchange, not even an intimate scene. Select either the item or the specialization. However if you truly do not want to obtain anything useful, kill her. Killing her alone results in the same experience you would get from killing the boy, not to mention the previous times you have also killed her.

phionece, Jan 21, 2010

Ostagar: Extra backpack

Upon arriving at Ostagar, purchase the Backpack from the Quartermaster. Note: You should have enough money if you collected sell-able items and gear from the beginning storyline. Complete the quest where you and the other recruits enter into the Wilds. Note: Make sure you explore the entire map. Complete the "Joining" ritual and become a Grey Warden. Before going to attend the meeting with Duncan and the King, return to the Quartermaster. There should be another Backpack available at the same price as earlier.

joker11, Jan 21, 2010

Defeating the Tainted God

Look to the corners and have the final Boss follow you. Notice the oversized crossbows (ballistas). Once you are using the ballista, keep in mind depending on where and how close the Tainted God is, you may not get a high dose of damage and it is time consuming. You just have to worry about the long range attacks and sometimes the dark spawn attacking. However if you have party members then you should be alright. They can battle the dark spawn and you can remain focused on the dragon or Tainted God.

bearsfan29, Aug 3, 2010

Armed Mages

Mages are not just magic casters, Once you have acquired the Arcane Warrior style you can easily exchange the strength of armor and weapons to wield or wear them for Magic. You can now use spells and a sword. Do not worry about taking physical damage because of the armor.

You do not have to keep your distance and use all the spells desired and still get up close with your enemies. Note: This ability is obtained in the "Nature Of The Beast" quest with the Dalish Elves. You must go into the temple and find a vial that seems odd. A short cinematic starts and it speaks to you. After a long series of questioning, it offers to pass on its talents of an arcane warrior to you and your party in exchange for its freedom.

Christine2011, Aug 3, 2010

Easter Eggs

Superman reference

The following is a random event that happens while traveling on the world map. You will encounter a farmer and his wife who find a baby in a meteor crash, just after it happens. They decide to take the baby and raise it as their own. You will get the Meteor Ore that the baby came in. It can be made into armor by Wade in Denerim. Your best chance of getting this event is from one of the Chantry Board mission in Redcliffe. Travel straight from Redcliffe to Refugees.

deano97, Jan 21, 2010

Portal reference

You must have Sten in your party for this to work. At the end of the game, if you choose to perform the ritual with Morrigan, you will go to the crowning of the new king or queen. After the dialogue with Alistair you can walk around and speak with your companions. Find Sten and he will say "Where is the cake? They promised there would be cake. The cake is a lie..."

pernell, Jan 21, 2010

Mass Effect reference

You can find a book in the Orzammar underground section "The Dead Trenches", near the "Legionnaire Shrine" at the end of a broken bridge. The book is called "Load Limit Reached". The first line reads "'Mass will have an effect," he says. It mentions a Dwarf named Shepard, the same name as the main character of Mass Effect.

mkhhelen, Jan 21, 2010

Glitches

Unlimited experience

In Ostargar, there is a mission called "Tainted Blood" that takes place immediately before you become a Grey Warden. Collect the three Vials of Darkspawn Blood but not the Grey Warden Treaties. Return to camp, talk to Duncan, and report "We have the blood, but not the scrolls." This will exit out of the conversation, but will give you the experience for the mission. Repeat those steps until you are at the desired level. It takes very little time to reach the maximum of level 25 skip the conversations and speed up the process.

bridget59, Nov 10, 2009

Free class unlock

Go to a merchant that sell a book that unlocks a class. Save the game. Sell everything you must to get enough gold to buy the book. Buy it. The class will now be unlocked for all your characters. Load your save game. You will have the class unlocked along with everything you had in that saved state (same gold and gear you may have sold).

rakeshjoshi, Nov 17, 2009

Easy Way to Level Up

Easy Way to Level Up. In Ostargar during the mission Tainted Blood you are asked to collect three vials of Darkspawn Blood and the Grey Warden Treaties. Collect the three Vials of Darkspawn Blood first before the Treaties and than return to the main camp where you will talk to Duncan. Choose the choice option "We have the blood, but not the scrolls." On exiting the conversation you will collect experience for the mission and can contine to collect experience for this quest by continually talking to Duncan. Once you collect the Treaties you can no longer exploit Duncan for experience. This is an easy way to level up early if you need to.

tdogg88, Nov 17, 2009

Redistribute already spent ability points

By using this trick, when your character gains a level you can redistribute already spent ability points. Spend all ability points on the stat you want to reduce Use the "Reset" button. Go to the stat which you added the points to, and you can now reduce the number of points in the stat by 3 (the number of points you spent in it before hitting reset). These extra stat points will be added to your available points and can be spent on any ability. There are a few restrictions. This can only be done once per level, you cannot reduce the stat by more points than you spent in it, and you must spend the points in only one stat.

kels_420, Jan 21, 2010

Unlockables

Bonus items

In order to complete the following, one must play Dragon Age Journeys and complete the objectives as listed. Journeys is a flash-based RPG made with the same spirit as it's PC/Console Counterparts. You must have a Bioware account and have it linked with your DA:O account in order for this to work. One can play Dragon Age Journeys at www.dragonagejourneys.com.

Unlockable:How to Unlock:
Amulet Of the War MageSign in to your EA account in Dragon Age Journeys.
Embri's Many PocketsSave the Grey Warden Martine by completing The Missing Warden quest.
Helm Of The DeepUnlock all five achievements in Dragon Age Journeys

Skigirly, Jan 21, 2010

Item set bonuses

Equip the indicated item set to get the corresponding bonus.

Unlockable:How to Unlock:
Item Set 1Griffon
Item Set 10Wade's Dragonscale
Item Set 11Wade's Dragonbone Plate
Item Set 12Leather Armor
Item Set 13Studded Leather Armor
Item Set 14Chainmail
Item Set 15Scale Armor
Item Set 16Splint Mail
Item Set 17Dwarven Medium Armor
Item Set 18Ancient Elven Armor
Item Set 19Ceremonial Armor
Item Set 2Effort
Item Set 20Diligence
Item Set 21Dwarven Heavy Armor
Item Set 22Heavy Chainmail
Item Set 23Chevalier Armor
Item Set 25Dwarven Massive Armor
Item Set 26Heavy Plate
Item Set 27Wade's Superior Drakeskin
Item Set 3Juggernaut Plate
Item Set 5Legion of the Dead
Item Set 7Duster Leather
Item Set 8Wade's Drakeskin
Item Set 9Wade's Dragonskin
SecretArmor Of The River Dane Set

Marzolita, Jan 21, 2010

Normal Achievements

Complete one of the following achievements to collect their Xbox Gamerscore points:

Unlockable:How to Unlock:
Annulment Invoker (20 GP)Sided with the templars in "Broken Circle".
Archmage (25 GP)Main character achieved level 20 as a mage.
Bhelen's Ally (20 GP)Sided with Bhelen in "A Paragon of Her Kind".
Blight-Queller (25 GP)Killed 1000 darkspawn.
Bloodied (10 GP)Completed an origin story without the main character ever falling in battle.
Bully (10 GP)Succeeded at five difficult Intimidate attempts.
Casteless (10 GP)Completed the Dwarf Commoner origin story.
Ceremonialist (20 GP)Defied the Cult of Andraste in "The Urn of Sacred Ashes".
Conscripted (10 GP)Completed the City Elf origin story.
Corrupted (10 GP)Completed the Dalish Elf origin story.
Easy Lover (10 GP)Experienced the thrill of romance with Zevran.
Educated (15 GP)Used a tome to improve the main character's attributes, talents, spells, or skills.
Elite (30 GP)Main character learned two specializations.
First Knight (10 GP)Experienced the thrill of romance with Alistair.
Grey Warden (20 GP)Killed 100 darkspawn.
Harrowed (10 GP)Completed the Magi origin story.
Harrowmont's Ally (20 GP)Sided with Harrowmont in "A Paragon of Her Kind".
Heavy Hitter (10 GP)Main character inflicted 250 damage with a single hit.
Hero of Redcliffe (20 GP)Completed "The Arl of Redcliffe".
Hopelessly Romantic (25 GP)Across all playthroughs, experienced all possible romances.
Kinslayer (10 GP)Completed the Dwarf Noble origin story.
Last of the Wardens (20 GP)Completed Ostagar.
Last of Your Line (10 GP)Completed the Human Noble origin story.
Liberator (20 GP)Destroyed the Anvil of the Void.
Magic Sympathizer (20 GP)Sided with the mages in "Broken Circle".
Master of Arms (25 GP)Main character achieved level 20 as a warrior.
Master Warden (25 GP)Killed 500 darkspawn.
Menacing (20 GP)Succeeded at 10 difficult Intimidate attempts.
Mercenary (20 GP)Complete 15 job-board quests.
Perfectionist (50 GP)Across all playthroughs, discovered all possible endings.
Persuasive (10 GP)Succeeded at five difficult Persuasion attempts.
Pilgrim (10 GP)Completed a Chanter's Board quest.
Poacher (20 GP)Sided with the elves in "Nature of the Beast".
Pragmatist (20 GP)Preserved the Anvil of the Void.
Rabble-Rouser (20 GP)Completed "The Landsmeet".
Recruiter (25 GP)Across all playthroughs, recruited all party members.
Sacrilegious (20 GP)Sided with the Cult of Andraste in "The Urn Of Sacred Ashes".
Shadow (25 GP)Main character achieved level 20 as a rogue.
Silver Tongued (20 GP)Succeeded at 25 difficult Persuasion attempts.
Slayer (20 GP)Sided with the werewolves in "Nature of the Beast".
Standard-Bearer (20 GP)Used the Grey Warden treaties to recruit all possible allies.
Tinkerer (10 GP)Crafted an item.
Traveler (35 GP)Set foot in every area in the game.
Veteran (25 GP)Main character learned a specialization.
Wine, Woman, and Song (10 GP)Experienced the thrill of romance with Leliana.
Witch Gone Wild (10 GP)Experienced the thrill of romance with Morrigan.

brie543214, Jan 22, 2010

Secret Achievements

Complete one of the following achievements to collect their Xbox Gamerscore points:

Unlockable:How to Unlock:
A Dark Promise (50 GP)Defeated the archdemon and, through a dark ritual with Morrigan, spared your own life.
Defender (20 GP)Preserved the lives of half the troops at Denerim's Gates in "The Final Battle".
Dragonslayer (30 GP)Defeated the dragon guarding the Urn of Sacred Ashes.
The Ultimate Sacrifice (50 GP)Made the ultimate sacrifice in defense of Ferelden.

ZinDaGiMeri, Jan 22, 2010

Game Walkthroughs

Walkthrough

Walkthrough

Walkthrough Awakening (PC)

Walkthrough Awakening (PC)

Submit Cheats

If you know cheat codes, secrets, hints, glitches or other level guides for this game that can help others leveling up, then please Submit your Cheats and share your insights and experience with other gamers.

Latest Questions
Cant edit target under shortcut

I've tried to enter the -enabledeveloperconsole and it wouldnt let me. any ideas...

From: ceo2511Posted on: 06-20-2012
Can't use any cheats

I'e done the -enabledeveloperconsole thing and it accepts it but when i try using the `/~ button, it doestn bring up any interface or anything so i try anyways just cuz and nothing happens. did i do s...

From: FiscartonPosted on: 07-01-2011
Giving an item to one of your members.

When i open the inventory screen and i right click and hold on one of my items im allowed use it, destroy it, but im not allowed to give it to one of my members. how do i give it to one of them? im ...

From: Ken7Posted on: 12-18-2010
Add aproval cheat

Everytime i try to use the runscript zz_addapproval cheat it gives it to and not to my companions. how come?...

From: ScarsPosted on: 06-17-2010
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