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Railroads Online! Cheats for PC

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Railroads Online! Cheats and Cheat Codes
  • Developer: Stefan Kelnberger
  • Publisher: Stefan Kelnberger
  • Genre: Simulation
  • Release: Oct 1, 2021
  • Platform: PC
  • ESRB: Not Set


Locomotive Startup Guide

Buying your first big locomotive is an exciting task, but getting it running has its quirks. Here's a quick checklist to help you get it running!

Step 1, Check for an Air brake compressor. Most of the large locomotives are equipped with Air brakes, thus you'll have to generate air. This can be done with a hand valve located somewhere in the cab. For example, on the Eureka 4-4-0 this valve is located to the right of the unused dial. Turn this to 100% and you will have brakes.

Step 2, Attach the tender. Should your locomotive have a tender, you need to add a link to the tender, back up and pin into the locomotive. You should see a unique looking draw bar instead of the normal coupler link. DO NOT USE A LINK OFF OF THE LOCOMOTIVE.

Step 3, Add Water. Locomotives come with just enough water to get fired up typically, so get to a water tower ASAP and give your new baby a drink.

Hopefully that helps you get your new locomotive up and running.

Railroads Online! Cheats: Porters
These are your starter locomotives and the smallest of the bunch. They have low water and fuel reserves, and a mechanical brake that is less strong than air brakes found on other locomotives. As such, they should be used as short distance, small to mid sized trains. Currently these locomotives can punch above their weight, but the devs have confirmed these will be nerfed in the future.

Biggest advantages- Able to handle extremely tight corners and poor trackwork.
Biggest disadvantages- Will be nerfed, wobbles a lot at speed, poor brakes.

Railroads Online! Cheats: Eureka 4-4-0
This is the next logical step for your railroad. The Eureka is a locomotive set up for medium length, mostly flat routes, with a medium sized fuel and water capacity and air brakes. Best used as a "Local" locomotive on routes where stopping, starting, and shunting is required due to its forgiving nature and large cab. Best used on routes with less than a 2% grade.

Biggest Advantages- Cheap, Large cab, air brakes, looks nice, no known bugs
Biggest Disadvantages- Not as powerful as some of the other big locos, poor grade performance.

Railroads Online! Cheats: Mogul 2-6-0
The Cookie is the best all-round locomotive in the game with large fuel capacity, loads of power, air brakes, and very good tractive-effort. However, it is pricey, and the cab is somewhat awkward to use at first. Also this is not an engine you can run tender first easily, meaning ideally you'll want locomotive turning facilities.

Biggest Advantages- Huge fuel capacity, powerful, air brakes.
Biggest Disadvantages- Cab is cramped and awkward. Poor visibility

Railroads Online! Cheats: Class 70 2-8-0
This locomotive is the largest and most powerful of the traditional steam locomotives at launch, and best used for long haul, low speed drag freight trains or as a pusher for mountain passes. However, beware this locomotive DOES NOT HAVE BRAKES, therefore you will have to learn how to use handbrakes on the tender and how to Johnson stop. Cab is similar to the Mogul, as is viability.

  • Biggest Advantages- largest fuel capacity, Most powerful of class, no known bugs.
  • Biggest Disadvantages- Cab is cramped and awkward, Poor visibility, no brakes.

Railroads Online! Cheats: Heisler
Currently the most bugged locomotive in the game, requiring less than 60% throttle at all times to be used. Should you accidentally go past that limit, you will have to stop the train and restart it, as the wheels will spin indefinitely otherwise. However, even with this bug, the Heisler is one of the most powerful locomotives in the game, along with the climax and is much, much faster. However, like both geared locomotives, the fuel stores are low, in this case somewhere between the Eureka and Mogul.

Biggest Advantages- Powerful and Fast, enormous cab, decent viability.
Biggest Disadvantages- Bugged so you can't use full throttle, pricey.

Railroads Online! Cheats: Climax
The most powerful locomotive in the game, the Climax will break couplers long before you need a helper locomotive. It is best used on routes with massive grades, or as switching locomotives as you can outrun it on foot at full throttle. Yes, it is that slow.

Biggest Advantages- Most Powerful Locomotive in game, decent viability.
Biggest Disadvantages- Slower than being beaten to death with a pillow, pricey

Yarrum, Oct 18, 2021

How to couple wagons and locomotives

Okay, so. Coupling in this game isn't as hard as it seems when you're first bashing your head against it. Here's all you need to do:

  • Add a link to one side of the coupling.
  • Move the locomotive next to the wagon.
  • Add pins to both sides of the coupling.

That's it, really. It took me a lot of hunting to find a video of how to do it, so I thought I'd put a quick note here in the "Guides" section so that people could find this information a little easier.

AGTMADCAT, Oct 18, 2021

Hidden specs of locomotives

It reveals the information that is not presented in the shop, but you need to know it to better understand your engines.

Railroads Online! Cheats: General info
A steam locomotive has a few different parameters that describes it. I think you need to know them to understand how does the engine work. Most of them have different margins to those we see in the game. And it can be confusing. Let's go through them step-by-step.

Attention! All the numbers are given for 0-4-0 Porter locomotive, since I've studied only this engine. Later I'll add numbers for other engines.

Fire temperature is a parameter that influences water boiling.
It drops to -10 degrees (not to 0 as UI says), if locomotive was not fed with wood for a long time. Fully fired up locomotive has a fire temperature of 400 degrees. You need positive fire temperatute, to warm the water. Water gains some temperature every second. If fire temperatute > 0, then water temperature is increased by fire temperatute * 0,005. If fire temperatute <= 0, water temperature is decreased by 0,05.

Fuel points (FP) show amount of fuel in the firebox. If FP > 0, than they will increase/decrease fire temperature by FP * 0,04 every second. FP can drop down to -50 for a starving locomotive (not to 0 as UI says). Every firewood piece gives you 10 FP. A locomotive consumes 0,1 FP per second.

Thus to fire up a locomotive, you need to throw at least 6 firewood pieces. If you throw them very fast, you can get positive fire temperatute in 30 seconds. However, fuel will be depleted soon and won't be able to heat the water enough.
With 7 firewood pieces you can get positive fire temperatute in 13 seconds. But it still won't be able to boil you even a cap of water.

You need at least 8 firewood pieces. Positive fire temperatute will be achieved in 9 seconds. Not a big deal, but. But due higher heat production you will get enough heat to boil the water.

Thus, you need to throw 3 firewood pieces into the firebox every 5 minutes to maintain the fire. You can't save fuel, but you can not to overuse it. Don't throw firewood, if you have 40+ FP. Then the best practice to start your cold Porter is to throw exactly 10 firewood pieces into the firebox.

Water temperature is a parameter that influences pressure production. You need water temperature to be between 100 and 110 degrees as well as water level > 0. Lowest water temperature possible is 0 degrees (not 10 as UI says).

That's why you don't have both temperatures rise for a while after you've thrown firewood. First fire temperature needs to overcome that -10 to 0 degrees path. Then water temperature does the same path from 0 to 10 degrees.

Boiler pressure (PSI) is a parameter that influence locomotive's tractive effort. PSI gain is 2/110 * water temperature if latter >= 100 degrees. In other words you'll get from 1,82 PSI per second at water temperature of 100 degrees to 2,00 PSI per second at water temperature of 110 degrees.

PSI usage is linear and depends only on regulator position. You can stand still, but consume pressure. PSI consumed per second is 1.4 * regulator position.
Thus, hot firebox will provide you enough pressure all the time.

Water level is a parameter that shows your water amount left. You can store up to 900 units of water (not 500 as UI says). Water consumption is linear and depends on water temperature and regulator position. Locomotive consumes water temperature / 110 * regulator position water units every second in case water temperature >= 100 degrees.

Considering this info we can find out how fast your locomotive will cool down. Let's assume we had 400 fire temperature. We know that fire temperature changes by FP * 0,04 every second. Then negative fire temperature (-0,512 degrees) will be reached when FP is -44.8, that's 448 seconds after FP reached 0. In 6 seconds the temperature will drop to -10 degrees and stays there. However, FP will continue their path to -50.

After fire temperature became negative, water temperature drops from 110 degrees to 100 degrees in 200 seconds if no fire provided. During the same 200 seconds your locomotive will consume not 20,0 FP (2 firewood pieces) as expected, but only 5,2 (from -44,8 to -50). In some way we can say that we can save 14,8 FP (1,4 firewood pieces). Does it worth the hassle? We need more experiments to find it out.

0-4-0 Porter

  • Water capacity, units: 900
  • Max water consumption: 1 per second.
  • Water filling rate: 40 per second.
  • Firewood capacity, pcs: 65
  • Lowest water temperature, deg. C: 0
  • Maximum water temperature, deg. C: 110
  • Lowest fire temperature, deg. C: -10
  • Maximum fire temperature, deg. C: 400
  • Lowest firebox fuel amount: -50
  • Maximum firebox fuel amount: 50
  • Fuel consumption: 0,1 per second.
  • 1 piece of firewood provides 10 fuel.
  • Fire temperature gain per fuel amount: 0,04.

4-4-0 Eureka

  • Water capacity, units: //WIP
  • Max water consumption: 1,3 per second.
  • Water filling rate: 50 per second.
  • Firewood capacity, pcs: 499 (or 500 if I was distracted during the observations).
  • Lowest water temperature, deg. C: 0
  • Maximum water temperature, deg. C: 110
  • Lowest fire temperature, deg. C: //WIP
  • Maximum fire temperature, deg. C: 400
  • Lowest firebox fuel amount: -50
  • Maximum firebox fuel amount: 100
  • Fuel consumption: 0,15 per second.
  • 1 piece of firewood provides 10 fuel.
  • Fire temperature gain per fuel amount: 0,02.

Devilhunter, Oct 18, 2021

Game Walkthroughs

Added on: 10-18-2021
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